Common: Add ByteSwap.h

Provides a C++23-like std::byteswap implementation.
This commit is contained in:
Stenzek 2023-05-25 19:56:04 +10:00 committed by refractionpcsx2
parent ab1d2009a0
commit 680affd1fe
6 changed files with 88 additions and 0 deletions

56
common/ByteSwap.h Normal file
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@ -0,0 +1,56 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <type_traits>
#ifdef _MSC_VER
#include <stdlib.h>
#endif
template <typename T>
T ByteSwap(T value)
{
if constexpr (std::is_signed_v<T>)
{
return static_cast<T>(ByteSwap(std::make_unsigned_t<T>(value)));
}
else if constexpr (std::is_same_v<T, std::uint16_t>)
{
#ifdef _MSC_VER
return _byteswap_ushort(value);
#else
return __builtin_bswap16(value);
#endif
}
else if constexpr (std::is_same_v<T, std::uint32_t>)
{
#ifdef _MSC_VER
return _byteswap_ulong(value);
#else
return __builtin_bswap32(value);
#endif
}
else if constexpr (std::is_same_v<T, std::uint64_t>)
{
#ifdef _MSC_VER
return _byteswap_uint64(value);
#else
return __builtin_bswap64(value);
#endif
}
}

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@ -64,6 +64,7 @@ target_sources(common PRIVATE
AlignedMalloc.h
Assertions.h
boost_spsc_queue.hpp
ByteSwap.h
Console.h
CrashHandler.h
DynamicLibrary.h

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@ -104,6 +104,7 @@
<ClInclude Include="Align.h" />
<ClInclude Include="AlignedMalloc.h" />
<ClInclude Include="BitCast.h" />
<ClInclude Include="ByteSwap.h" />
<ClInclude Include="CrashHandler.h" />
<ClInclude Include="DynamicLibrary.h" />
<ClInclude Include="Easing.h" />

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@ -351,6 +351,9 @@
<ClInclude Include="FileSystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ByteSwap.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">

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@ -1,4 +1,5 @@
add_pcsx2_test(common_test
byteswap_tests.cpp
path_tests.cpp
string_util_tests.cpp
x86emitter/codegen_tests.cpp

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@ -0,0 +1,26 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2023 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/Pcsx2Defs.h"
#include "common/ByteSwap.h"
#include <gtest/gtest.h>
TEST(ByteSwap, ByteSwap)
{
ASSERT_EQ(ByteSwap(static_cast<u16>(0xabcd)), 0xcdabu);
ASSERT_EQ(ByteSwap(static_cast<u32>(0xabcdef01)), 0x01efcdabu);
ASSERT_EQ(ByteSwap(static_cast<u64>(0xabcdef0123456789ULL)), 0x8967452301efcdabu);
ASSERT_EQ(ByteSwap(static_cast<s32>(0x80123456)), 0x56341280);
}