Stenzek
adcfca4db3
Qt: Localization support
2023-06-20 22:46:00 +10:00
Stenzek
03242a2953
Common: Move MemcpyFast routines to General.h
...
And add a trivially-copyable check, so nobody accidentially uses them
with non-POD types.
2023-06-16 18:26:28 +10:00
Stenzek
9613b43d50
Common: Purge SingleCoreAffinity
...
No longer used, never worked on Linux.
2023-06-16 18:26:28 +10:00
Stenzek
8a8e6c5d20
Common: Purge CPU frequency measurement
...
It's not accurate, and we can query the registry for the TSC frequency
for thread timers.
Also replaces InitCPUTicks() with a global constructor.
2023-06-16 18:26:28 +10:00
Stenzek
bca20c9e27
Common: Call dwmapi directly
2023-06-15 20:46:56 +10:00
Stenzek
1de3e0986e
Build: Remove unused pthreads.props
2023-06-15 20:46:56 +10:00
TellowKrinkle
a2c6e050d7
VMManager: MacOS CPU count detection
2023-05-27 04:57:50 +01:00
Stenzek
680affd1fe
Common: Add ByteSwap.h
...
Provides a C++23-like std::byteswap implementation.
2023-05-25 16:47:36 +01:00
Stenzek
884086ba76
StringUtil: Fix incorrect value of endptr
...
And add associated unit tests.
2023-05-24 12:24:47 +01:00
Stenzek
0f05967190
CommonHost: Purge and move functions to appropriate locations
2023-05-16 12:58:19 +01:00
Stenzek
ad0e469f87
Misc: Clang warning fixes
2023-05-16 12:58:19 +01:00
Stenzek
512d24cea6
Misc: More build system cleanups
...
Set UTF-8 source file format globally.
Set permissive/compliance mode globally.
Get rid of include of base 3rdparty directory, be explicit.
Get rid of duplicated properties.
Get rid of leftover plugin property files.
2023-05-16 12:58:19 +01:00
Stenzek
c57d8980a1
GS: Move Vulkan helpers from common to GS
2023-05-06 03:40:00 +01:00
Stenzek
0ed418834a
GS: Move OpenGL helpers from common to GS
2023-05-06 03:40:00 +01:00
Stenzek
083969a3d2
GS: Move DirectX helpers from common to GS
2023-05-06 03:40:00 +01:00
Ty Lamontagne
6740fff179
Profiling: Fix missing cast breaking VTune builds on Linux
...
Also remove now-pointless SW-JIT VTune code.
2023-05-06 03:15:46 +01:00
CharlesThobe
7aff4ee4cb
Misc: Minor cleanup
2023-05-04 14:39:14 +01:00
Stenzek
6736ef1d44
GS/Vulkan: Add exclusive fullscreen control option
2023-05-02 19:55:43 +01:00
CharlesThobe
9de152b8ee
Linux: implement DBus screensaver inhibitor
2023-04-30 19:18:53 +01:00
Stenzek
a5ed24ca88
Perf: Support instruction-level profiling with jitdump on Linux
2023-04-29 16:22:37 +01:00
Stenzek
b3697579c0
GS/Vulkan: Simplify GPU selection
...
Hopefully stops a crash on broken drivers.
2023-04-29 16:20:01 +01:00
Stenzek
befbf57191
GS: Refactor exclusive fullscreen yet again
...
Also acquire render window as late as possible.
Limits the duration that the main window isn't displaying anything.
2023-04-26 16:00:39 +01:00
Stenzek
b3a88d6ea7
Qt: Migrate to 6.5.0 on Windows
2023-04-25 21:53:30 +01:00
Stenzek
d646bbf5c1
GS/Vulkan: Prioritize VK_EXT_rasterization_order_attachment_access
...
.. over the ARM version. But continue to support both.
2023-04-15 20:09:48 +01:00
Stenzek
20ab5ed0fa
GS/Vulkan: Don't assume opaque composite alpha is supported
2023-04-15 20:09:48 +01:00
Stenzek
8590e390a2
GS/Vulkan: Don't enable geometryShader
2023-04-15 20:09:48 +01:00
Stenzek
7f7dd60587
GS/HW: VS expand instead of GS for DX/GL/Vulkan
2023-04-13 11:12:11 +01:00
Stenzek
5bc9d625e7
GL/StreamBuffer: Align CPU side fallback buffers
2023-04-13 11:12:11 +01:00
arcum42
60047e8029
common: Remove some unneeded includes.
2023-04-08 20:26:39 +01:00
arcum42
e37fff1213
common: Remove SafeList and SafeAllignedArray as unused.
2023-04-08 20:26:39 +01:00
Stenzek
f2229a0007
GS/OGL: Don't leak shader objects when compiling
2023-04-07 17:18:21 +01:00
Stenzek
398cf43782
GS: Combine HostDisplay with GSDevice
...
GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek
fcbc027abc
GS: Unify D3D device creation paths
...
Also makes Vulkan the device for Intel Arc GPUs.
2023-04-01 14:15:18 +01:00
Stenzek
65d78eff57
GS/HW: Sample depth buffer instead copying when safe
...
OpenGL and Vulkan only.
2023-03-30 21:55:50 +01:00
Stenzek
de55596926
GS/Vulkan: Include source code in shader debug info
2023-03-30 21:55:50 +01:00
Stenzek
5805142fd7
CrashHandler: Print backtrace on Linux
2023-03-20 15:46:32 +00:00
refractionpcsx2
4555667554
GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
2023-03-12 00:07:52 +00:00
Stenzek
b484f7aef0
Context/Vulkan: Handle VK_INCOMPLETE return from vkEnumeratePhysicalDevices()
2023-03-01 20:37:18 +00:00
Ganael Laplanche
c5330cf166
Common: FreeBSD fixes. ( #8163 )
...
* Fix SIGSEGV handler on FreeBSD
* Fix config dir location on FreeBSD
2023-02-16 09:30:18 +01:00
Stenzek
c7352d9e10
GS: Attempt to recreate device if GPU crashes
2023-02-11 15:33:55 +00:00
TheTechnician27
06db8eec48
Context.cpp: fix minor typo
2023-02-11 06:46:44 +00:00
Stenzek
5b5edc506d
Misc: Warning fixes
2023-02-10 11:20:37 +00:00
Stenzek
d6099dd263
GS/Vulkan: Use Bresenham line rasterization when supported
2023-02-09 13:42:05 +00:00
lightningterror
8e6c18d3f4
emitter: Ignore Wmissing-braces warnings on clang.
2023-01-30 20:32:33 +01:00
Stenzek
d12fa690c0
R5900: Remove exceptions
2023-01-26 11:11:36 +00:00
Stenzek
94226e83ba
Common: Purge EventSource
2023-01-26 11:11:36 +00:00
Stenzek
4cf041f6cb
Common: Move VirtualMemory related functionality to core
...
Also rewrites page fault handling to not use EventSource junk.
2023-01-26 11:11:36 +00:00
lightningterror
d9f4bc70fb
common-ogl: Fix Shader compiled with warnings log spam on gl.
...
Observed on intel igpu.
2023-01-23 14:48:40 +01:00
Connor McLaughlin
0bca1aab74
Misc: Latest round of warning cleanups
2023-01-12 11:04:29 +01:00
Connor McLaughlin
95fa15f902
Vulkan: Use pool of semaphores instead of per-image
...
Some drivers apparently don't iterate images in the order you expect.
2023-01-12 11:03:21 +01:00
JordanTheToaster
4d418d1bb5
Emitter: Remove old unused code
...
Irrelevant and outdated code that is no longer needed.
2023-01-10 16:18:26 +01:00
Stenzek
3fa3bc1719
Vulkan/Context: Acquire swap chain image after presenting
2023-01-06 14:57:57 +00:00
Stenzek
93bd95f4bd
Vulkan/Context: Pass swap chain through to submission
...
Simplifies things a bit.
2023-01-06 14:57:57 +00:00
Stenzek
7d572ff794
Vulkan/SwapChain: Use a separate semaphore for each image
2023-01-06 14:57:57 +00:00
arcum42
2db6bf399e
common: Remove pxUSE_SECURE_MALLOC.
2023-01-05 14:58:54 -08:00
Stenzek
ac3e7fbf44
MSBuild: Support building with clang-cl
2023-01-03 12:16:50 +00:00
lightningterror
48b9d2f53e
common-ogl: Fix Program linked with warnings log spam on gl.
...
Mostly observed on amd driver.
2023-01-01 12:03:02 +01:00
Stenzek
00d768a6bf
x86/microVU: Add VI caching
2022-12-29 10:01:25 +00:00
Stenzek
8a34c4b2e2
Common: Remove mt_queue.h
...
More stuff from wx.
2022-12-28 11:02:53 +00:00
Stenzek
b1dcd53212
Qt: Merge old wxResources.rc (icon) into PCSX2.rc
2022-12-28 11:02:53 +00:00
Stenzek
de7bbd6c37
Common: Add WAVWriter
...
To replace WAVFile with a questionable license history.
2022-12-28 11:02:53 +00:00
Stenzek
5999a1a62e
D3D12/Texture: Fix crash when upload buffer exhausts
2022-12-28 10:58:37 +00:00
Stenzek
dff6d1843a
Misc: Remove more wxWidgets references
2022-12-25 14:47:05 +01:00
Stenzek
07b7420ba5
vsprops: Remove a wx reference
2022-12-25 14:47:05 +01:00
Stenzek
43afeb205f
Common: Get rid of pxTrap()
...
wx rubbish, no longer needed
2022-12-25 14:47:05 +01:00
Stenzek
ca92d4ea3d
Common: Warning fixes for clang-cl
2022-12-25 09:27:44 +00:00
Ziemas
af789a4f8d
Add missing <cassert> include
2022-12-24 16:35:43 +00:00
Connor McLaughlin
509be0b3f8
MemorySettingsInterface: Add {Set,Get}KeyValueList
2022-12-23 07:24:32 +01:00
Connor McLaughlin
899eef18ec
Common: Add DynamicLibrary
2022-12-22 04:27:30 +00:00
TellowKrinkle
e2c3a8b1e1
SettingsInterface: Add Key+Value setting support
2022-12-18 08:27:07 +00:00
TellowKrinkle
8925da94e1
Updater: MacOS support
2022-12-18 07:56:03 +00:00
Connor McLaughlin
4ebb5a87b2
SDLInputSource: Support joysticks as well as controllers
2022-12-18 03:47:00 +00:00
Connor McLaughlin
ebeb88d425
Common: Add HeapArray
2022-12-18 03:47:00 +00:00
Connor McLaughlin
6a548440ea
D3D12/Context: Don't assert-fail when D3D12 is unavailable
2022-12-16 11:11:36 +00:00
Connor McLaughlin
eba2273cd1
GS/OpenGL: Cleanups and GLES support
2022-12-16 11:11:15 +00:00
Connor McLaughlin
aea6a9f534
Common: Add Threading::SleepUntil()
2022-12-08 09:36:41 +00:00
TellowKrinkle
e0a0e0b00c
microVU: Choose AVX2/SSE at runtime
2022-12-03 00:52:10 -06:00
TellowKrinkle
be6598e224
Threading: DarwinSemaphore.cpp things no longer need to be cancellation points
2022-12-03 02:44:25 +01:00
TellowKrinkle
faf750a544
GS: Use semaphores with a fast userspace path
2022-12-03 02:44:25 +01:00
Connor McLaughlin
89c0d95a94
Common: Slim down RedtapeWindows and correct case
2022-11-27 03:45:54 +00:00
xantares
2c88cd7ac0
CMake: Lowercase Winmm for case-sensitive fs
...
Fix build on mingw from linux
2022-11-26 19:05:58 +00:00
xantares
0440079a24
FileSystem: Use _stat64 routines
2022-11-26 19:05:49 +00:00
xantares
5fbf21c1bd
RedtapeWindows: Lowercase includes for linux fs
2022-11-26 19:03:15 +00:00
Connor McLaughlin
ebeba2ba17
GS/Vulkan: Enable samplerAnisotropy before using
2022-11-26 16:17:20 +00:00
Connor McLaughlin
daebb5753a
GS/HW: Fix various issues with texture replacements
...
- Replacement textures now show in HC usage to give a clearer picture
of VRAM usage.
- Fixed crashes when loading compressed and mipmapped DDS textures.
- Fixed compressed mipmapped textures in Direct3D 12.
- Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went
down the last 1x1 mipmap level.
2022-11-26 16:17:20 +00:00
AKuHAK
2ab27ef42a
formatter: apply editorconig into various files
2022-11-25 22:41:00 +00:00
TellowKrinkle
ee451fe345
Common: Fix slow emulator startup on M1s
2022-11-25 20:20:24 +00:00
Connor McLaughlin
f7c79fe3cc
GS: Implement FidelityFX CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
5363a90c6b
D3D12: Add compute shader support
2022-11-23 11:45:37 +00:00
Connor McLaughlin
d132ddefef
GL: Add support for compute shaders
2022-11-23 11:45:37 +00:00
TellowKrinkle
46db4077b8
Common:Vulkan: Add storage descriptors to pool
...
Needed for CAS
2022-11-23 11:45:37 +00:00
Connor McLaughlin
344d27ea5a
Vulkan: Add ComputeShaderPipelineBuilder
2022-11-23 11:45:37 +00:00
lightningterror
dda0b6c296
common: Drop windows 8.1 and server 2012 r2 support.
...
We already require windows 10 (build 1809) with the recent recompiler changes.
2022-11-20 22:28:43 +01:00
Connor McLaughlin
129fddf07c
Qt: Switch to 6.4.0 on Windows
2022-11-20 17:25:55 +00:00
lightningterror
5c104f8e1d
common linux: Fix Wunused-variable warning.
2022-11-19 19:28:52 +01:00
Connor McLaughlin
1ccddb92d4
EE Rec/IOP Rec: Rewrite large portions
...
- Add fastmem
- Add delay slot swapping
- Add COP2 sync elision
- Add block analysis and use analysis
- Add GPR register caching and renaming
2022-11-19 04:59:10 +00:00
Connor McLaughlin
56501e0811
x86emitter: Fix up emitting of xmm -> ptr64 operands
2022-11-19 04:59:10 +00:00
Connor McLaughlin
3d6a550f23
x86Emitter: Add 8-bit variants for spl..r15b
...
Also fixes PINSR/PEXTR.
2022-11-19 04:59:10 +00:00
Connor McLaughlin
76b03a8a88
VSProps: Use MultiToolTask mode
...
Much better parallelism, due to our source files being spread out across
multiple folders.
pcsx2core build time on a Ryzen 3900X with 12C/24T:
Before: Time Elapsed 00:00:26.74
After: Time Elapsed 00:01:03.21
2022-11-19 04:58:23 +00:00
Ty Lamontagne
4975f7f098
Profiling: Fix QT builds where USE_VTUNE is true
2022-11-09 19:00:11 +00:00