Commit Graph

4647 Commits

Author SHA1 Message Date
KrossX df307bed02 GSdx-d3d: Add macro to support ScalingFactor in shaders. 2018-10-19 11:36:23 +02:00
lightningterror 5ef53b4587 GSdx-d3d: Partial port of the ICO HLE workaround.
We can't do a full port because channel shuffle and depth sampling need
to be ported to d3d but at the very least we can do a partial port that
skips the bad draw calls.
This way we can remove all the remaining crc hacks for ICO in GSHwHacks.
2018-10-19 07:15:06 +02:00
lightningterror 6ab47c934d GSdx: Revert disabled crc hack on native res for SFEX3.
I forgot that it's not an upscaling issue.
2018-10-18 16:13:45 +02:00
lightningterror 411e434baf GSdx-d3d: Move around some functions in DrawPrims to better match ogl.
IsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.
2018-10-18 07:02:45 +02:00
lightningterror c92e76b17e GSdx-gui: Change internal resolution drop down list names.
This should make things a bit easier for users when picking resolutions.

Native (PS2)
2x Native (~720p)
3x Native (~1080p)
4x Native (~1440p 2K)
5x Native (~1620p 3K)
6x Native (~2160p 4K)
8x Native (~2880p 5K)
Custom (Not Recommended)
2018-10-16 16:48:50 +02:00
lightningterror 933e43cb58 GSdx: Change how crc hacks work on native res.
Change the code so that some crc hacks on some games that remove
ghosting/blur issues on upscaled resolutions are disabled on native
resolution if crc hack level is below Aggressive state (most of the time).
They aren't needed then so why don't we aim for better accuracy.
2018-10-15 20:41:23 +02:00
lightningterror 5f9ddd2f83 SPU2-X: Adjust NextA case comments a bit. 2018-10-15 15:16:12 +02:00
lightningterror eb955592ee SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable.
Continuation from:

6b22450a1b
2018-10-15 13:15:40 +02:00
lightningterror 6b22450a1b SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off.
Follow up from PR #2315
Partially reverts commit:
https://github.com/PCSX2/pcsx2/commit/57cbc901b
2018-10-15 13:03:31 +02:00
Shanoah Alkire 6ad4345a39 A few more flags that slipped by the last commits. 2018-10-13 14:45:13 -07:00
Shanoah Alkire 149f30c7fa Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings. 2018-10-13 13:56:38 -07:00
Shanoah Alkire 70033020a3 Update compiler flags, as a number of plugins didn't have them set. Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8. 2018-10-13 11:05:27 -07:00
Shanoah Alkire af646895f4 onepad_legacy: Separate the wx dialog code from the linux code here, too. 2018-10-12 23:09:24 -07:00
Shanoah Alkire a892a95af7 onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform. 2018-10-12 22:29:38 -07:00
lightningterror fa53968b3c GSdx-gui: Forgot to update the buttons in Capture Settings. 2018-10-10 21:44:11 +02:00
lightningterror f3610b7c5c GSdx-gui: Minor spacing changes to some buttons. 2018-10-10 21:35:00 +02:00
Shanoah Alkire b5e8a2166b Onepad_legacy: Add missing header copyright notices. 2018-10-09 23:25:40 -07:00
Shanoah Alkire 7837d69021 Remove the -fpermissive flag, as it doesn't actually seem necessary, and it generates a compiler warning. 2018-10-09 23:13:31 -07:00
Daniel Nowak a84a315473 Dev9ghzdrk: Get host mac correctly on Windows. (#2619)
Follow up from #2586 which ensures that MAC address is unique on Xlink Kai when using Windows.
Previous build was returning last two bytes as 00:00 rather than last two bytes of host adapter's MAC.
2018-10-09 20:37:41 +02:00
lightningterror eac7527b93 GSdx-d3d: 24bit no alpha channel port from OpenGL.
Commit:

419dfe0544
2018-10-09 20:25:37 +02:00
lightningterror b360c07253 glsl, fx: Update point sampler comment. 2018-10-09 09:07:45 +02:00
lightningterror b1ca6ba528 GSdx-d3d: Use a pretty enum for ate_second_pass. 2018-10-08 23:58:15 +02:00
lightningterror 0dcd60b524 GSdx-d3d: Remove point sampler from d3d9.
It did nothing.
2018-10-08 21:22:34 +02:00
lightningterror c337ab6a66 GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
Might be better.
2018-10-08 21:12:05 +02:00
lightningterror 201e7d1430 GSdx-d3d: Reformat GSRendererDX11.cpp. 2018-10-08 07:19:07 +02:00
lightningterror e5565d32b1 GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
Commit:
97b38d9e1b
2018-10-08 01:06:45 +02:00
Shanoah Alkire f965502187 onepad_legacy: delete dead code. 2018-10-06 23:05:01 -07:00
Shanoah Alkire 896c9cccec onepad_legacy: reformat code. 2018-10-06 22:54:47 -07:00
Shanoah Alkire f800ed9c2e Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace. 2018-10-06 20:01:23 -07:00
lightningterror e44fc33d48 GSdx-d3d: Add some comments in blendmap enums. 2018-10-06 08:26:45 +02:00
lightningterror 4a2549ef24 GSdx-d3d: Make blend enums easier to read.
Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
Shanoah Alkire db18a01a7b Update Onepad's controller list. 2018-10-05 13:48:18 -07:00
lightningterror 379d9e4b88 GSdx-d3d: optimize colclip 0 port from OpenGL.
Commits:
7979dec5b0
15b934eb2a
2018-10-05 08:40:01 +02:00
KrossX 5719c6c3c0 glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
Issue #2617
2018-10-04 20:47:03 +02:00
lightningterror 614209be2d GSdx-d3d: Change DATE variable to local. 2018-10-04 05:39:01 +02:00
lightningterror 940263d490 GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks. 2018-10-03 15:27:42 +02:00
KrossX 2d094cbc3b tfx.fs: Remove whitespaces. 2018-10-03 15:21:46 +02:00
KrossX 9d562a454b GSdx: Limit Wrap negative UV when PS_FST is 0 only. 2018-10-03 15:21:46 +02:00
Daniel Nowak da1eb056a3 Add network capability for Linux (#2586) 2018-10-02 21:37:34 -07:00
lightningterror 694546e870 GSdx-d3d: Add colclip_wrap variable. 2018-10-03 05:50:54 +02:00
lightningterror ef29daa9d0 GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
Shanoah Alkire 7641d6726f New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment. 2018-10-02 01:20:54 -07:00
lightningterror 08a270a429 GSdx-d3d: Reformat GSRendererDX.cpp.
Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror 2aedb97796 GSdx: Add a crc id for Burnout Revenge EU. 2018-10-01 23:29:46 +02:00
lightningterror f6ba6cc3a9 GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
No longer needed since the issue is fixed.
Commit:

629d2bd425
2018-10-01 22:42:17 +02:00
KrossX 629d2bd425 GSdx: Wrap negative UV on region repeat wrap mode.
Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
KrossX e90c87a8ef GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
Fixes texture flickering in Oni on d3d11.

Commit:
a8968257db
2018-09-28 02:33:58 +02:00
KrossX 560966c539 GSdx-d3d: Update nvidia hack with vendor id detection.
Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX e063be3043 GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
Jonathan Li 3fe9ff7ac8 gsdx: Split TC offset hack into X and Y components 2018-09-20 01:01:49 +01:00