mirror of https://github.com/PCSX2/pcsx2.git
GS: remove redundant clears from tc.
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7d27b675d0
commit
4c167cf528
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@ -627,16 +627,6 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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dst->m_dirty.push_back(GSDirtyRect(GSVector4i(0, 0, TEX0.TBW * 64, max_h), TEX0.PSM));
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dst->Update();
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}
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else
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{
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#ifdef ENABLE_OGL_DEBUG
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switch (type) {
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case RenderTarget: g_gs_device->ClearRenderTarget(dst->m_texture, 0); break;
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case DepthStencil: g_gs_device->ClearDepth(dst->m_texture); break;
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default: break;
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}
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#endif
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}
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}
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ScaleTexture(dst->m_texture);
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if (used)
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@ -737,8 +727,6 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
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dst = CreateTarget(TEX0, w, h, RenderTarget);
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ScaleTexture(dst->m_texture);
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g_gs_device->ClearRenderTarget(dst->m_texture, 0); // new frame buffers after reset should be cleared, don't display memory garbage
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if (m_preload_frame)
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{
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// Load GS data into frame. Game can directly uploads a background or the full image in
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