Nneeve
006b81aabf
VU:
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fixed 1-cycle branch delays
fixed an issue with FDIV instructions whose operands are vf00
EE:
fixed recompilation of SRA and SRL when shift amount is 0
fixed conditional recompilation #defines a bit
(as an aside, this fixes a crash in Ratchet and Clank, but the game has other issues)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@895 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-03 18:49:23 +00:00
mattmenke
33d7e6e4f4
Multitap should now work in BIOS (Oops).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@893 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-03 11:17:33 +00:00
arcum42
c2d3f78ee1
Patch r891 so the release build builds.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@892 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-03 02:43:49 +00:00
arcum42
b44d1590ca
Fiddle with ProcessFKeys a bit, and hack in a key to turn logging on and off(F10).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@891 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-03 01:05:28 +00:00
Jake.Stine
3b570f8a2b
Fixed a bug from an earlier vtlb commit that caused some slowdown when INTC_HACK was disabled. Turns out games spinning on INTC_STAT don't do it in a way that allows the recompiler to propagate consts.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@889 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 22:22:02 +00:00
ramapcsx2
e39dec6ddb
Oh well, a problem with the T/D flag code made the bios screw up.
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Since it can't be fixed without further code in superVU, full revert for now :/
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@888 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 22:01:16 +00:00
gabest11
35655edb47
GSdx: the BoF5 speed fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
ramapcsx2
2caebe0069
T/D flag interrupting was missing on the VUs.
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Nneeve implemented it :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@886 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:04:45 +00:00
Jake.Stine
a8d9cbc25d
Final pass of today's vtlb optimizations: Improved the codegen for const-propagated direct reads and writes (very minor optimization).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@885 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 15:17:47 +00:00
Jake.Stine
d60718e79d
More vtlb optimizations: Switched over to full const resolution of the TLB, and added a shortcut for the INTC_STAT register (replacing the one rama added to HwRead.cpp a couple days ago).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@884 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 14:50:19 +00:00
Jake.Stine
4c8cf52c94
Implemented some more vtlb optimizations: Regalloc should be working a bit better now, and removed some unneeded code on the LWL/SDL/etc interpreter callbacks.
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Emitter: Added Rm/RmOffset forms for AND32 - Untested. I'm pretty sure they're valid instructions but I could be wrong.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@883 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 13:42:30 +00:00
arcum42
a0146d9db1
How that compiled with a space missing, I may never know...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@880 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-01 12:28:21 +00:00
arcum42
65a4061c3a
Still messing with Sif, Vif, and SPR.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@879 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-01 11:55:29 +00:00
cottonvibes
a547ef4cea
<cotton>for april fools i can put on my next commit that microVU is finished and doubles fps
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<cotton>but i guess i shouldn't do that on the svn :D
<cotton>or maybe i can >.> <.< >.>
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@878 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-01 08:26:35 +00:00
ramapcsx2
1e4f48437f
Shortcut for intc_stat reads. Speeds up games that use it a lot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@877 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 18:52:43 +00:00
ramapcsx2
149f84b00d
A few tweaks to more often called functions = general speedup :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@874 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 15:06:27 +00:00
gabest11
13986ebabf
GSdx: updated the delay loaded directx dlls to match the latest sdk
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
ramapcsx2
a0e6c8c260
Increased the MTGS ringbuffer from 2 to 8mb. Fixes slowness in games with lots of data moving.
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(Xenosaga series for example)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@872 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 11:26:42 +00:00
mattmenke
94f54027f7
I don't think we really need someone's random Thumbs.db file on the SVN.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@871 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 10:21:22 +00:00
mattmenke
f5f3ff97a5
LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus).
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Also bug fix for cursor clipping rectangle not being reset after window resize.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@870 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 08:15:38 +00:00
gabest11
8b3c30d2ce
GSdx: just increasing the revision number of gsdx to test something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
refraction
0748dca5af
Fix for Crash N Burn
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@867 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 21:43:47 +00:00
refraction
66fe03ad0d
Fix for crash of the titans, unbroke FF12 in my last commit, fixed a couple of other things. Now handles DMAs which are enabled while the DMAC is stopped, so they start when the DMAC is re-enabled. Might need some testing to make sure stuff isnt broke :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@866 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 21:10:22 +00:00
Jake.Stine
e9d722ba1a
Set zlib to use fast compression for savestate (big speedup for when making savestates).
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Disabled Edit and Continue and re-enabled optimizations in devel mode (thought I disabled Edit and Continue earlier, but I guess it didn't get saved/committed correctly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@865 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 18:19:05 +00:00
refraction
f8fb985737
Fixed issue with DBZ Tenchaichi 2 not booting, also fixed line endings for the logging to file, man that was hard to read!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@864 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 18:05:23 +00:00
refraction
695608991c
removed an incompatible option from devel builds (it refuses to build), presumably whoever changed it wanted the debug option on, so ive removed the optimization.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@863 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 17:10:57 +00:00
arcum42
8a99bf1d63
More cleanup. Ran Artistic Vision on a few of the files rama had suggested, and did a few changes that make things easier to read. Still more work to be done here...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@862 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 13:21:15 +00:00
cottonvibes
fa134fb61b
microVU: some lower opcode changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@861 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 07:43:37 +00:00
cottonvibes
e0c3ecbc8f
miscellaneous microVU changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@860 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-30 01:00:38 +00:00
mattmenke
99b0019d1b
LilyPad: Fixed a binding bug due to old debug code still hanging around, added ability to swap pad bindings (Right-click context menu).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@859 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 18:03:42 +00:00
arcum42
4af9d5be57
Add dmaIPU0 & dmaIPU1 externs. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@858 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 12:29:08 +00:00
arcum42
c8ee95b39f
More work on Gif.cpp & IPU.cpp. Got fed up with straightening IPU.cpp up by hand, so I ran Artistic Style on it, and then strightened the results out.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@857 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 11:10:44 +00:00
mattmenke
74dcf7d8a9
Forgot to remove a couple debug lines.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:48:18 +00:00
mattmenke
8661323a0a
LilyPad: One more quick bug fix in mtap stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@855 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:30:34 +00:00
mattmenke
ee7008ded8
Pcsx2: Added experimental mtap support, must be enabled through pad plugin. Fixed bug in default PADfreeze function that would fail to load states created with LilyPad when using other pad plugins. Added support for disconnected pads (Mostly a convenience for mtap support, for games that use pad presence to assign pads to players).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@854 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:24:28 +00:00
mattmenke
e3b40d1933
LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
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Also add some documentation to PadApi.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42
de86b1dba7
ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@852 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 04:18:21 +00:00
mattmenke
d1ac2a8700
LilyPad: Fixed bug detecting enabled multitap pads. Multitap support now seems to be working on the LilyPad side of things now. At least it seems to work with the one game I've tested, after modifying PCSX2. Necessary PCSX2 changes have *not* been committed.
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Still need to hook it up to the PCSX2 GUI and figure out how to say the extra memcard slots are all empty.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 03:57:08 +00:00
arcum42
0feb9de523
General cleanup in Gif.cpp && IPU.cpp. Did a bit of refactoring in Gif.cpp. Moved the path3hack to patches.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@850 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-28 06:53:18 +00:00
ramapcsx2
2a570c5f91
Fix the vu interpreter thing again. This should be right now (according to cotton, blame him if its not!) :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@849 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-28 00:42:37 +00:00
ramapcsx2
0e61bd6b35
- Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled anymore.
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- Moved one global variable for the VU interpreters, which surprisingly speeds up Star Ocean 3 for me.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time :p
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the correct behaviour is having it always on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@848 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 23:52:17 +00:00
mattmenke
1df68eca73
LilyPad: PADfreeze() now saves state of current poll, just in case it hasn't been completed. In practice, state never seems to be saved in the middle of a poll, but best to be safe.
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Note that this "breaks" old LilyPad savestates, but that just means you'll need to wait for your pad to be initialized before loading older states for picky games, like you do when using states saved with other pad plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@845 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:58:00 +00:00
arcum42
007c34a8b0
Since WriteLn is used for logging, and it automatically appends newlines, remove a bunch of legacy newlines from various logging functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@844 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:34:51 +00:00
arcum42
4ea9d9292f
Replaced more SysPrintf's with Console:: functions then I want to think about. A few minor changes in passing, mainly format-related.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@843 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 01:42:51 +00:00
arcum42
5969bcc621
Linux: A little bit of catchup with Windows; Add the VU Clip hack back in for Persona.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@842 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-26 12:16:31 +00:00
gabest11
9a1c89cb4f
GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@841 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 13:13:51 +00:00
gabest11
0c90ff1eb6
GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 09:11:03 +00:00
mattmenke
e0d7e180ac
LilyPad: Fixed logging bug, log slightly more data.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@839 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 00:12:39 +00:00
mattmenke
fd8a28543b
LilyPad: Loading savestates made with other pad plugins should work a bit better.
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Attempt to fix keyboard input sometimes not working until window is unfocused/refocused. Happened to me once (And only once), when I was experimenting with disabling read input in GS thread. There are a number of potential causes of this, and I've added workarounds for several of them.
Slightly updated code to determine when to update pad state - added both a timer, so read state less when fast forwarding, and Multitap support (to that particular chunk of code).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-23 23:29:27 +00:00
cottonvibes
235b19c858
microVU: backing up current code, going to have to rethink some things :/
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@836 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-23 04:11:39 +00:00