It was done to avoid issue with specific compiler flags. I think it is safe to reenable it now.
There are some flags that are still disabled that potentially could be re-enabled:
-fno-guess-branch-probability
-fno-dse
-fno-tree-dse
But it will be for another PR
It conflicts with the global definition
I don't remember why this option was set on GSdx. Potentially it could be dropped (or fixed correctly)
Anyway, it will help to enable Address Sanitizer on Linux Build
using the data from the forums and web site.
update summary:
Not at dbf (and added): 21
Unchanged: 1832
Better compat: 656
Worse compat: 23
new status:
Compatibility 1: 8 games
Compatibility 2: 38 games
Compatibility 3: 54 games
Compatibility 4: 67 games
Compatibility 5: 2607 games
Some post-processing updates.
- Fixed an old overlooked typo (scalar:scaler)
- Specified some function parameters as input only, for compiler's sake.
- Improved interpolation of the BlendGlow bloom type between light and dark pixels.
- Added a brightpass filter to the bloom to specifiy a light threshold that the bloom will affect.
- Improved some cross processing curve logic.
- Added pre luminance scaling before tone mapping takes place.
- Added both LDR & HDR variants to the tone map options.
- Removed clamping of the tone mapping output.
- Rearranged output of the gamma correction, for a more accurate transition of effects.
- Updated some option descriptions.
- Added the 'BloomCutoff' setting which can a alter the threshold offset for the bloom.
- Adjusted a few option defaults to compensate for logic changes.
We should have tagged v1.3.0 at 1fb3d7dd17
but we didn't, and tagging v1.3.0 now (HEAD or retroactively) would only create
confusion.
Instead we're setting a new baseline version of 1.3.1 which will be displayed
at the buildbot lists, at pcsx2, and at the git tag.
This doesn't indicate any change to pcsx2 other than aligning the version
numbers of the various places which use it.
1. When changing settings, such as aspect ratio, patches message was spamming
the console, now they don't.
2. Added more verbose patches messages when ELF-log is enabled at the console.
These messages now show whenever patches/cheats are applied, including when
changing settings such as aspect ratio.
3. When rebooting the same game again, some of the cheats messages were not
displayed since it's the same CRC and the logic thought it should remain quiet,
now verbose gets reset on boot which will show all patches messages correctly.
4. Errors/warnings stay the same and not afected by this change.
It explains why first 'register' isn't included in the loop.
Hardware note: it is called a register but in hardware they're just wire
stuck on 0/1, so not a real HW register
this uses <wxString>.mbc_str() instead of .toUTF8() for all file related
stuff.
also normalizes all Console outputs to use WX_STR(str).
TODO: this was only tested on windows.
if someone could test on linux (wx 2.8 and 3.0) that english-only and not
english-only iso.gz file names work correctly (open the file, create the index,
read the index on next boot and that all console prints are good), please
post a comment.