mirror of https://github.com/PCSX2/pcsx2.git
GSDevice: Force inline accessor methods
Don't want to make debug builds slower.
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@ -299,11 +299,6 @@ void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dR
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StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
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}
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GSTexture* GSDevice::GetCurrent()
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{
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return m_current;
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}
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void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c)
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{
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// KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL.
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@ -616,8 +616,8 @@ public:
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virtual void RenderHW(GSHWDrawConfig& config) {}
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FeatureSupport Features() { return m_features; }
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GSTexture* GetCurrent();
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__fi FeatureSupport Features() const { return m_features; }
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__fi GSTexture* GetCurrent() const { return m_current; }
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void Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c);
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void Interlace(const GSVector2i& ds, int field, int mode, float yoffset);
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