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GS/OpenGL: Don't delete null objects for PBO
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@ -100,10 +100,18 @@ namespace PboPool
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for (GLsync fence : m_fence)
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{
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glDeleteSync(fence);
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if (fence != 0)
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{
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glDeleteSync(fence);
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fence = 0;
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}
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}
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glDeleteBuffers(1, &m_buffer);
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if (m_buffer != 0)
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{
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glDeleteBuffers(1, &m_buffer);
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m_buffer = 0;
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}
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}
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void BindPbo()
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