GameDB: Various fixes

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This commit is contained in:
JordanTheToaster 2023-12-13 05:43:46 +00:00 committed by Connor McLaughlin
parent cce7f465f2
commit 476d15f0fc
1 changed files with 118 additions and 26 deletions

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@ -318,7 +318,7 @@ PAPX-90512:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
PAPX-90514:
name: "Fuyu no Osusume Soft Otameshi Disc"
@ -521,7 +521,7 @@ PBPX-95523:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
@ -532,7 +532,7 @@ PBPX-95524:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
@ -548,7 +548,7 @@ PBPX-95601:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -765,7 +765,7 @@ PCPX-96649:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
PCPX-96653:
@ -1156,7 +1156,7 @@ SCAJ-20066:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -2027,7 +2027,7 @@ SCAJ-30006:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -2051,7 +2051,7 @@ SCAJ-30007:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCAJ-30008:
name: "Gran Turismo 4 [PS2 The Best]"
@ -2062,7 +2062,7 @@ SCAJ-30008:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -2168,7 +2168,7 @@ SCCS-60002:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCED-50041:
name: "Tekken Tag Tournament [Demo]"
@ -3122,7 +3122,7 @@ SCED-52455:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
@ -3144,7 +3144,7 @@ SCED-52578:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCED-52580:
name: "Magazine Ufficiale PlayStation 2 Italia 06/04"
@ -3161,7 +3161,7 @@ SCED-52681:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCED-52687:
name: "Formula One 04 [Demo]"
@ -4668,7 +4668,7 @@ SCES-51719:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCES-51719"
@ -4906,7 +4906,7 @@ SCES-52438:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCES-51719"
@ -6320,7 +6320,7 @@ SCKA-20022:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
# eeClampMode = 3 Text in races works.
# vuClampMode = 2 Text in GT mode works.
@ -6955,7 +6955,7 @@ SCKA-30001:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCKA-30002:
name: "God of War"
@ -7620,7 +7620,7 @@ SCPS-15055:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -8190,7 +8190,7 @@ SCPS-17001:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -8444,7 +8444,7 @@ SCPS-19252:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -8499,7 +8499,7 @@ SCPS-19304:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCAJ-20066"
@ -9273,7 +9273,7 @@ SCUS-90682:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCUS-94346:
name: "SingStar Latino"
@ -10083,7 +10083,7 @@ SCUS-97328:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters: # Allows car imports from GT3 or something.
- "SCUS-97328"
@ -10477,7 +10477,7 @@ SCUS-97436:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
memcardFilters:
- "SCUS-97328"
@ -10695,7 +10695,7 @@ SCUS-97483:
gsHWFixes:
mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer.
trilinearFiltering: 1
halfPixelOffset: 1 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well.
getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing.
SCUS-97484:
name: "Sly 3 - Honor Among Thieves [E3 Demo]"
@ -11573,6 +11573,9 @@ SLAJ-25084:
SLAJ-25087:
name: "NBA Live '07"
region: "NTSC-Unk"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLAJ-25088:
name: "FIFA Soccer 2007"
region: "NTSC-Unk"
@ -11622,6 +11625,9 @@ SLAJ-25096:
SLAJ-25099:
name: "NBA Live '08"
region: "NTSC-Unk"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLAJ-25103:
name: "Musou Orochi - Maou Sairin"
region: "NTSC-J"
@ -12262,8 +12268,11 @@ SLED-54327:
name: "FIFA 07"
region: "PAL-Unk"
SLED-54328:
name: "NBA Live 07"
name: "NBA Live 07 [Demo]"
region: "PAL-Unk"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLED-54401:
name: "Destroy All Humans 2 [Demo]"
region: "PAL-E"
@ -13196,6 +13205,8 @@ SLES-50356:
region: "PAL-E"
gameFixes:
- VUSyncHack # Fixes flickering and missing textures.
gsHWFixes:
textureInsideRT: 1 # Fixes graphical corruption.
SLES-50358:
name: "Devil May Cry"
region: "PAL-M5"
@ -13760,6 +13771,8 @@ SLES-50640:
region: "PAL-M4"
gameFixes:
- VUSyncHack # Fixes flickering and missing textures.
gsHWFixes:
textureInsideRT: 1 # Fixes graphical corruption.
SLES-50641:
name: "Dynasty Warriors 3"
region: "PAL-M3"
@ -21094,9 +21107,15 @@ SLES-53545:
SLES-53546:
name: "NBA Live 2006"
region: "PAL-E"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-53547:
name: "NBA Live '06"
region: "PAL-M3"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-53548:
name: "Yokushin - Giga Wing Generations"
region: "PAL-E"
@ -21234,9 +21253,15 @@ SLES-53579:
SLES-53580:
name: "NBA Live '06"
region: "PAL-F"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-53581:
name: "NBA Live 06"
region: "PAL-S"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-53582:
name: "Bratz - Rock Angelz"
region: "PAL-SW"
@ -23116,12 +23141,21 @@ SLES-54248:
SLES-54250:
name: "NBA Live '07"
region: "PAL-F"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-54251:
name: "NBA Live 07"
region: "PAL-S"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-54252:
name: "NBA Live '07"
region: "PAL-M3"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-54253:
name: "Tiger Woods PGA Tour 07"
region: "PAL-E"
@ -24850,9 +24884,15 @@ SLES-54893:
SLES-54895:
name: "NBA Live 08"
region: "PAL-M3"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-54896:
name: "NBA Live 08"
region: "PAL-F"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-54897:
name: "GrimGrimoire"
region: "PAL-E-JP"
@ -24942,6 +24982,9 @@ SLES-54931:
SLES-54933:
name: "NBA Live 08"
region: "PAL-S"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLES-54937:
name: "RTL Biathlon 2008"
region: "PAL-G"
@ -28417,6 +28460,9 @@ SLKA-25314:
SLKA-25315:
name: "NBA Live 06"
region: "NTSC-K"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLKA-25316:
name: "Disney/Pixar Mr. Incredible - Kyouteki Underminer Toujou"
region: "NTSC-K"
@ -29507,6 +29553,9 @@ SLPM-55143:
SLPM-55144:
name: "NBA Live 08"
region: "NTSC-J"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLPM-55145:
name: "Akudaikan 3"
region: "NTSC-J"
@ -41121,6 +41170,9 @@ SLPM-66171:
name-sort: NBAらいぶ06
name-en: "NBA Live '06"
region: "NTSC-J"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLPM-66172:
name: "Sangokushi IX"
region: "NTSC-J"
@ -43428,6 +43480,9 @@ SLPM-66561:
name-sort: NBAらいぶ 06 [EA BEST HITS]
name-en: "NBA Live '06 [EA Best Hits]"
region: "NTSC-J"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLPM-66562:
name: ニード・フォー・スピード モスト・ウォンテッド [EA BEST HITS]
name-sort: にーど・ふぉー・すぴーど もすと・うぉんてっど [EA BEST HITS]
@ -43611,6 +43666,9 @@ SLPM-66589:
name-sort: NBAらいぶ 07
name-en: "NBA Live '07"
region: "NTSC-J"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLPM-66590:
name: 実況パワフルプロ野球13 決定版
name-sort: じっきょうぱわふるぷろやきゅう13 けっていばん
@ -45312,6 +45370,9 @@ SLPM-66884:
name-sort: NBA LIVE 08
name-en: "NBA Live '08"
region: "NTSC-J"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLPM-66885:
name: ワールドサッカーウイニングイレブン2008
name-sort: わーるどさっかーういにんぐいれぶん2008
@ -45631,6 +45692,9 @@ SLPM-66946:
name-sort: NBAらいぶ 07 [EA BEST HITS]
name-en: "NBA Live '07 [EA Best Hits]"
region: "NTSC-J"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLPM-66947:
name: 信長の野望・革新 with パワーアップキット
name-sort: のぶながのやぼう・かくしん with ぱわーあっぷきっと
@ -49707,6 +49771,8 @@ SLPS-25089:
region: "NTSC-J"
gameFixes:
- VUSyncHack # Fixes flickering and missing textures.
gsHWFixes:
textureInsideRT: 1 # Fixes graphical corruption.
SLPS-25094:
name: リーヴェルファンタジア 〜マリエルと妖精物語〜
name-sort: りーゔぇるふぁんたじあ 〜まりえるとようせいものがたり〜
@ -57018,6 +57084,8 @@ SLUS-20378:
region: "NTSC-U"
gameFixes:
- VUSyncHack # Fixes flickering and missing textures.
gsHWFixes:
textureInsideRT: 1 # Fixes graphical corruption.
patches:
466D1C13:
content: |-
@ -61919,6 +61987,9 @@ SLUS-21278:
SLUS-21279:
name: "NBA Live '06"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-21280:
name: "FIFA '06"
region: "NTSC-U"
@ -62035,6 +62106,9 @@ SLUS-21297:
SLUS-21298:
name: "NCAA March Madness '06"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-21299:
name: "Dynasty Warriors 5 - Xtreme Legends"
region: "NTSC-U"
@ -63069,6 +63143,9 @@ SLUS-21459:
SLUS-21460:
name: "NBA Live '07"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-21461:
name: "NASCAR '07"
region: "NTSC-U"
@ -63185,6 +63262,9 @@ SLUS-21480:
SLUS-21481:
name: "NCAA March Madness '07"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-21482:
name: "NFL Street 3"
region: "NTSC-U"
@ -63935,6 +64015,9 @@ SLUS-21648:
SLUS-21649:
name: "NBA Live '08"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-21650:
name: "Mercenaries 2 - World in Flames"
region: "NTSC-U"
@ -64155,6 +64238,9 @@ SLUS-21697:
SLUS-21698:
name: "NCAA March Madness '08"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-21699:
name: "UEFA Euro 2008"
region: "NTSC-U"
@ -66119,9 +66205,15 @@ SLUS-29161:
SLUS-29162:
name: "NBA Live '06 [Demo]"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-29163:
name: "NCAA March Madness '06 [Demo]"
region: "NTSC-U"
gsHWFixes:
cpuSpriteRenderBW: 2 # Fixes broken sprite rendering and crowd rendering.
cpuSpriteRenderLevel: 2 # Needed for above.
SLUS-29164:
name: "Star Wars - Battlefront II [Online Public Beta]"
region: "NTSC-U"