Stenzek
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b32d96636d
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GS/HW: Always mark fetched/created depth targets as used
Same as colour targets. Fixes half screen after cutscenes in Merceneries
- Playground of Destruction.
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2023-12-23 13:01:27 +10:00 |
Stenzek
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9a4094e997
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GS/Vulkan: Fix incorrect layout in depth feedback loops
Was setting the incorrect texture slot as dirty.
|
2023-12-23 13:01:27 +10:00 |
refractionpcsx2
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6a0bbea9c5
|
GS/HW: Fix 16bit depth conversion in shuffles + fix NFSU CRC
|
2023-12-22 19:33:41 +00:00 |
PCSX2 Bot
|
fea213ee2c
|
Qt: Update Base Translation
|
2023-12-21 13:40:51 +10:00 |
AKuHAK
|
669cadf1ee
|
DEV9: fix incorrect max hdd size
PS2 support 28-bit addressing not the the 24-bit addressing. 24-bit addressing is limited by 8Gb storage, while 28-bit is limited by 128Gb
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2023-12-20 22:22:55 +00:00 |
RedPanda4552
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c3bafa2a40
|
Memcard: Fix terminator not properly flagging ejections
|
2023-12-20 09:58:35 +00:00 |
refractionpcsx2
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2611a93af2
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MCD: Correctly wait 60 frames for eject timeout
|
2023-12-19 19:02:11 +00:00 |
KamFretoZ
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651e7e5963
|
OSD/FSUI: Adjust PromptFont for more readability
|
2023-12-19 15:38:48 +00:00 |
refractionpcsx2
|
7bf18a4464
|
DEV9: Implement a slightly less hacky (incomplete) DVE reg set
|
2023-12-19 15:14:35 +00:00 |
Stenzek
|
14fd42ad91
|
Core/Memory: Properly reset memory on reset
[SAVEVERSION+]
|
2023-12-19 15:14:35 +00:00 |
refractionpcsx2
|
33a61558e1
|
Core: Improve determinism on reset + default fast boot interlaced
|
2023-12-19 15:14:35 +00:00 |
RedPanda4552
|
05ed785af1
|
Memcard: Remove option to disable auto eject
|
2023-12-18 21:06:58 +00:00 |
PCSX2 Bot
|
158193a6c4
|
PAD: Update to latest controller database.
|
2023-12-18 19:23:29 +01:00 |
Stenzek
|
2671da5c2f
|
GS/HW: Don't crash on texture allocation failure
|
2023-12-18 18:19:13 +10:00 |
Stenzek
|
a99a819e75
|
Qt: Fix game properties dialogs keeping app open
|
2023-12-18 14:12:57 +10:00 |
KamFretoZ
|
94664c24d8
|
GameDB: Fixes for Boku no Natsuyasumi 2
|
2023-12-17 16:41:55 +00:00 |
JordanTheToaster
|
466e96e79a
|
GameDB: Sims 2 Castaway fixes
Fixes dastardly lines appearing on the ground at certain viewing angles.
|
2023-12-17 16:41:40 +00:00 |
Stenzek
|
fd2cd0b904
|
ImGui: Fix save state selector crash in DX11
|
2023-12-17 22:06:55 +10:00 |
Stenzek
|
4afe14dff7
|
Qt: Fix settings window focusing
|
2023-12-17 19:59:05 +10:00 |
Stenzek
|
9436a823ba
|
Qt: Fix incorrect translation context preventing settings switch
|
2023-12-17 19:59:05 +10:00 |
Stenzek
|
1346c98a58
|
GS: Autodetect Vulkan for Intel Xe GPUs
|
2023-12-17 19:35:18 +10:00 |
lightningterror
|
93992ee1c1
|
ImGui: Fix Wsign-compare compiler warning.
|
2023-12-16 14:35:36 +01:00 |
lightningterror
|
e29bc933fe
|
FullscreenUI: Fix Wunused-function compiler warning.
|
2023-12-16 14:35:36 +01:00 |
lightningterror
|
6df5cd8222
|
GS: Fix compiler warnings.
GSDeviceVK:
Fixes Wlogical-op-parentheses warning.
GSTextureCAche:
Fixes Wunused-lambda-capture warning.
GSRendererHW:
Fixes Wlogical-op-parentheses warning.
|
2023-12-16 14:35:36 +01:00 |
Stenzek
|
2dfc75c341
|
GS/DX12: Fix a warning during PrimID DATE pipeline creation
|
2023-12-16 21:04:52 +10:00 |
refractionpcsx2
|
e75a1edea8
|
GameDB: Add VU1 clamping to Dino Stalker/Gun Survivor 3
|
2023-12-16 03:02:03 +00:00 |
PCSX2 Bot
|
8c94efd61a
|
Qt: Update Base Translation
|
2023-12-16 01:33:46 +01:00 |
Ty Lamontagne
|
20c3178dfe
|
Debugger: Don't modify disassembly focus on CPU state change
|
2023-12-15 20:35:06 +00:00 |
refractionpcsx2
|
a7271697a2
|
CDVD: Adjust abort behaviour on action.
|
2023-12-15 16:12:26 +00:00 |
Stenzek
|
c2bd21922f
|
GS: Fix more lambda capture warnings
|
2023-12-15 15:42:08 +00:00 |
lightningterror
|
96831b0970
|
GS/D3D: Fix X3206 CAS shader warning.
Warning X3206: implicit truncation of vector type warning fix.
|
2023-12-15 15:40:31 +01:00 |
refractionpcsx2
|
0fd5db9f78
|
GS: Add local references to Move lambda function
|
2023-12-15 12:57:14 +00:00 |
refractionpcsx2
|
918328e5b0
|
GS/TC: Copy only up to old RT size on preload overlap
|
2023-12-15 12:57:14 +00:00 |
lightningterror
|
6bb6322bde
|
GameDB: Remove Merge sprite from God Hand.
It breaks the lighting in the game making it dark, changing the Shadeboost is not a good solution and just masks the issue.
|
2023-12-15 11:59:42 +01:00 |
JoseAaronLopezGarcia
|
00e255ee3c
|
CDVD: Add ZSO support (#10396)
* add zso support
* format and fixed typo
* fix typo in extension (duplicated .cso)
* format
* proper casting
* use regular casting; added lz4 to gitmodules
* use C++ style casting
* fix casts
* add lz4 submodule
* added windows build configuration
* add lz4 to cmake
* undo
* undo
* add lz4 to SearchForStuff
* undo
* add own lz4 source code
* cleanup
* fix
* add nwe sources to windows build
* cleanup
* don't use precompile headers on lz4
* stupid compiler
* add const. better logging.
* cast to std::string
* 3rdparty: Add lz4
* use 3rdparty lz4
* cleanup references to lz4.cpp
* format code
* add missing header
* use fmt::format
* don't call inflateReset on ZSO
* use LZ4_decompress_safe
* fix syntax
* fix call to LZ4_decompress_safe
* use LZ4_decompress_safe_partial to ignore padded data
* cleanup
* refactor
---------
Co-authored-by: Stenzek <stenzek@gmail.com>
|
2023-12-15 13:05:04 +10:00 |
Stenzek
|
c662dd8b04
|
ImGuiFullscreen: Add hover animation
|
2023-12-15 13:04:03 +10:00 |
Stenzek
|
a85a246ab8
|
ImGui: Add save state selector UI
|
2023-12-15 13:04:03 +10:00 |
Mrlinkwii
|
9132a7c8d4
|
GameDB: Add monster hunter memcard filters
|
2023-12-14 23:40:45 +00:00 |
Connor McLaughlin
|
44367f24f9
|
Pad: Fix incorrect RDown icon for DualShock2
|
2023-12-14 17:54:28 +10:00 |
Mrlinkwii
|
5d6a9a68fe
|
GameDB: memcardFilters for Ratchet&Clank series
|
2023-12-13 19:51:01 +00:00 |
JordanTheToaster
|
476d15f0fc
|
GameDB: Various fixes
You like HPO?
|
2023-12-13 16:53:01 +10:00 |
Stenzek
|
cce7f465f2
|
CI/AppImage: Bump libc6 downgrade version
|
2023-12-13 14:51:06 +10:00 |
ElTioRata
|
0e289d2d3b
|
GameDB: Darkwatch Upscaling Fix
Sets HPO to Special setting to fix bloom misalignment seen on blood vision
|
2023-12-13 14:50:39 +10:00 |
ElTioRata
|
efc9321cec
|
GameDB: RPM Tuning bloom alignment fix
Enables Full Round Sprite + Wild Arms Hack + Autoflush
|
2023-12-12 21:42:55 +00:00 |
PCSX2 Bot
|
4154784f09
|
Qt: Update Base Translation
|
2023-12-12 12:55:30 +10:00 |
RedPanda4552
|
feb9d7b2a9
|
Memcard/Qt/Big Picture: Make shutdowns, resets, disc swaps, and savestates aware of memcard busy status
|
2023-12-12 12:47:39 +10:00 |
RedPanda4552
|
da22df5f5d
|
Memcard: Move auto eject countdown out of CDVD up into counters vsync loop
|
2023-12-12 12:47:39 +10:00 |
Stenzek
|
78f751959d
|
GS/HW: Don't try to double-buffer preload depth targets
Spec violations if we do.
|
2023-12-12 12:46:39 +10:00 |
Stenzek
|
b0c3a1e23f
|
GS/HW: Handle GT4 alpha channel shuffle
|
2023-12-12 12:46:39 +10:00 |
Mrlinkwii
|
cb703a6ce5
|
GameDB : Upscaling fixes for X-Men 2 - Wolverine's Revenge
|
2023-12-11 20:22:28 +00:00 |