mirror of https://github.com/PCSX2/pcsx2.git
GS: Compute mipmap levels in base device
Also fixes the incorrect number of levels.
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parent
0f5b17de0f
commit
e1e83c11cc
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@ -113,6 +113,10 @@ static const GSVector2i default_rt_size(1280, 1024);
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// Maximum texture size to skip preload/hash path.
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static constexpr int MAXIMUM_PRELOAD_TEXTURE_SIZE = 512;
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// Maximum number of mipmap levels for a texture.
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// PS2 has a max of 7 levels (1 base + 6 mips).
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static constexpr int MAXIMUM_TEXTURE_MIPMAP_LEVELS = 7;
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// Helper path to dump texture
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extern const std::string root_sw;
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extern const std::string root_hw;
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@ -48,6 +48,11 @@ const char* shaderName(ShaderConvert value)
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}
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}
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static const int MipmapLevelsForSize(int width, int height)
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{
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return std::min(static_cast<int>(std::log2(std::max(width, height))) + 1, MAXIMUM_TEXTURE_MIPMAP_LEVELS);
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}
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std::unique_ptr<GSDevice> g_gs_device;
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GSDevice::GSDevice()
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@ -104,9 +109,9 @@ void GSDevice::RestoreAPIState()
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{
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}
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GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format, bool clear, bool prefer_reuse)
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GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format, bool clear, bool prefer_reuse)
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{
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const GSVector2i size(w, h);
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const GSVector2i size(width, height);
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const bool prefer_new_texture = (m_features.prefer_new_textures && type == GSTexture::Type::Texture && !prefer_reuse);
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GSTexture* t = nullptr;
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@ -118,7 +123,7 @@ GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int w, int h, bool mipma
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assert(t);
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if (t->GetType() == type && t->GetFormat() == format && t->GetSize() == size && t->IsMipmap() == mipmap)
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if (t->GetType() == type && t->GetFormat() == format && t->GetSize() == size && t->GetMipmapLevels() == levels)
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{
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if (!prefer_new_texture)
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{
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@ -143,7 +148,7 @@ GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int w, int h, bool mipma
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}
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else
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{
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t = CreateSurface(type, w, h, mipmap, format);
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t = CreateSurface(type, width, height, levels, format);
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if (!t)
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throw std::bad_alloc();
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}
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@ -247,32 +252,33 @@ void GSDevice::ClearSamplerCache()
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GSTexture* GSDevice::CreateSparseRenderTarget(int w, int h, GSTexture::Format format, bool clear)
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{
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return FetchSurface(HasColorSparse() ? GSTexture::Type::SparseRenderTarget : GSTexture::Type::RenderTarget, w, h, false, format, clear, true);
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return FetchSurface(HasColorSparse() ? GSTexture::Type::SparseRenderTarget : GSTexture::Type::RenderTarget, w, h, 1, format, clear, true);
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}
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GSTexture* GSDevice::CreateSparseDepthStencil(int w, int h, GSTexture::Format format, bool clear)
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{
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return FetchSurface(HasDepthSparse() ? GSTexture::Type::SparseDepthStencil : GSTexture::Type::DepthStencil, w, h, false, format, clear, true);
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return FetchSurface(HasDepthSparse() ? GSTexture::Type::SparseDepthStencil : GSTexture::Type::DepthStencil, w, h, 1, format, clear, true);
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}
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GSTexture* GSDevice::CreateRenderTarget(int w, int h, GSTexture::Format format, bool clear)
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{
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return FetchSurface(GSTexture::Type::RenderTarget, w, h, false, format, clear, true);
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return FetchSurface(GSTexture::Type::RenderTarget, w, h, 1, format, clear, true);
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}
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GSTexture* GSDevice::CreateDepthStencil(int w, int h, GSTexture::Format format, bool clear)
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{
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return FetchSurface(GSTexture::Type::DepthStencil, w, h, false, format, clear, true);
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return FetchSurface(GSTexture::Type::DepthStencil, w, h, 1, format, clear, true);
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}
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GSTexture* GSDevice::CreateTexture(int w, int h, bool mipmap, GSTexture::Format format, bool prefer_reuse /* = false */)
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{
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return FetchSurface(GSTexture::Type::Texture, w, h, mipmap, format, false, prefer_reuse);
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const int levels = mipmap ? MipmapLevelsForSize(w, h) : 1;
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return FetchSurface(GSTexture::Type::Texture, w, h, levels, format, false, prefer_reuse);
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}
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GSTexture* GSDevice::CreateOffscreen(int w, int h, GSTexture::Format format)
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{
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return FetchSurface(GSTexture::Type::Offscreen, w, h, false, format, false, true);
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return FetchSurface(GSTexture::Type::Offscreen, w, h, 1, format, false, true);
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}
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GSTexture::Format GSDevice::GetDefaultTextureFormat(GSTexture::Type type)
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@ -433,10 +439,10 @@ bool GSDevice::ResizeTexture(GSTexture** t, GSTexture::Type type, int w, int h,
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if (t2 == NULL || t2->GetWidth() != w || t2->GetHeight() != h)
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{
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const GSTexture::Format fmt = t2 ? t2->GetFormat() : GetDefaultTextureFormat(type);
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const bool mipmap = t2 ? t2->IsMipmap() : false;
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const int levels = t2 ? (t2->IsMipmap() ? MipmapLevelsForSize(w, h) : 1) : 1;
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delete t2;
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t2 = FetchSurface(type, w, h, mipmap, fmt, clear, prefer_reuse);
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t2 = FetchSurface(type, w, h, levels, fmt, clear, prefer_reuse);
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*t = t2;
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}
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@ -593,8 +593,8 @@ protected:
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bool m_rbswapped;
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FeatureSupport m_features;
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virtual GSTexture* CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format) = 0;
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GSTexture* FetchSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format, bool clear, bool prefer_reuse);
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virtual GSTexture* CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format) = 0;
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GSTexture* FetchSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format, bool clear, bool prefer_reuse);
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virtual void DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c) = 0;
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virtual void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset) = 0;
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@ -481,7 +481,7 @@ void GSDevice11::ClearStencil(GSTexture* t, u8 c)
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m_ctx->ClearDepthStencilView(*(GSTexture11*)t, D3D11_CLEAR_STENCIL, 0, c);
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}
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GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format)
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GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format)
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{
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D3D11_TEXTURE2D_DESC desc;
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@ -503,10 +503,10 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int w, int h, bool mi
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}
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// Texture limit for D3D10/11 min 1, max 8192 D3D10, max 16384 D3D11.
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desc.Width = std::max(1, std::min(w, m_d3d_texsize));
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desc.Height = std::max(1, std::min(h, m_d3d_texsize));
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desc.Width = std::clamp(width, 1, m_d3d_texsize);
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desc.Height = std::clamp(height, 1, m_d3d_texsize);
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desc.Format = dxformat;
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desc.MipLevels = mipmap ? (int)log2(std::max(desc.Width, desc.Height)) : 1;
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desc.MipLevels = levels;
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desc.ArraySize = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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@ -521,8 +521,8 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int w, int h, bool mi
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desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
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break;
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case GSTexture::Type::Texture:
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desc.BindFlags = mipmap ? (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) : D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = mipmap ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
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desc.BindFlags = (levels > 1) ? (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) : D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = (levels > 1) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
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break;
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case GSTexture::Type::Offscreen:
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desc.Usage = D3D11_USAGE_STAGING;
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@ -111,7 +111,7 @@ private:
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int m_upscale_multiplier;
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int m_d3d_texsize;
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GSTexture* CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format) final;
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GSTexture* CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format) final;
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void DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c) final;
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void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0) final;
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@ -198,14 +198,10 @@ void GSDeviceOGL::GenerateProfilerData()
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}
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}
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GSTexture* GSDeviceOGL::CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format fmt)
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GSTexture* GSDeviceOGL::CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format)
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{
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GL_PUSH("Create surface");
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// A wrapper to call GSTextureOGL, with the different kind of parameters.
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GSTextureOGL* t = new GSTextureOGL(type, w, h, fmt, m_fbo_read, mipmap);
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return t;
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return new GSTextureOGL(type, width, height, levels, format, m_fbo_read);
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}
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bool GSDeviceOGL::Create(HostDisplay* display)
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@ -300,7 +300,7 @@ private:
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AlignedBuffer<u8, 32> m_download_buffer;
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GSTexture* CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format) final;
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GSTexture* CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format) final;
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void DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE, const GSRegEXTBUF& EXTBUF, const GSVector4& c) final;
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void DoInterlace(GSTexture* sTex, GSTexture* dTex, int shader, bool linear, float yoffset = 0) final;
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@ -171,12 +171,12 @@ namespace PboPool
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}
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} // namespace PboPool
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GSTextureOGL::GSTextureOGL(Type type, int w, int h, Format format, GLuint fbo_read, bool mipmap)
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GSTextureOGL::GSTextureOGL(Type type, int width, int height, int levels, Format format, GLuint fbo_read)
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: m_clean(false), m_r_x(0), m_r_y(0), m_r_w(0), m_r_h(0), m_layer(0)
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{
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// OpenGL didn't like dimensions of size 0
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m_size.x = std::max(1, w);
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m_size.y = std::max(1, h);
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m_size.x = std::max(1, width);
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m_size.y = std::max(1, height);
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m_format = format;
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m_type = type;
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m_fbo_read = fbo_read;
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@ -251,7 +251,7 @@ GSTextureOGL::GSTextureOGL(Type type, int w, int h, Format format, GLuint fbo_re
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{
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case Type::Texture:
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// Only 32 bits input texture will be supported for mipmap
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m_mipmap_levels = mipmap && m_format == Format::Color ? (int)log2(std::max(w, h)) : 1;
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m_mipmap_levels = levels;
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break;
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case Type::SparseRenderTarget:
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case Type::SparseDepthStencil:
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@ -58,7 +58,7 @@ private:
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u32 m_mem_usage;
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public:
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explicit GSTextureOGL(Type type, int w, int h, Format format, GLuint fbo_read, bool mipmap);
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explicit GSTextureOGL(Type type, int width, int height, int levels, Format format, GLuint fbo_read);
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virtual ~GSTextureOGL();
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void* GetNativeHandle() const override;
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@ -338,16 +338,15 @@ void GSDeviceVK::ClearStencil(GSTexture* t, u8 c)
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static_cast<GSTextureVK*>(t)->TransitionToLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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}
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GSTexture* GSDeviceVK::CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format)
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GSTexture* GSDeviceVK::CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format)
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{
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pxAssert(type != GSTexture::Type::Offscreen && type != GSTexture::Type::SparseRenderTarget &&
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type != GSTexture::Type::SparseDepthStencil);
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const u32 width = std::max<u32>(1, std::min<u32>(w, g_vulkan_context->GetMaxImageDimension2D()));
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const u32 height = std::max<u32>(1, std::min<u32>(h, g_vulkan_context->GetMaxImageDimension2D()));
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const u32 layers = mipmap ? static_cast<u32>(log2(std::max(w, h))) : 1u;
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const u32 clamped_width = static_cast<u32>(std::clamp<int>(1, width, g_vulkan_context->GetMaxImageDimension2D()));
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const u32 clamped_height = static_cast<u32>(std::clamp<int>(1, height, g_vulkan_context->GetMaxImageDimension2D()));
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return GSTextureVK::Create(type, width, height, layers, format).release();
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return GSTextureVK::Create(type, clamped_width, clamped_height, levels, format).release();
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}
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bool GSDeviceVK::DownloadTexture(GSTexture* src, const GSVector4i& rect, GSTexture::GSMap& out_map)
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@ -158,7 +158,7 @@ private:
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std::string m_tfx_source;
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GSTexture* CreateSurface(GSTexture::Type type, int w, int h, bool mipmap, GSTexture::Format format) override;
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GSTexture* CreateSurface(GSTexture::Type type, int width, int height, int levels, GSTexture::Format format) override;
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void DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex, GSVector4* dRect, const GSRegPMODE& PMODE,
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const GSRegEXTBUF& EXTBUF, const GSVector4& c) final;
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