Explanation: EBP was being used by mVU macro-mode (COP2), which violated the new EErec aligned stack setup. ie, register/stack corruption resulted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2123 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a bug in the Full-mode FPU recompiler.
* Added some better error handling to the BIOS Rom loader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2117 96395faa-99c1-11dd-bbfe-3dabce05a288
Details:
* Intel's FXSAVE requires an aligned buffer (wasn't explicitly documented in the programmer's guide).
* I moved the wxMenu() objects in the wxApp constructor to OnInit(), which should be post-GTK initialization.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2115 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added SSE_MXCSR union/struct with bitfields and methods for doing common actions.
* Converted all existing MXCSR code to use the new union.
* Added a __pagesize macro for use in conjunction with __pagealigned and dynarec functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2113 96395faa-99c1-11dd-bbfe-3dabce05a288
Renamed a bunch of functions/methods in the Threading namespace that have been bugging me for a while. (MutexLock is renamed to Mutex, Lock() is renamed to Aquire(), etc)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2102 96395faa-99c1-11dd-bbfe-3dabce05a288
Rationale: FromAscii should only be used on old-style DOS/ANSI character strings that use the upper 128 characters for drawing pictures or writing umlauts, which is pretty much nothing at all as far as PCSX2 is concerned. Chances are even the japanese console logs coming from the PS2 itself use UTF8.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2092 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added more colors!
* VM's EE/IOP logs (the ones that come from the emulated games themselves) are colored accordingly: EE are faint cyan, IOP are faint yellow. They're intentionally "hard to read" because 99% of the time they're meaningless trivia (but still cool since it's what the actual devs would have used for developing the games!).
Dev Notes:
* Removed Console.Status (specify blue/green colors manually if you want them).
* Renamed Console.Notice to Console.Warning.
* I changed the overloads so that both char* and wxChar* versions work like printf now (no need to use wxsFormat when working with unicode strings). I also removed wxString& versions of the overloads. This should (I hope) also be an easier port to wx2.9 or 3.0, when that time comes.
* Default log color is now black instead of gray; typically you'll want to manually specify Color_Gray when doing high volume logging (like the EErec's block tracking in debug builds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2091 96395faa-99c1-11dd-bbfe-3dabce05a288
(also includes some header file prepwork for my next wxWidgets windows.h commit fix)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2069 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some unused sealed class container mess that liked to cause compilation errors on GCC 4.2
* Added a macro for efficient invocation of static recompiled code buffers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2065 96395faa-99c1-11dd-bbfe-3dabce05a288
* Exception/Signal handling now uses an EventSource, so that multiple handlers can be registered. This is in preparation for (eventual) more complete MIPS TLB support in the VTLB memory model.
* Improved code isolation, so that recompiler-specific code is primarily in iR5900-32.cpp (cleans up Counters.cpp and SysCoreThread.cpp)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2063 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added -fno-strict-aliasing to the ever growing list of gcc optimizations that can potentially cause perfectly good C code to generate entirely broken results.
* Removed the preferred-stack=2, since this branch *should* run fine without it now.
* Have Release builds in Linux SIGKILL when encountering an unexpected SIGSEGV.
* Fixed some deadlock issues with the new console logger (it introduced cancel points, which is a good thing! unless you're the EE recompiler and you swallow up any attempt by GCC to cancel a thread)
* Compilation error fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2049 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added timeBeginPeriod() to improve the Win32 kernel scheduler resolution (improves sleep accuracy and thread responsiveness)
* hackfixed some code that made exiting pcsx2 "slow" sometimes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2041 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented setjmp/longjmp method of escaping recompiled code, circumventing the deadly pitfalls of the g++ exception mess.
* Use longjmp to jump to a "safe" location (outside recompiled code) for suspending and canceling the SysCoreThread (see StateThreadCheck_LongJmp)
* I'm the stack daddy mack. That's right. Uh huh. Uh huh.
* Test for m_detached in PersistentThread::IsSelf, since Linux likes to recycle thread handles in a hurry (like, as in, consecutively)
* Fix a deadlock in the Consoole Log (seems to be GTK+ specific, and in fact I'm pretty sure wxApp->Yield() isn't thread safe and thinks it's recursive even when it's not)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2035 96395faa-99c1-11dd-bbfe-3dabce05a288
Done:
* EEcore aligns stack on entry and performs routine checks of ESP and EBP integrity.
* Dispatchers are recoded using the PCSX2 Emitter.
Todo:
* Convert all C-code function calls from the recompiler to use the new aligned stack setup.
* Implement stack-alignment checks and emitter-based dispatchers for the IOP.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2024 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added TimedLock to MutexLock
* Use MutexLock::TimedLock as a replacement for some sloppy semaphore use in SysCoreThread and PersistentThread.
* Minor fixes to thread cleanup when exiting the App
* Added some extra deadlock protection to the blocking Wait and Lock functions for Mutexes and Semaphores.
* Moved MutexLock and Semaphore implementations into their own files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2022 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed EBP push/pop stuff from the recExecute of the R5900 and R3000A both (not needed anymore since we disabled EBP in iCore).
* Moved the legacy j8ptr and j32ptr buffers to iCore, since they'll go obsolete at the same time iCore does; and nothing outside PCSX2 references them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2009 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
* Switched the SysCoreThread to a static (fully persistent) thread.
* Added some listeners for when the CoreThread status changes
* fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds). Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1949 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented a combination static link and dynamic link system; threads still benefit from DLL-level thread management, but speed-critical actions (semaphore and mutex locks) can now inline their "accelerated" interlocks properly. Should be a nice speedup.
* Implemented a highly optimized pthread_testcancel(), that typically performs its test in a single cycle. :)
* Disabled static mutexes. They aren't needed in C++ code, and reduce mutex locking overhead nicely.
* Use intrin.h for Interlocked functions, instead of pthreads' built in ones.
* Reverted my previous commit, since TLS isn't safe in DLLs. (oops!)
* Disabled pthread_spin API, it's not entirely cross-platform and shouldn't be used anyway (bad threading model for modern computing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1925 96395faa-99c1-11dd-bbfe-3dabce05a288
Also added suggested interface for plugins for whenever the plugin apis are updated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1907 96395faa-99c1-11dd-bbfe-3dabce05a288
PCSX2/Win32:
* Assigned names to the threads so that they show up nicely in the debugger.
* Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
* handful of minor code cleanups, and some warning removals for ICC.
* replaced the dualshock.png with a dualshock.jpg (120k smaller!)
* Updated the About Box, and added Zeydlitz / ZZogl to the plugin author credits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1902 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288