Commit Graph

9403 Commits

Author SHA1 Message Date
arcum42 71b41f8a1d wxGui: Add two dummy files, to make codeblocks happy.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1098 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:22:52 +00:00
arcum42 ecddd1dd6e wxGui: Type the letter 'L' a whole bunch of times.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1097 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:15:18 +00:00
Jake.Stine e24851927a Fixed some 'too many newlines' bugs in the Console namespace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1096 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 02:12:45 +00:00
arcum42 5edb195282 Committing various cleanups I'd put aside at one point or another...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1095 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-01 01:13:37 +00:00
Jake.Stine 1a1d51308c Fixed a typo in the SIO2 hardware read interface: SIO2_getSend1 and getSend2 had inverted switch cases (probably been there for years).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1094 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 21:28:54 +00:00
Jake.Stine d14259b8b4 *experimental* Added forced block splitting at 4k code boundaries in PS2 memory. This fixes issues with frequent recompilation of certain uncounted manual blocks, and also allows for us to greatly simplify the memory protection and recompiler block management code, but *may* have performance penalties under specific conditions. So I've added a verbose log message to Devel builds so that we can look for any problem games that might invoke more than their fair share of tiny block splits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1093 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 08:33:51 +00:00
Jake.Stine 3af9acc01d Darned fungly header file dependencies, broke compilation in dev/release builds. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1092 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 01:32:39 +00:00
Jake.Stine 9513be5476 Reverted BTS due to unexpected complications, but retained a minor optimization we developed during the BTS experiment. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1091 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-30 01:16:25 +00:00
refraction 7dfc4c9ea2 Some unpack fixes/changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1090 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 21:50:48 +00:00
Jake.Stine a2fd88d952 Fixed bugs in BTS instruction emitters, and working on fixing bugs in BTS memory protection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1089 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 20:55:13 +00:00
arcum42 d8617c1ee8 Get rid of duplicated code in PS2Etypes.h. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 11:47:05 +00:00
Jake.Stine e81fbc728d Fixed a bug in the cpu mhz detection introduced in the prev revision, and improved the algo to be much quicker and generally more accurate than before (and with luck AMDs will agree!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1087 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 11:13:17 +00:00
Jake.Stine 41079415fa Improved SSE detection:
* SSE3 detection via cpuid implemented.  [fixes Linux -- the force_sse3 option should no longer be needed!]

 * Instruction tests are now done for SSE3, SSE4, and SSE4.1 to confirm cpuid results (I doubt this is necessary, but the old code did it for SSE3, so I figured I'd keep it and log results anytime an inconsistency is detected).

 * SSE4.2 and SSE4a detection added.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1086 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 10:10:33 +00:00
Jake.Stine 6e82c77e92 Bugfix for r1083. [Don't ask me what I was thinking when I wrote >>10 instead of >>12]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 08:30:33 +00:00
arcum42 ad7aa893e9 All right, now that's just silly... (Fix Linux compilation.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1084 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 05:07:18 +00:00
Jake.Stine 31f0be6eb8 Merged drk||Raziel's "BTS Manual Protection" enhancement for the vtlb into /trunk, and combined it with Pseudonim's "Manual Block Clear" enhancement for an ideal two-phase protection system.
Most things should be a bit faster with this new system.  The system is more balanced than the previous one, in that it provides a better overall performance across most games, but some specific FMVs (like Disgaea 2's) will be a bit slower.  On the other hand, others like DQ8 and Kingdom Hearts 2 FMVs get a big speedup.  Almost all in-game stuff should be either the same or faster now.

Set a bunch of ignores for TortoiseSVN users, as suggested in Issue 166.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1083 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 04:24:46 +00:00
arcum42 ab104520d7 wxGui: Start work on a Speed Hack dialog. Update the Game Hack dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1082 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-29 03:31:02 +00:00
Jake.Stine 04beb1f29f wxGui branch: [linux] Minor fixes to the GUI -- Ok/Cancel buttons line up where they should now. :)
CodeBlocks Project Changes:
 * Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
 * Enabled Precompiled header support (speeds up compilation about 40% for me).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 20:26:43 +00:00
Jake.Stine 77b8a4447e wxGui branch: [linux] Added soundtouch and bzip2 projects for Code::Blocks, and fixed up Release mode build targets for pcsx2/zlib.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1080 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 14:11:38 +00:00
Jake.Stine 01c01e9c34 wxGui branch: [linux] Added workspaces and projects for Code::Blocks IDE. Main workspace is currently located in pcsx2/linux/ (will move it to a top level later), and only Pcsx2/zlib projects are tested (and working!). Haven't gotten to any plugins yet.
The CodeBlocks project is tested for Debug builds only, and will generate the executable binary to /yoursvnroot/bin/ [same as the MSVC/Win32 build does].

* Note: The 'regular' build script is currently broken and I haven't a darnedest clue how to fix it, since my knowledge of Automake doesn't extend past the end of this sentence.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1079 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 05:56:22 +00:00
Jake.Stine d9f367f03f wxGui Branch: [Linux] Fixes for various warnings and errors.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1078 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 22:00:56 +00:00
cottonvibes 2a47e807c3 microVU:
- fixed a bug in the logging system causing incorrect branch-to addresses.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1077 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:58:20 +00:00
gabest11 270c8ee3d2 GSdx: more alpha test magic
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1076 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:19:50 +00:00
gabest11 752db6056f GSdx: just restoring the vcproj from two revisions ago...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:34:11 +00:00
gabest11 1245659eee GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00
ramapcsx2 7ecc0dd6a3 Fix xgkick delay mistake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1073 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 19:40:07 +00:00
arcum42 172f933986 wxGui: Doesn't *quite* compile in Linux, but it's close.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1072 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 11:28:20 +00:00
cottonvibes 5183f1eb63 pcsx2:
- fixed the 5 warnings in hacksDlg.cpp

microVU:
- major changes to microprogram logging. logs are now in html format with color-coding, hyperlinks to branch addresses, horizontal rules separating blocks, etc...
- made mmx reg usage for VI regs toggable (off by default now)
- minor changes

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1071 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 10:00:58 +00:00
cottonvibes 13cda40ec8 microVU:
-Finished operand logging, so microprogram logs are very detailed.
-Apparently XGkick specifies the address divided by 16 (thats how zerorecs handles it), so now microVU does the same thing.
-Zerorecs also saves '(PC+16)/8' instead of 'PC+16' in BAL/JALR instructions, so I did the same with microVU...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1070 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 02:20:09 +00:00
Jake.Stine 5d36fe3839 wxGui branch: Holy crap! I converted it to unicode! This was an absolutely maddening experience. [also: Merged with /trunk]
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1069 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 02:04:31 +00:00
cottonvibes a6cbab677f microVU:
-fixed problems with branches jumping to incorrect addresses
-finished implementing clip flag instances
-started adding operand info to logging (also logs branch jump-to addresses)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1059 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-25 06:39:16 +00:00
sudonim1 7f096c63ad Break up very long recompiled blocks.
Perform a branch test before jumping to the next block.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1058 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-25 00:39:07 +00:00
Jake.Stine 4f08dc6bad Linux: A more complete rendition of the GCC compilation fix. Note: GCC requires non-const qualifiers on function pointers and function pointer-templated parameters, but not on void* (didn't know they were that different, did you?).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1057 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 13:49:00 +00:00
arcum42 e3b217c57a Remove some consts to appease the gcc 4.3.x gods.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1056 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 13:38:16 +00:00
Jake.Stine dff8cf5ac1 Save linux from the dastardly deeds of my previous commit, and fix one last remnant 'i' from the apple-like naming schemes of yesterweek.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1055 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 11:44:07 +00:00
Jake.Stine 7394e99ef6 Ok, I lied -- more work on the emitter. I forgot to fix up the Jump/Call api yesterday and, along the way, did lots of major cleanups. :)
(and broke linux, probably!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1054 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 11:25:10 +00:00
arcum42 286c405ce9 Moved a few things around. Redid some of the work I did earlier on Hw with the non-obsolete version of the code. Changed some code not to use defines...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1053 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 02:28:14 +00:00
gigaherz e22a50a7c8 So.. I got an "unlazy" day, and coded a bit more of my iop dma handler.
It's disabled in the code, so that it wont' affect normal users.

The code isn't working properly yet. Only handlers for cdvd and spu2 are in it:
 - the cdvd one doesn't work because of the way pcsx2 handles cdvd currently
 - the spu2 one seems to work, but it's not implemented in the plugin interface, so ATM it's just "faking" it using the old functions.

So really nothing worth testing, just commiting to let people know I'm actually working on it... with long pauses in between. xD

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1052 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 01:14:25 +00:00
ramapcsx2 2ac355eb03 Nothing happened here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1051 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 22:05:34 +00:00
ramapcsx2 e843712f58 Reverted the last GIF/IPU change, as per request.
Timing this stuff is evil :/

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1050 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 21:58:09 +00:00
refraction 9c7aed9ad4 Readjusted my Gifsplit nonsense to refix Gradius V videos again, its more the value i originally wanted it now anyway :P Fixed Issue 176
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1049 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 19:51:34 +00:00
arcum42 52fcc69628 Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1048 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 13:15:44 +00:00
Jake.Stine ef565303a5 Finished the emitter, complete with code cleanups! :) (added last few SSE instructions, and inserted placebos for some future additions to the x86 portion, regarding xchg/xadd/etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1047 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 12:39:59 +00:00
arcum42 ac0768e9a3 ZeroGS: Apply Zeydlitz's patch from Issue 174.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 10:18:43 +00:00
Jake.Stine c258a8d776 Fixed a bug from r1038. PMADD and HADD instructions had inverted to/from fields. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1045 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-22 18:35:44 +00:00
arcum42 e87d224cc9 Started consolidating the various Dump routines, most of which are broken, into one file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1044 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-22 13:25:26 +00:00
arcum42 5bb89fef92 Linux: Minor fix for the hack dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1043 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-22 10:16:41 +00:00
arcum42 9380ccc85b Linux: Clean up the hack dialog in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1042 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-22 03:19:30 +00:00
arcum42 5744306a8f Linux: Fix compilation, and add in the new hack. I may work on making the dialog look better in a bit...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1041 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-22 02:31:31 +00:00
sudonim1 d7341d5b69 Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any.
Related new speed hack, fast-forward a block starting at 0x81FC0 which some games (FFX) run a lot.  This block is also excluded from the previous feature.
Rearrange configuration file and speed hack dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1040 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-21 23:30:06 +00:00