Commit Graph

10009 Commits

Author SHA1 Message Date
Víctor "IlDucci ff30e15a4c Updating Spanish translation
- Removing accents on the word "solo" (New RAE rules)
- Improving the wording on some lines.
2017-11-20 09:54:19 +01:00
pgert 2aea8ee696 Swedish translation update 2017-11-20 09:54:02 +01:00
Christian Kenny 5956493684 GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore. 2017-11-19 12:58:48 +05:30
UlsterRose 3b122a1ba5 Add vuClampMode fix to EA Burnout titles. 2017-11-14 15:42:59 +05:30
lightningterror b31c23b37b GSdx: Add/move CRC hacks for Street Fighter EX3
Add missing CRC ids.
Move CRC hacks to OpenGL since the effects aren't emulated properly atm.
2017-11-13 16:04:42 +05:30
Akash 6299d9efa9 GSdx-Capture: Grayout configure button for codecs
The following patch grays out the configure button when there's no
configuration dialog available for the selected codec. What's the use in
clicking it when no dialog pops up? :P (I've been tricked by it lots of
times)
2017-11-11 12:50:22 +05:30
Akash 849c2f36d9 GSdx-Capture: Format event commands in switch-case
Use switch-case over chained if statements for the event commands, makes
the code more readable in my opinion.
2017-11-11 12:50:22 +05:30
lightningterror 1cbd4c5387 GSdx: Add CPU Frame buffer Conversion Hack
Add HW Hack that enables Framebuffer Conversion on the CPU instead of the GPU.
Can fix broken textures on games but at the cost of slower performance.
List of games: Harry Potter games, FIFA Street games.
Games like Call of Duty, Kung fu Panda might also be affected as well as others
especially on Direct3D.
Add HW Hack GUI option on Windows/Linux for 4-bit and 8-bit Framebuffer conversion hack
named "Frame Buffer Conversion".
2017-11-02 10:38:07 +01:00
Christian Kenny 574e0a7531 Update SoundTouch lib to v2.0.0 2017-10-31 19:53:05 +00:00
Jonathan Li 96b412ebb8 pcsx2|common|gsnull: Remove GSprintf API
It's not really used, and the OSD uses a different API.

The specified calling convention (stdcall) is also incorrect since
variadic functions are caller-clean, not callee-clean. The compilers
ignore the stdcall and just use cdecl (I think), though it does trigger
a -Wcast-calling-convention on clang.
2017-10-29 01:01:49 +01:00
Jonathan Li 58f2b6c257 windows: Fix Devel solution configuration
The FreeType release configurations should be used for devel solution
configurations.
2017-10-14 22:54:40 +01:00
Akash c783b6d7b5 PS2-HW: Remove address of non-existent registers
It seems not all DMA channels have the same set of 32 bit registers. Removed
addresses of registers which aren't actually present in the memory
space.

Example: Channel 0/1/2 have address stack registers but the other
channels lack it. According to documents, the remaining memory space of
the channels seems to be reserved. Which means, write access would be
disregarded and read access would return an unknown value.

Credit goes to Gregory and CK1 for notifying me about it, special mention to ssakash for actually pushing the change to github. Also I wasn't the one who introduced the non-existent registers into the code, these registers were present before under a different name.
2017-10-13 20:28:34 +05:30
Jonathan Li 9be61f83df cdvdgigaherz: Fix Q subchannel relative offset calculation
The wrong comparison was used, so all the relative offsets were
completely wrong. Fixes the wrong track issue in the CD player.

Regression introduced in f314c2a4d9.
2017-10-12 23:54:59 +01:00
Jonathan Li 1bcb7eccbc ci: Update Travis CI and AppVeyor configurations
Travis CI:
Replace GCC4.9 64-bit with GCC7 64-bit.
Replace GCC5 32-bit with GCC7 32-bit.
Move 64-bit to top of matrix so it gets built first (ccache doesn't work
on the 64-bit build and I don't know why (it works locally), so it takes
the longest to build).

AppVeyor:
Add VS2017 build job.
2017-10-12 23:54:12 +01:00
Brian 7a7844162d Add clear list option to ISO Selector 2017-10-10 22:43:40 +01:00
Akash 3356c63cdc PS2-HW: Fix DMA channel register addresses
The macro for address of channel 9 was wrongly having the address of
channel 8, fixed it. (Luckily MADR and QWC were unused so we should be
safe)

Thanks to Fireboyd78 for notifying us about this. (Closes #2091)

Also fixed some inconsistencies where some of the DMA channel register
addresses weren't defined for all the bitfields.
2017-10-10 19:54:48 +05:30
ramapcsx2 af2278c3c2 Merge pull request #2067 from RedPanda4552/master
Add PSX memory card support
2017-09-17 16:53:36 +02:00
Brian e4777f6563 Allow PSX memcard creation, dynamic SIO delay type. 2017-09-15 11:19:33 -04:00
Jonathan Li fe2dfdb3b9 gsdx: Remove "using namespace std" 2017-09-08 09:56:28 +02:00
Jonathan Li 82d1aba67f gsdx: Prefix std:: to ostringstream, pair, codecvt* 2017-09-08 09:56:28 +02:00
Jonathan Li 7ed360e06b gsdx: Prefix std:: to shared_ptr 2017-09-08 09:56:28 +02:00
Jonathan Li 0cde534e30 gsdx: Prefix std:: to min and max 2017-09-08 09:56:28 +02:00
Jonathan Li 54c320c724 gdsx: Prefix std:: to map
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
Jonathan Li 2ff67f3741 gsdx: Prefix std:: to list
Also use auto when appropriate
2017-09-08 09:56:28 +02:00
Jonathan Li 5415b7ad5b gsdx: Prefix std:: to vector
Also use auto when appropriate
2017-09-08 09:56:28 +02:00
Jonathan Li 2aeb406e38 gsdx: Remove hash_{map,set} macros
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
Jonathan Li d57b812f36 gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
Ryudo300 ada0d57452 PCSX2-GUI: Logo Update (Wider image)
New logo for the main interface of PCSX2. (400px instead of 380)
2017-09-07 18:15:26 +02:00
lightningterror d158ac5ffe GSdx-ogl:
Comment out driver version detection on amd as it was not working properly.
Rename bools for vendor ids.
2017-09-06 18:08:37 +02:00
lightningterror 481a884d25 GSdx - dx9: Edit Alpha Correction (FBA) tooltip.
Can cause graphical glitches in some games.
2017-09-06 18:05:21 +02:00
lightningterror f14c78cf12 GSdx-ogl: Fix GSdx crashing on Intel igpus
Regression was introduced in #1954
GSdx caused the emulator to crash when the renderer was restarted.

It may have affected older gpus from nvidia/amd
with older OpenGL support as well.
2017-09-06 17:14:21 +02:00
lightningterror 91d8e7c7c6 GSdx-Windows: Grey out OSD and Shader Configuration
Grey out OSD Configuration button for Direct3D
since only OpenGL supports the feature atm.
Grey out Shader Configuration button in Core Benchmark.
2017-08-31 21:11:43 +05:30
Jonathan Li 854f3d5b85 lilypad: Fix Lock Direction/Input/Both features
Regression was introduced in 2ea078beb5.

Coverity CID 178405.
2017-08-30 22:25:06 +01:00
Jonathan Li 056cbbcdcd pcsx2: Fix inconsistent framelimiter/vsync interaction
If emulation is paused and resumed, vsync may become enabled even if the
frame limiter is currently disabled. This state persists until the
settings are changed or the hotkeys are used.

Fix the inconsistent framelimiter/vsync behaviour so that vsync isn't
enabled whenever the framelimiter is disabled, which matches the
behaviour in the rest of the code.
2017-08-30 21:08:54 +01:00
Jonathan Li c02a545c7d pcsx2: Apply vsync changes immediately on settings change
Fixes an issue where changes to the vsync settings are not applied until
emulation is paused and resumed.
2017-08-30 21:08:54 +01:00
Jonathan Li fecf8e3ed2 gsdx:ogl: Call swap interval function on rendering thread
The swap interval function must be called on the same thread that
rendering takes place on. This fixes an issue where the turbo speed and
frame limiter hotkeys fail to disable vsync when the OpenGL renderer is
used.
2017-08-30 21:08:54 +01:00
Jonathan Li 12e7eac1b4 ci: Fix Travis CI
[skip appveyor]
2017-08-30 19:11:34 +01:00
Alessandro Vetere f8e89b694a GSdx GSLocalMemory: Reserve space required in the std::vector before adding elements to it. 2017-08-30 11:43:18 +02:00
Alessandro Vetere a0aa585afd GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements.
Using range loops where possible (correctly).
Using auto where possible (minimize code changes whenever it's decided to change back to a std container).
Use more efficient erase pattern (where possible).
Minor code tweaks.
2017-08-30 11:43:18 +02:00
Alessandro Vetere 3300470a29 GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. 2017-08-30 11:43:18 +02:00
Alessandro Vetere b2508dcb59 GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type. 2017-08-30 11:43:18 +02:00
Alessandro Vetere 798d6a9134 GSdx GSDevice11: Fix unsigned warning under VS2015 with DEBUG build enabled. 2017-08-30 11:43:18 +02:00
Alessandro Vetere 965334350f GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern. 2017-08-30 11:43:18 +02:00
Alessandro Vetere 676c7b89c7 GSdx GSFastList: Introducing the custom container template class. 2017-08-30 11:43:18 +02:00
Alessandro Vetere b431d172b7 GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop. 2017-08-30 11:43:18 +02:00
Akash 8fe8cad8f9 GSdx-D3D11: Avoid undefined behavior in swapchain
PCSX2 sends a negative value (-1) to GSdx when adaptive mode is
specified for Vsync, this mode is exclusive to OpenGL at the moment
and is unimplemented on the D3D11 renderer. Also the present function
of swapchain only accepts values from 0 to 4 as parameter, hence
passing negative values to the function is undefined behavior.

So let's fallback to standard synchronization method on D3D11 when
PCSX2 requests for adaptive mode.
2017-08-25 22:40:42 +01:00
lightningterror 420f111611 GSdx: Add missing CRC for GT3 2017-08-16 17:35:32 +05:30
ramapcsx2 9c8a48f38c Merge pull request #2038 from FiLeonard/master
Update German Translation
2017-08-14 12:03:19 +02:00
FiLeonard 50bb101abf small update 2017-08-13 17:55:29 +02:00
FiLeonard 21dcfc8dae correction 2017-08-12 18:59:52 +02:00