Commit Graph

13291 Commits

Author SHA1 Message Date
Tyler Wilding dacd7d94d9 memcard: fix saving and loading handling on new yaml lib 2021-12-25 15:11:01 +00:00
Tyler Wilding 85bd8555c0 common: add some file-path helpers to `Path` ns 2021-12-25 15:11:01 +00:00
Tyler Wilding 6920b4e366 gamedb: handle yaml parsing errors properly 2021-12-25 15:11:01 +00:00
Tyler Wilding bda3835cb1 memcard: migrate folder memory cards to `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 83e5aa6137 gamedb: migrate GameDB implementation to `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 4719e52c6e fs-api: extend host API to allow retrieval of a resource file path 2021-12-25 15:11:01 +00:00
Tyler Wilding e313eadcd2 common: pull our string functions into common 2021-12-25 15:11:01 +00:00
Tyler Wilding be952e40ba vs: update project configuration to include `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 4d4b24f8b0 cmake: support `rapidyaml` 2021-12-25 15:11:01 +00:00
Tyler Wilding 9533fa25c3 deps: remove `yaml-cpp` and add `rapidyaml` 2021-12-25 15:11:01 +00:00
lightningterror 013c9072b9 GS-hw: Move the blend mix alpha check after sw blending selection.
Optimization.
2021-12-25 14:52:07 +01:00
lightningterror bf8dc05fac GS: Redo GetAlphaMinMax.
Cleaner this way, also fix recent regression on Full Blend with alpha max.
2021-12-25 14:52:07 +01:00
Connor McLaughlin f4b38662fa GS/Null: Move methods to cpp file 2021-12-24 11:01:00 +00:00
Connor McLaughlin ea41cce5ef GS: Add missing override specifier to a few files 2021-12-24 11:01:00 +00:00
TellowKrinkle 013c292ffb GS: Fix looping over pages of textures with massive strides 2021-12-23 19:10:19 -06:00
refractionpcsx2 cb18f11133 GS: Added auto Mipmap support in hardware for Jurassic Park 2021-12-23 08:25:52 +00:00
TellowKrinkle ea25f49c65 Common: Fix GetWorkingDirectory on unix 2021-12-23 07:49:14 +00:00
Connor McLaughlin 5d15d5958e GS: Only copy draw area for colclip/DATE 2021-12-22 11:41:57 +01:00
Connor McLaughlin efed92b15c GS/OpenGL: Move scaling factor to shader constant 2021-12-22 11:41:57 +01:00
Connor McLaughlin 7d39d02e98 GSDeviceOGL: Don't set scissor unconditionally 2021-12-22 11:41:57 +01:00
Connor McLaughlin e006442e4f GSRendererNew: Remove another constant buffer copy 2021-12-22 11:41:57 +01:00
Connor McLaughlin 212848e931 GSDevice: Force inline accessor methods
Don't want to make debug builds slower.
2021-12-22 11:41:57 +01:00
Connor McLaughlin 732de53d1b GS: Get rid of second constant buffer for alpha pass 2021-12-22 11:41:57 +01:00
Connor McLaughlin 08c00eed1e GS: Unify constant buffers between renderers 2021-12-22 11:41:57 +01:00
refractionpcsx2 2a1c3d1f33 GS: Fix texture offset Y vector 2021-12-20 16:30:26 +00:00
lightningterror 5f57084ed9 GS-hw: Run GetAlphaMinMax only when required for Blend Mix.
Optimization.
2021-12-20 16:23:43 +01:00
lightningterror 9368e29d62 GS-d3d11:fx: Flip x and y dithering positions. 2021-12-19 22:24:30 +01:00
TellowKrinkle ae8751e9ca GS:DX11: Use GSHWDrawConfig selector structs 2021-12-19 22:21:10 +01:00
TellowKrinkle a11b8c4750 GS:OGL: Use GSHWDrawConfig selector structs 2021-12-19 22:21:10 +01:00
TellowKrinkle 1e7e23df96 GS: Less memcmp
It has a lot of work to do for its fancier return value
2021-12-19 22:21:10 +01:00
TellowKrinkle 8395e00835 GS: Remove now-unused renderers 2021-12-19 22:21:10 +01:00
TellowKrinkle 66bc1bdc77 GS: Add new shared hw renderer 2021-12-19 22:21:10 +01:00
TellowKrinkle b8984661d9 GS: Use shared enum for blend level
Even if DX11 doesn't support all modes we can just use the ones it does support from the enum
2021-12-19 22:21:10 +01:00
Mrlinkwii ea98a1c9f9 GameDB: change VUclamping on "Sled Storm" 2021-12-19 16:45:31 +00:00
Connor McLaughlin 9173b40e2e SPU2: Add function to pause output stream 2021-12-19 15:14:04 +00:00
Connor McLaughlin 59e5b1918f SPU2/XAudio: Get rid of exceptions 2021-12-19 15:14:04 +00:00
Connor McLaughlin ab4b7b8ee6 SPU2: Remove unused methods from output modules 2021-12-19 15:14:04 +00:00
Connor McLaughlin 7f0f153ebd 3rdparty: Remove Portaudio 2021-12-19 15:14:04 +00:00
Connor McLaughlin f3d51a242d SPU2: Remove Portaudio and SDL2 output modules 2021-12-19 15:14:04 +00:00
Connor McLaughlin 88ce192610 SPU2: Add Cubeb SndOut driver 2021-12-19 15:14:04 +00:00
Connor McLaughlin bd489647e9 3rdparty: Add cubeb 2021-12-19 15:14:04 +00:00
Florin9doi c36666b4d4 USB: Gametrak/RealPlay 2021-12-19 13:33:04 +00:00
Connor McLaughlin 97727cae2c GS/OpenGL: Don't delete null objects for PBO 2021-12-18 14:12:37 +00:00
Connor McLaughlin f412b6818e GS/OpenGL: Fix incorrect VAO cleanup
This wasn't an issue in wx, since the whole context/device gets torn
down and recreated when you pause/unpause, or change settings.

But on Qt it is, since the context/device is preserved for a
faster/lighter settings apply.
2021-12-18 14:12:37 +00:00
Mrlinkwii e8aea86e75
GameDB: Add EE Clamping to 'Digimon Battle Chronicle' and fixes to other games (#5178) 2021-12-18 14:04:18 +00:00
Connor McLaughlin fac171fa95 CDVD: Check file actually opened before proceeding
If you loaded an invalid file, particularly with compression, the file
open may fail, leading to a division by zero (on block size), or trying
to read from nothing.
2021-12-18 13:41:56 +00:00
refractionpcsx2 fa1b6493da CDVD GZip: Correct type causing index creation to fail 2021-12-17 11:46:31 +00:00
refractionpcsx2 e58766745c Log: Restore BIOS Found message 2021-12-16 11:45:12 +00:00
Mrlinkwii d8a9c5b479 Gamedb add gamefixes to 'Titeuf Mega-compet' and patch 'Yamiyo ni Sasayaku - Tantei Sagara Kyouichirou' series 2021-12-15 17:17:18 +00:00
Mrlinkwii 9a4d8ba934 Gamedb: add more 2k games patches 2021-12-15 10:52:22 +00:00