mirror of https://github.com/PCSX2/pcsx2.git
PAD: Clean up the remains of the old logging code from when this was Onepad.
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4c167cf528
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@ -65,12 +65,11 @@ void PADSaveConfig()
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f = fopen(iniFile.c_str(), "w");
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if (f == NULL)
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{
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printf("PAD: failed to save ini %s\n", iniFile.c_str());
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Console.Warning("PAD: failed to save ini %s", iniFile.c_str());
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return;
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}
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fprintf(f, "first_time_wizard = %d\n", g_conf.ftw);
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fprintf(f, "log = %d\n", g_conf.log);
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fprintf(f, "options = %d\n", g_conf.packed_options);
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fprintf(f, "mouse_sensibility = %d\n", g_conf.get_sensibility());
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fprintf(f, "ff_intensity = %g\n", g_conf.get_ff_intensity());
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@ -103,7 +102,7 @@ void PADLoadConfig()
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f = fopen(iniFile.c_str(), "r");
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if (f == nullptr)
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{
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printf("OnePAD: failed to load ini %s\n", iniFile.c_str());
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Console.Warning("PAD: failed to load ini %s", iniFile.c_str());
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PADSaveConfig(); //save and return
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return;
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}
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@ -114,9 +113,6 @@ void PADLoadConfig()
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if (fscanf(f, "first_time_wizard = %u\n", &value) == 1)
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g_conf.ftw = value;
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if (fscanf(f, "log = %u\n", &value) == 1)
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g_conf.log = value;
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if (fscanf(f, "options = %u\n", &value) == 1)
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g_conf.packed_options = value;
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@ -39,7 +39,6 @@ public:
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u32 packed_options; // Only first 8 bits of each 16 bits series are really used, rest is padding
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};
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u32 log;
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u32 ftw;
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std::map<u32, u32> keysym_map[GAMEPAD_NUMBER];
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std::array<size_t, GAMEPAD_NUMBER> unique_id;
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@ -50,7 +49,6 @@ public:
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void init()
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{
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log = 0;
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ftw = 1;
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packed_options = 0;
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ff_intensity = 1.0; // set it at max value by default
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@ -114,6 +114,5 @@ static bool IsAnalogKey(int index)
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#include "KeyStatus.h"
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void __LogToConsole(const char* fmt, ...);
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void PADLoadConfig();
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void PADSaveConfig();
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@ -51,58 +51,12 @@ HostKeyEvent event;
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static HostKeyEvent s_event;
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std::string s_padstrLogPath("logs/");
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FILE* padLog = NULL;
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KeyStatus g_key_status;
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MtQueue<HostKeyEvent> g_ev_fifo;
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void __LogToConsole(const char* fmt, ...)
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{
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va_list list;
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va_start(list, fmt);
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if (padLog != NULL)
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vfprintf(padLog, fmt, list);
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printf("PAD: ");
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vprintf(fmt, list);
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va_end(list);
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}
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void initLogging()
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{
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#ifdef PAD_LOG
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if (padLog)
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return;
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const std::string LogFile(s_padstrLogPath + "padLog.txt");
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padLog = fopen(LogFile.c_str(), "w");
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if (padLog)
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setvbuf(padLog, NULL, _IONBF, 0);
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PAD_LOG("PADinit\n");
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#endif
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}
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void CloseLogging()
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{
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#ifdef PAD_LOG
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if (padLog)
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{
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fclose(padLog);
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padLog = NULL;
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}
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#endif
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}
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s32 PADinit()
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{
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initLogging();
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PADLoadConfig();
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Pad::reset_all();
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@ -117,7 +71,6 @@ s32 PADinit()
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void PADshutdown()
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{
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CloseLogging();
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}
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s32 PADopen(const WindowInfo& wi)
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@ -270,7 +223,7 @@ HostKeyEvent* PADkeyEvent()
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#ifdef __unix__
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if (g_ev_fifo.size() == 0)
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{
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// PAD_LOG("No events in queue, returning empty event\n");
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//PAD_LOG("No events in queue, returning empty event");
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s_event = event;
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event.type = HostKeyEvent::Type::NoEvent;
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event.key = 0;
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@ -279,7 +232,7 @@ HostKeyEvent* PADkeyEvent()
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s_event = g_ev_fifo.dequeue();
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AnalyzeKeyEvent(s_event);
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// PAD_LOG("Returning Event. Event Type: %d, Key: %d\n", s_event.evt, s_event.key);
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//PAD_LOG("Returning Event. Event Type: %d, Key: %d", s_event.type, s_event.key);
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return &s_event;
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#else // MacOS
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s_event = event;
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@ -293,7 +246,7 @@ HostKeyEvent* PADkeyEvent()
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void PADWriteEvent(HostKeyEvent& evt)
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{
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// if (evt.evt != 6) { // Skip mouse move events for logging
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// PAD_LOG("Pushing Event. Event Type: %d, Key: %d\n", evt.evt, evt.key);
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// PAD_LOG("Pushing Event. Event Type: %d, Key: %d", evt.type, evt.key);
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// }
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g_ev_fifo.push(evt);
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}
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@ -177,7 +177,7 @@ JoystickInfo::JoystickInfo(int id)
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if (joy == nullptr)
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{
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fprintf(stderr, "PAD: failed to open joystick %d\n", id);
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Console.Warning("PAD: failed to open joystick %d", id);
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return;
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}
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@ -188,7 +188,7 @@ JoystickInfo::JoystickInfo(int id)
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if (m_controller == nullptr)
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{
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fprintf(stderr, "PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n"
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Console.Warning("PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n"
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"You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n"
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"The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n"
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"Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.",
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@ -204,7 +204,7 @@ JoystickInfo::JoystickInfo(int id)
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bool rumble_support = SDL_GameControllerRumble(m_controller, 0, 0, 1) >= 0;
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fprintf(stdout, "PAD: controller (%s) detected%s, GUID:%s\n",
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Console.WriteLn("PAD: controller (%s) detected%s, GUID:%s",
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m_device_name.c_str(), rumble_support ? " with rumble support" : "", guid);
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m_no_error = true;
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@ -162,7 +162,7 @@ void AnalyzeKeyEvent(HostKeyEvent& evt)
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if (index != -1)
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PressButton(pad, index);
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//PAD_LOG("Key pressed:%d\n", index);
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//PAD_LOG("Key pressed:%d", index);
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event.type = HostKeyEvent::Type::KeyPressed;
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event.key = key;
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