Commit Graph

13489 Commits

Author SHA1 Message Date
Connor McLaughlin d08101a5f4 GS/Vulkan: Fix combining DATE/barriers with HDR 2022-01-19 14:40:42 +01:00
Connor McLaughlin 7b6a26367a R5900: Use unsigned ops for add/sub 2022-01-17 20:08:11 +01:00
Connor McLaughlin 08ecf3f582 iR5900: Use unsigned math for constant prop of add/sub
Signed overflow is undefined.
2022-01-17 20:08:11 +01:00
arcum42@gmail.com 8d38e97c0b PAD: Clean up the remains of the old logging code from when this was Onepad. 2022-01-17 20:03:23 +01:00
iMineLink 4c167cf528 GS: remove redundant clears from tc. 2022-01-17 20:02:16 +01:00
iMineLink 7d27b675d0 GS: sparse targets need to be cleared on fetch. 2022-01-17 20:02:16 +01:00
PCSX2 Bot 0ef7e82548 pad-linux: Update to latest controller database. 2022-01-17 19:34:44 +01:00
iMineLink 8db0b52821 GS: optimize xxHash usage in palette hashing. 2022-01-16 11:54:58 +00:00
Connor McLaughlin 364199916f GS: Hash local memory blocks instead of expanded textures 2022-01-16 11:54:28 +00:00
iMineLink 42066ecaba GS: use xxHash to hash palettes. 2022-01-16 03:28:28 +00:00
Connor McLaughlin 986b5a2afe GS/DX11: Use shader cache 2022-01-16 03:17:04 +00:00
Connor McLaughlin 921689aa04 Common: Add D3D11 shader cache/compiler classes 2022-01-16 03:17:04 +00:00
TellowKrinkle 283dcaffe2 GS: Support wrapping off-the-end offsets in GSOffset 2022-01-16 02:00:53 +00:00
Christian Kenny 074ffacf9d GS: Don't apply offset when using SLBG. Fixes The Suffering video monitors 2022-01-15 23:19:55 +00:00
Silent f1d3177b69 GUI: Make aspect ratio/frame limiter OSD messages keyed
Keyed messages don't pile up so spamming turbo/frame limiter
keys will not generate multiple messages now.
2022-01-15 13:51:54 +01:00
Mrlinkwii fa50e9dd20 GameDB: add VUKickstartHack to Ghosthunter 2022-01-15 12:12:14 +00:00
icup321 d4de43a062
GameDB: Add eeRoundMode to Teen Titans & Scaler and fixes to other games (#5338) 2022-01-14 22:13:06 +00:00
TellowKrinkle af795985fc GS:SW: Allow up to 32 threads without breaking 2022-01-14 19:24:51 +01:00
TellowKrinkle 610b19d646 GS:SW: Fix crash when scanline count wasn't divisible by thread count 2022-01-14 19:24:51 +01:00
arcum42 95c8915d78
Fix several gcc warnings. (#5232) 2022-01-13 12:19:23 -08:00
Mrlinkwii 6bdfec743c GameDB: add EETiming to 'Kya: Dark Lineage' 2022-01-13 11:40:24 +00:00
refractionpcsx2 e270c46703 GIF: Separate GIF Reset and GIF DMA Reset
The two shouldn't be reset together anyway, the GIF has no control over the DMA.
2022-01-13 09:53:11 +00:00
Mrlinkwii 0c0a866481 GameDB: add serials from #4535
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
Mrlinkwii 28ca0aed48 GameDB: add patch to MX Unleashed Migrated
Co-Authored-By: icup321 <28464642+icup321@users.noreply.github.com>
2022-01-13 09:52:36 +00:00
lightningterror ca9ab100e5 GS-hw: Add crc ids for Ape Escape 2.
Sp, De, It, Fr versions.
2022-01-13 03:32:33 +01:00
icup321 73732bfb29 GS-hw: Add/remove crc ids.
Add CRCs for (almost) all versions of R&C, WOC, & J&D.
Remove all non-retail crc versions.
Re-add Crash 4 version CRC, it's retail actually.

Original PR #4535

Close #4535
2022-01-13 03:17:24 +01:00
refractionpcsx2 048e7f4c1b GUI: Convert Power plan name to UTF-8 2022-01-12 18:45:47 +00:00
lightningterror d041df8254 GS-hw: Don't enable blending when only alpha is written.
Optimization.
2022-01-12 18:15:50 +01:00
lightningterror 8e8b9a3cff GS-wx: Add tooltip for Preload Textures. 2022-01-11 15:11:43 +01:00
lightningterror b7b65d7361 GS: Fix tooltips, d3d11 blend, add vulkan in tooltips. 2022-01-11 15:11:43 +01:00
lightningterror 6263c8a0cd GS-wx: Fix d3d11 blend option, broke during Vulkan merge.
Merge the option with GL/VK.
2022-01-11 15:11:43 +01:00
lightningterror 3c92054a6e GS-hw: Move PABE shader bit to the top of sw blending.
Early return when there is no sw blending, no need to run the blend code.
Optimization.
2022-01-11 13:15:56 +01:00
Connor McLaughlin cf2b6a895f GS/DX11: Get rid of local context reference in GSTexture11 2022-01-11 12:30:11 +01:00
Connor McLaughlin 5bdb34521d GS/HW: Add a field for LOD clamp to sampler
This way SampleLevel for manual LOD doesn't get clamped.
2022-01-11 12:30:11 +01:00
Connor McLaughlin e1e83c11cc GS: Compute mipmap levels in base device
Also fixes the incorrect number of levels.
2022-01-11 12:30:11 +01:00
Connor McLaughlin 0f5b17de0f GS/DX11: Implement automatic/manual LOD in pixel shader 2022-01-11 12:30:11 +01:00
Connor McLaughlin 568d9a3e30 GS/HW: Correct min lod/minification filter for mipmaps 2022-01-11 12:30:11 +01:00
Connor McLaughlin 1518b793dc GS/DX11: Fix mipmap textures and support trilinear 2022-01-11 12:30:11 +01:00
Connor McLaughlin 6182b46033 GSState: Minimum texture size is 1x1, not 2x2
Fixes out of bounds uploads when full mipmapping is enabled.
2022-01-11 12:30:11 +01:00
refractionpcsx2 4194553450 CDVD: Centralise cdvd.Ready updates + add MECHA_INIT bit 2022-01-10 22:57:09 +00:00
PCSX2 Bot 5f5a696717 pad-linux: Update to latest controller database. 2022-01-10 20:42:54 +01:00
lightningterror 35d516e140 GS: Fix GetRecommendedCRCHackLevel for Vulkan.
Issue #5312
2022-01-10 20:42:06 +01:00
refractionpcsx2 fb5e5cc13f CDVD: Don't delay abort commands on DVDs, at least for now..
Fixes #5301
2022-01-10 11:28:10 +00:00
lightningterror aa475a8d2e GS-hw: Rename DATE_GL42 DATE_GL45.
DATE_GL42 -> DATE_PRIMID
DATE_GL45 -> DATE_BARRIER
2022-01-09 17:54:13 +01:00
Mrlinkwii fa5c023d33 GameDB: add game fix to Cocoto Funfair 2022-01-09 16:08:58 +00:00
Connor McLaughlin 22d8e6f79f GS/SW: Use target instead of texture for upload 2022-01-09 16:35:34 +01:00
Connor McLaughlin 126ae4a0f0 GS/Vulkan: Handle uploads to render targets 2022-01-09 16:35:34 +01:00
Connor McLaughlin 68f18245a7 GS/DX11: Implement merge feedback write 2022-01-09 16:35:34 +01:00
Mrlinkwii e2e25b7134 GameDB: fix some entries 2022-01-09 15:35:08 +00:00
Mrlinkwii 32088647c3 GameDB: add some missing serials 2022-01-09 13:27:06 +00:00