GSDevice: Force inline accessor methods

Don't want to make debug builds slower.
This commit is contained in:
Connor McLaughlin 2021-12-21 17:45:51 +10:00 committed by lightningterror
parent 732de53d1b
commit 212848e931
2 changed files with 2 additions and 7 deletions

View File

@ -299,11 +299,6 @@ void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dR
StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
}
GSTexture* GSDevice::GetCurrent()
{
return m_current;
}
void GSDevice::Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c)
{
// KH:COM crashes at startup when booting *through the bios* due to m_merge being NULL.

View File

@ -616,8 +616,8 @@ public:
virtual void RenderHW(GSHWDrawConfig& config) {}
FeatureSupport Features() { return m_features; }
GSTexture* GetCurrent();
__fi FeatureSupport Features() const { return m_features; }
__fi GSTexture* GetCurrent() const { return m_current; }
void Merge(GSTexture* sTex[3], GSVector4* sRect, GSVector4* dRect, const GSVector2i& fs, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c);
void Interlace(const GSVector2i& ds, int field, int mode, float yoffset);