Commit Graph

7148 Commits

Author SHA1 Message Date
Gregory Hainaut bfadd884c9 glsl: expand tab into space
The mix of the 2 was awful
2015-08-22 13:34:02 +02:00
Gregory Hainaut a46c11b088 gsdx-ogl: delete various leftovers 2015-08-22 13:33:32 +02:00
Gregory Hainaut 7002ff3ec3 gsdx-ogl: move texture scale from vs_cb to fs_cb
It avoid useless update of the vs_cb.
2015-08-22 13:33:04 +02:00
Miguel A. Colón Vélez 9f2642a714 Update glext.h to the latest version. 2015-08-22 07:00:56 -04:00
Miguel A. Colón Vélez 3ef69c7fe9 Update zlib 1.2.7 to 1.2.8.
There were no local changes done to zlib.
.
The examples were added later and are from 1.2.8.
.
This syncs the library to the examples.
2015-08-22 06:27:07 -04:00
Gregory Hainaut 499206f0ea gsdx-ogl: disable advance rendering when drivers don't support it 2015-08-22 12:22:35 +02:00
Gregory Hainaut d9cf326879 gsdx: windows requires a static cast 2015-08-22 12:22:35 +02:00
Miguel A. Colón Vélez 5761e475ee Update bzip from 1.0.4 to 1.0.6.
- Only adds 2 security fixes.
- Add the CHANGES file.
- Add local changes:
  + setmode to _setmode
  + fileno to _fileno
  + fdopen to _fdopen
- sudonim1 removed all trailing whitespaces in svn2897 so I ran:
find . -type f -name '*.c' -o -name '*.h' | xargs sed -i 's/[[:space:]]\+$//'
  This makes the delta of changes smaller.
2015-08-22 05:57:20 -04:00
micove 8223b09f60 Merge pull request #786 from Pistachioman/lilyxinput
Avoid potential header clash between DirectX' and lilypad's xinput.h
2015-08-22 05:14:49 -04:00
Pistachioman a002e5ff0a Avoid potential header clash between DirectX' and lilypad's xinput.h 2015-08-21 16:44:21 +02:00
Jonathan Li 6e826d5193 Merge pull request #754 from ssakash/patch-45
gsdx: little changes on AF value behavior.
2015-08-21 11:29:49 +01:00
Akash 111653833f AF checkbox status depends on paltex.
according to some of the internal functions in GSDevice files, Anisotropic Filtering is only done when paltex is disabled. do the same on the GUI for user awareness.
2015-08-21 15:50:13 +05:30
Akash 3c9ca799a6 Remove anisotropic filtering checkbox value.
Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF.
the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection.
the detection uses the function getconfig("MaxAnisotropy", value)  where value 0 means disabled and value is the default value when no value is set in the INI file.
2015-08-21 09:45:00 +05:30
Jonathan Li 55eebb5fd2 Fix cheats path and folder creation
For the install version on Linux, PCSX2 now searches for cheats in $HOME
instead of /usr. For the install version on Windows, PCSX2 now searches
for cheats in Documents/PCSX2 instead of the cheats directory where
PCSX2 is installed.

Also make a few small consistency changes.
2015-08-21 00:14:49 +01:00
refractionpcsx2 60a90aa51c GSdx-dx11: Another attempt at the nvidia hack, changing the viewport top left slightly also seems to alleviate the issue. Lets see how well this goes down.
At worst things will look zoomed out by like, a pixel :P
2015-08-20 23:45:26 +01:00
Gregory Hainaut d2e4dac9ab Merge pull request #782 from PCSX2/gsdx-texture-format-v2split
Improve GSdx texturing
2015-08-21 00:42:56 +02:00
Jonathan Li 579507a6d1 Merge pull request #783 from jobermayr/master
Fixes wx2.8. Mkdir() doesn't allow const qualifier [-fpermissive]
2015-08-20 23:18:50 +01:00
Gregory Hainaut 37f9bcf9cb gsdx-ogl: reduce state change
* don't dirty aref when a fog color is uploaded
* only set clamp mode in clamp mode (region clamp is handled in shader)

v2: fix SSE2/3 compilation
2015-08-20 23:01:43 +02:00
Gregory Hainaut c5a786ed2c gsdx-ogl: remove support WMS/T == 2 in hardware unit
I think behavior was wrong because only first texel coordinate was clamped.

Beside we can't interpolate if AEM isn't yet applied
2015-08-20 23:01:43 +02:00
Gregory Hainaut 53d1fdd8f1 glsl:debug: disable fst when testing texturing shader
Reduce clutter in ASM dump
2015-08-20 23:01:43 +02:00
Gregory Hainaut 78dd957717 gsdx-ogl: use normalized index coordinate for palette texture
In palette mode, 90% of texture accesses are done in 8 bits.
So let's keep this path as light as possible. It reduces GPU load.
2015-08-20 23:01:43 +02:00
Gregory Hainaut 42c08e6123 gsdx-debug: infinite replay for value > 90
Allow to use Nvidia debugger & give time to see the glitches
2015-08-20 23:01:20 +02:00
Johannes Obermayr a0527fc53b Mkdir() doesn't allow const qualifier [-fpermissive]
Fixes: error: passing 'const wxFileName' as 'this' argument of 'bool wxFileName::Mkdir(int, int)' discards qualifiers [-fpermissive]
2015-08-20 22:35:20 +02:00
Akash 1039df5077 Fix Vista volume control on Lilypad. 2015-08-20 21:41:05 +05:30
refractionpcsx2 9f291a6666 Merge pull request #776 from micove/Fix_Bot
Windows: Fix bot
2015-08-19 23:47:02 +01:00
Miguel A. Colón Vélez a5a510656f x86emitter requires the setup.h generated by wx.
Build wx30config before x86emitter.
2015-08-19 18:28:42 -04:00
refractionpcsx2 561fa8a95e GSdx-dx: Workaround for NVidia Win10 Issues, possibly? at least seems to fix it.. 2015-08-19 23:01:39 +01:00
Jonathan Li 70990002d8 debugger: Fix Assemble Opcode functionality
For some reason it was working in wx2.8 with a GetLabel(). Strange that.
2015-08-19 19:17:20 +01:00
avih b55d6539b5 Merge pull request #773 from micove/Fixes_MSVS
Visual Studio: Fixes for Compilation
2015-08-19 10:59:35 -07:00
Miguel A. Colón Vélez 96df56ca8e VS2015: Fix Devel. 2015-08-19 13:31:56 -04:00
Miguel A. Colón Vélez 157565eaa0 Remove extra debug configurations from sln.
Removed
- Debug SSE2 (same as Debug)
- Debug SSSE3
- Debug SSE4
- Debug AVX
- Debug AVX2
- Release SSE2 (same as Release)
.
I also checked the x64 part and made sure no skips and
Debug/Devel/Release used the correct configurations.
.
GSdx can still be compiled with these debug flavors but requires
to manually select them.
2015-08-19 11:59:47 -04:00
Miguel A. Colón Vélez fd78b7bbf8 ZeroGS: Add 61 missing symbols.
Apparently only Debug/Devel require
- comctl32.lib
- RpcRT4.lib
- pthreads.lib
2015-08-19 11:08:24 -04:00
Miguel A. Colón Vélez 6cddd04518 old_plugins: Remove unused configurations + more.
I went a bit of trigger happy since compiling so much is not fun. Changes:
Solution
- Remove all SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove wxAdv3.0 and x86emitter. Compiled but not used.
- Make sure Release compiles Release.
- Make sure Debug compiles Debug.
- Make sure Devel compiles Release or Devel.
- Make sure nothing get skipped.
- Do the last 4 for the x64 build.
.
CDVDolio
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- Remove _M_SSE from stdafx.h. Pointless and only reference to it.
xpad
- Remove SSE2/SSSE3/SSSE4/AVX/AVX2 configurations. Not used.
- Remove props. Cruft.
- No reference to _M_SSE.
.
Only GSdx uses _M_SSE.
2015-08-19 09:35:21 -04:00
Gregory Hainaut 03ee62971e Merge pull request #689 from micove/Update_gitignore
Update .gitignore file.
2015-08-19 14:10:15 +02:00
Miguel A. Colón Vélez 3193eb5106 Update .gitignore file.
- Remove *.mo. Not needed.
 - Add *.aps and delete USBqemu.aps.
 - Don't ignore asm files.
 - Ignore the cmake obj-i586-linux-gnu build folder in Linux.
 - Fix the regex pattern for /bin/pcsx2*
 - Don't ignore the changelog of libjpeg.
 - portaudio line not needed and ignored vcxproj/props/etc.
 - update to the new rcdefs.h location
 - Don't ignore pcsx2/gui/Resources/EmbeddedImage.h
 - Remove autogenerated file plugins/dev9ghzdrk/Win32/postBuild.cmd
 - Simplify lines using '**' or '*.exe'.
Remaining issues:
$ git status --ignored
Ignored files:
 plugins/CDVDiso/src/mkiso/mkiso.dsp
 plugins/CDVDiso/src/mkiso/mkiso.dsw
.
These can be deleted.
2015-08-19 07:45:02 -04:00
Miguel A. Colón Vélez 69b056e121 Devel: Don't mix Devel with Debug.
Devel uses /MD
Release uses /MD
Debug uses /MDd
.
Don't mix /MD with /MDd.
2015-08-19 07:11:49 -04:00
Miguel A. Colón Vélez fd813a002c Lilypad: Fix compilation error in Debug target.
It could not find dxguid.lib since it was only available for Release.
.
This should go on a prop but that is a different PR.
.
I also fixed it for x64 while I'm at it.
2015-08-19 05:37:14 -04:00
Miguel A. Colón Vélez b07608d438 Debug: Make sure everything builds using Debug.
Skipped: 45
Release to Debug: 6
2015-08-19 02:07:36 -04:00
Miguel A. Colón Vélez 683c003622 Add Debug target for CDVDnull.
It's the only one w/o it.
2015-08-19 01:38:36 -04:00
Miguel A. Colón Vélez dab37e0fe2 MSVS: Compile all plugins. Missing 7. 2015-08-18 23:32:00 -04:00
Pistachioman 223eb44f19 Don't use ASIO in release builds of portaudio
Just like in Debug and Devel builds

Conflicts:
	pcsx2_suite_2013.sln
2015-08-18 23:21:14 -04:00
Avi Halachmi (:avih) 4dd53a732f .gitignore: add another auto-generated instance of rcdefs.h 2015-08-18 22:48:17 +03:00
Avi Halachmi (:avih) fd7d05d003 cheats_ws: 1938 widescreen patches (176 new, 1 removed, 33 modified)
and 1729 patches remain identical.

Updated to Devina's latest archive (2015-08-18), with 3 WIP patches removed
(1771BFE4, C77AF2CA, DA3DD765).

See:
- http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=476028#pid476028
- http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674
2015-08-18 22:00:41 +03:00
Gregory Hainaut 6b84a89b6a gsdx-ogl: remove old ati hack for point sampler
Was never used on openGL

In the future absolute coordinate will be use anyway
2015-08-18 19:09:45 +02:00
Gregory Hainaut ed21d88735 gsdx-ogl: add support of Intel GPU on Windows
It requires at least an Ivy Bridge GPU.
2015-08-18 19:06:43 +02:00
refractionpcsx2 8539805691 Merge pull request #690 from micove/VS_universal_sln
VS Now uses a universal solutions file - VS 2012 and below dropped due to incompatibility with C++11
2015-08-18 11:40:53 +01:00
refractionpcsx2 a4f8c6d5b3 Merge pull request #770 from micove/Lintian_Fixes
Fix things found using lintian by micove. Grammatical changes only.
2015-08-18 10:19:37 +01:00
Gregory Hainaut 37661f3a86 gsdx-ogl: fix blending regression (VP2)
Negative factor must be disabled in negative accumulation "-Cs*As + Cd"
Shader must output Cs*As and blending unit will do the Cd - C subtraction
2015-08-18 09:14:11 +02:00
Miguel A. Colón Vélez 961e0b5d28 Remove wx2.8 from the 3rdparty folder. 2015-08-18 01:16:59 -04:00
Miguel A. Colón Vélez 5997e680d0 Remove unused vs2013 file. 2015-08-18 01:16:43 -04:00