Commit Graph

3933 Commits

Author SHA1 Message Date
cottonvibes daefeb1649 microVU: Fixed a bug in my handling of branch in branch-delay slots.
Fixes Hot Wheels Velocity Maximum Justice, and now makes the game playable with pcsx2 from what I can see :D
This revision might also fix other games that were still having problems that do branches in branch-delay slots.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4657 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 06:20:36 +00:00
avihal@gmail.com 1420318b04 GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".

- PCSX2 itself now properly handles the current State slot at the GS title window.

Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.

TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-17 11:18:45 +00:00
gregory.hainaut@gmail.com de826932e4 pcsx2 gui: better fit string into textbox on linux
* increase a min panel size (skip when turbo string)
* shorten ee cache string with a nice tooltip


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4654 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-15 14:02:36 +00:00
gregory.hainaut@gmail.com 372155ad05 onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4651 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 20:03:29 +00:00
gregory.hainaut@gmail.com 8702685f73 onepad: remember the pad selected (more user expected behavior)
cmake: CDVDiso need gtk2, remove fatal error for 64bits fedora users


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4649 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 11:03:02 +00:00
gregory.hainaut@gmail.com 6f9ad58cdf cmake: * properly detect 64 bits stuff...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4644 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:22:28 +00:00
ramapcsx2 47aeca4c75 GSdx:
Fallback to the old render target read for games that do block level reads (Gust titles).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
gregory.hainaut@gmail.com 827dcfaf6f pcsx2: linux: take some margins for the height of font (avoid top/bottom cut)
cmake: 
* disable fomit-frame-pointer which cause crash with gcc-4.6 (it was not enabled by default but now I'm sure people will not enable it ;) )
* Try harder to pick the 32bits configuration for wx in a 64bits environment (opensuse/fedora).



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4641 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 09:26:39 +00:00
cottonvibes 96b2d810c1 microVU:
- Fix for falling through floor bug in MGS2 Demo Disc (not a proper fix but good enough for now)
- Fixed a few random tiny bugs; might not effect anything
- Coded some optimization that didn't workout well; its disabled by default, will probably remove the code later...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4640 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 07:04:04 +00:00
ramapcsx2 e821070676 GSdx:
Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
gregory.hainaut@gmail.com 6926e32466 cmake: fix a subtle bug which lead to a bad selection of wxwidget configuration. Impact fedora users
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4638 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 20:32:50 +00:00
ramapcsx2 b2ee693b25 GSdx:
New define "NO_CRC_HACKS", for testing how games work without hacks easily. 
Gets enabled together with the no cache define but can be toggled individually as well.

Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2 5785ba7914 GSdx:
- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)

Thanks for the help, sudonim :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction cae7e38848 Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu 3153c4905d GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
avihal@gmail.com 3523626462 GUI: when the config panel is open, and using keyboard shortcuts for frame-limiter (F4) or aspect-ratio (F6), reflect it at the GUI, but ONLY if there are no intermediate changes at the GUI (i.e., only if the "Apply" button is currently disabled). This would prevent re-applying obsolete values when clicking Apply/OK for for these two configs (after they were changed via KB while the GUI was open).
This is a very light infrastructure to allow some synchronization between KB shortcuts and the GUI. Currently only used for frame limiter and aspect ratio KB shortcuts. I wanted to also use it with frame-skipping (shift-F4), however, frame skipping GUI seem to have other issues which prevent it from properly reflecting KB modifications, so it's out for now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4627 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-06 12:46:58 +00:00
avihal@gmail.com 03d288cc93 Configuration panel: bugfix: "Apply" button was enabled when the dialog opens. Now starts disabled, and only enabled after actual changes to the panel.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4626 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-06 06:21:46 +00:00
cottonvibes a70fec55f7 microVU: Added some options in microVU_Misc.h to easily enable/disable certain mVU features to help in debugging problematic games...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4625 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-06 04:19:13 +00:00
refraction d9d909849d Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4624 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-05 22:22:45 +00:00
ramapcsx2 66ba9a07ce Gamefixes for Growlanser 2 and 3 that finally fix those randomly dieing videos.
These nice games should be playable at last.

Thanks to Lana for finding them! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4623 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-05 14:58:07 +00:00
cottonvibes 9a3934af89 microVU: Fix for Red Faction 2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4622 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 22:52:27 +00:00
shadowladyngemu 00132caca1 Disabling some console spam (actually just changing it to a dev logging spam :p) that was causing a huge slowdown in Star Trek Voyager - Elite Force.
GameDB: Few updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4620 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:53:24 +00:00
ramapcsx2 88cf49c2b6 SPU2-X:
Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gregory.hainaut@gmail.com 763f21cfbc pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gregory.hainaut@gmail.com 8ffb0d7a17 pcsx2 0.9.9 a new journey begin ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4616 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 18:59:32 +00:00
ramapcsx2 8d5165551e Remove a size check that prevented fps2bios to load.
Also enabling code comments again,
since the release is out now we can live with roo -1'in everything :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4614 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 02:02:46 +00:00
refraction efe1e665ee Minor EE Cache emulation changes (No fixes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4609 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 22:19:20 +00:00
refraction e615fe1c08 Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4608 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 18:30:31 +00:00
gabest11 157c6ef432 GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com 033ecabcf2 zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
i18n: allow to translate a part of system default for the language selection.

Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com db2f16b985 zzogl: Replace a function by a macro. fix gcc-4.6 issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11 4046b56031 GSdx: forgot about something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11 fd0245d365 GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11 e59670ff97 GSdx: trying another approach for r4589
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu eaaa8eef59 GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
Few changes to the Simpsons hackfix.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11 cc8d14511b GSdx: the texture cache fix discussed under r4589.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com 7029f7aa98 GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2 6c41b01390 GSdx:
Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com 5335c64f12 spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
avihal@gmail.com 39c8fe121a CDVD plugin submenu disable: code cleanup to allow easier future modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4580 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 20:36:53 +00:00
avihal@gmail.com 8858a5c57c CDVD plugin submenu: now only enabled when "Plugin" is selected.
Hopefully allow less initial confusion (the CDVD plugin is not used by default and it will mostly stay that way, so disabled unless chosen).
Note: the Iso selector sub menu is always enabled because even when the Plugin is selected as source, selecting an ISO via the selector switches to the internal Iso reader.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4578 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 09:35:42 +00:00
ramapcsx2 0783f31f84 GSdx: Small mistake :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com 2abb0c0f1d spu2x: On linux uses by default the ALSA api when no inifile exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu f69e165b51 GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
ramapcsx2 cfe376491e Patch by Firnis:
He wrote his own, faster replacement for std::vector and used it for the EE and IOP block managers.
This cuts down compiling time for some blocks from nearly 1 second to ~ 0.1 - 0.3 seconds.
With this shorter compiling time, audio and framerate should be more stable when changing levels in a game, for example.

Thanks a bunch, Firnis ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4572 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-13 16:32:47 +00:00