Connor McLaughlin
d08101a5f4
GS/Vulkan: Fix combining DATE/barriers with HDR
2022-01-19 14:40:42 +01:00
Connor McLaughlin
7b6a26367a
R5900: Use unsigned ops for add/sub
2022-01-17 20:08:11 +01:00
Connor McLaughlin
08ecf3f582
iR5900: Use unsigned math for constant prop of add/sub
...
Signed overflow is undefined.
2022-01-17 20:08:11 +01:00
arcum42@gmail.com
8d38e97c0b
PAD: Clean up the remains of the old logging code from when this was Onepad.
2022-01-17 20:03:23 +01:00
iMineLink
4c167cf528
GS: remove redundant clears from tc.
2022-01-17 20:02:16 +01:00
iMineLink
7d27b675d0
GS: sparse targets need to be cleared on fetch.
2022-01-17 20:02:16 +01:00
PCSX2 Bot
0ef7e82548
pad-linux: Update to latest controller database.
2022-01-17 19:34:44 +01:00
iMineLink
8db0b52821
GS: optimize xxHash usage in palette hashing.
2022-01-16 11:54:58 +00:00
Connor McLaughlin
364199916f
GS: Hash local memory blocks instead of expanded textures
2022-01-16 11:54:28 +00:00
iMineLink
42066ecaba
GS: use xxHash to hash palettes.
2022-01-16 03:28:28 +00:00
Connor McLaughlin
986b5a2afe
GS/DX11: Use shader cache
2022-01-16 03:17:04 +00:00
Connor McLaughlin
921689aa04
Common: Add D3D11 shader cache/compiler classes
2022-01-16 03:17:04 +00:00
TellowKrinkle
283dcaffe2
GS: Support wrapping off-the-end offsets in GSOffset
2022-01-16 02:00:53 +00:00
Christian Kenny
074ffacf9d
GS: Don't apply offset when using SLBG. Fixes The Suffering video monitors
2022-01-15 23:19:55 +00:00
Silent
f1d3177b69
GUI: Make aspect ratio/frame limiter OSD messages keyed
...
Keyed messages don't pile up so spamming turbo/frame limiter
keys will not generate multiple messages now.
2022-01-15 13:51:54 +01:00
Mrlinkwii
fa50e9dd20
GameDB: add VUKickstartHack to Ghosthunter
2022-01-15 12:12:14 +00:00
icup321
d4de43a062
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games ( #5338 )
2022-01-14 22:13:06 +00:00
TellowKrinkle
af795985fc
GS:SW: Allow up to 32 threads without breaking
2022-01-14 19:24:51 +01:00
TellowKrinkle
610b19d646
GS:SW: Fix crash when scanline count wasn't divisible by thread count
2022-01-14 19:24:51 +01:00
arcum42
95c8915d78
Fix several gcc warnings. ( #5232 )
2022-01-13 12:19:23 -08:00
Mrlinkwii
6bdfec743c
GameDB: add EETiming to 'Kya: Dark Lineage'
2022-01-13 11:40:24 +00:00
refractionpcsx2
e270c46703
GIF: Separate GIF Reset and GIF DMA Reset
...
The two shouldn't be reset together anyway, the GIF has no control over the DMA.
2022-01-13 09:53:11 +00:00
Mrlinkwii
0c0a866481
GameDB: add serials from #4535
...
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
Mrlinkwii
28ca0aed48
GameDB: add patch to MX Unleashed Migrated
...
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
lightningterror
ca9ab100e5
GS-hw: Add crc ids for Ape Escape 2.
...
Sp, De, It, Fr versions.
2022-01-13 03:32:33 +01:00
icup321
73732bfb29
GS-hw: Add/remove crc ids.
...
Add CRCs for (almost) all versions of R&C, WOC, & J&D.
Remove all non-retail crc versions.
Re-add Crash 4 version CRC, it's retail actually.
Original PR #4535
Close #4535
2022-01-13 03:17:24 +01:00
refractionpcsx2
048e7f4c1b
GUI: Convert Power plan name to UTF-8
2022-01-12 18:45:47 +00:00
lightningterror
d041df8254
GS-hw: Don't enable blending when only alpha is written.
...
Optimization.
2022-01-12 18:15:50 +01:00
lightningterror
8e8b9a3cff
GS-wx: Add tooltip for Preload Textures.
2022-01-11 15:11:43 +01:00
lightningterror
b7b65d7361
GS: Fix tooltips, d3d11 blend, add vulkan in tooltips.
2022-01-11 15:11:43 +01:00
lightningterror
6263c8a0cd
GS-wx: Fix d3d11 blend option, broke during Vulkan merge.
...
Merge the option with GL/VK.
2022-01-11 15:11:43 +01:00
lightningterror
3c92054a6e
GS-hw: Move PABE shader bit to the top of sw blending.
...
Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
Connor McLaughlin
cf2b6a895f
GS/DX11: Get rid of local context reference in GSTexture11
2022-01-11 12:30:11 +01:00
Connor McLaughlin
5bdb34521d
GS/HW: Add a field for LOD clamp to sampler
...
This way SampleLevel for manual LOD doesn't get clamped.
2022-01-11 12:30:11 +01:00
Connor McLaughlin
e1e83c11cc
GS: Compute mipmap levels in base device
...
Also fixes the incorrect number of levels.
2022-01-11 12:30:11 +01:00
Connor McLaughlin
0f5b17de0f
GS/DX11: Implement automatic/manual LOD in pixel shader
2022-01-11 12:30:11 +01:00
Connor McLaughlin
568d9a3e30
GS/HW: Correct min lod/minification filter for mipmaps
2022-01-11 12:30:11 +01:00
Connor McLaughlin
1518b793dc
GS/DX11: Fix mipmap textures and support trilinear
2022-01-11 12:30:11 +01:00
Connor McLaughlin
6182b46033
GSState: Minimum texture size is 1x1, not 2x2
...
Fixes out of bounds uploads when full mipmapping is enabled.
2022-01-11 12:30:11 +01:00
refractionpcsx2
4194553450
CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit
2022-01-10 22:57:09 +00:00
PCSX2 Bot
5f5a696717
pad-linux: Update to latest controller database.
2022-01-10 20:42:54 +01:00
lightningterror
35d516e140
GS: Fix GetRecommendedCRCHackLevel for Vulkan.
...
Issue #5312
2022-01-10 20:42:06 +01:00
refractionpcsx2
fb5e5cc13f
CDVD: Don't delay abort commands on DVDs, at least for now..
...
Fixes #5301
2022-01-10 11:28:10 +00:00
lightningterror
aa475a8d2e
GS-hw: Rename DATE_GL42 DATE_GL45.
...
DATE_GL42 -> DATE_PRIMID
DATE_GL45 -> DATE_BARRIER
2022-01-09 17:54:13 +01:00
Mrlinkwii
fa5c023d33
GameDB: add game fix to Cocoto Funfair
2022-01-09 16:08:58 +00:00
Connor McLaughlin
22d8e6f79f
GS/SW: Use target instead of texture for upload
2022-01-09 16:35:34 +01:00
Connor McLaughlin
126ae4a0f0
GS/Vulkan: Handle uploads to render targets
2022-01-09 16:35:34 +01:00
Connor McLaughlin
68f18245a7
GS/DX11: Implement merge feedback write
2022-01-09 16:35:34 +01:00
Mrlinkwii
e2e25b7134
GameDB: fix some entries
2022-01-09 15:35:08 +00:00
Mrlinkwii
32088647c3
GameDB: add some missing serials
2022-01-09 13:27:06 +00:00