mirror of https://github.com/PCSX2/pcsx2.git
Context.cpp: fix minor typo
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@ -119,7 +119,7 @@ namespace GL
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if (!context)
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return nullptr;
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Console.WriteLn("Created a %s context", context->IsGLES() ? "OpenGL ES" : "OpenGL");
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Console.WriteLn("Created an %s context", context->IsGLES() ? "OpenGL ES" : "OpenGL");
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// NOTE: Not thread-safe. But this is okay, since we're not going to be creating more than one context at a time.
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static Context* context_being_created;
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