mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Move the blend mix alpha check after sw blending selection.
Optimization.
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@ -541,8 +541,6 @@ void GSRendererNew::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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const bool blend_mix2 = !!(blend_flag & BLEND_MIX2);
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const bool blend_mix3 = !!(blend_flag & BLEND_MIX3);
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bool blend_mix = (blend_mix1 || blend_mix2 || blend_mix3);
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// Do not enable if As > 128 or F > 128, hw blend clamps to 1
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blend_mix &= !((ALPHA.C == 0 && GetAlphaMinMax().max > 128) || (ALPHA.C == 2 && ALPHA.FIX > 128u));
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// SW Blend is (nearly) free. Let's use it.
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const bool impossible_or_free_blend = (blend_flag & BLEND_A_MAX) // Impossible blending
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@ -590,6 +588,8 @@ void GSRendererNew::EmulateBlending(bool& DATE_GL42, bool& DATE_GL45)
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if (m_sw_blending != AccBlendLevel::None)
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{
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blend_mix &= !sw_blending;
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// Do not enable if As > 128 or F > 128, hw blend clamps to 1
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blend_mix &= !((ALPHA.C == 0 && GetAlphaMinMax().max > 128) || (ALPHA.C == 2 && ALPHA.FIX > 128u));
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sw_blending |= blend_mix;
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}
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