Akash
a1b0ae467e
GSDX: Remove dubious/unnecessary hacks
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* Silent Hill 2 doesn't need the CRC hack
* GSRenderer: no need to explicitly set bottom value for r.
* Texture Cache: Removed a check which couldn't possibly enter true
branch.
2016-04-07 15:15:39 +05:30
Akash
69c9a3d793
GSDX: Add an option to disable NTSC saturation
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v2: convert it into a member variable.
2016-04-07 15:15:17 +05:30
Gregory Hainaut
da9577076c
Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support
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gsdx ogl: allow to read the depth buffer
2016-04-06 12:20:16 +02:00
Gregory Hainaut
b8a023d158
gsdx ogl: mark OGL object as final
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Give the compiler more devirtualization hint
2016-04-05 00:01:43 +02:00
Gregory Hainaut
decac5fd12
gsdx ogl: implement an empty BeginScene
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Compile will devirtualize it and then remove it during the inline.
2016-04-04 23:32:11 +02:00
Gregory Hainaut
cb279ef321
gsdx ogl: help compiler to devirtualize
2016-04-04 23:12:31 +02:00
Gregory Hainaut
e3787b6b3c
gsdx-ogl: use final qualifier to help compiler
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Improve Devirtualization optimization
2016-04-04 22:52:59 +02:00
Gregory Hainaut
771583c559
gsdx-ogl: help the compiler to propagate stride constant
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Optimize various multiplication
Note: potentially we can do it with constexpr but I'm not sure of compiler support
2016-04-04 22:46:31 +02:00
Gregory Hainaut
c4ebdd1f37
gsdx ogl: allow to read the depth buffer
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Unfortunately can't be tested on gs dump
Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
2016-04-03 12:30:14 +02:00
Gregory Hainaut
00643dbdfb
gsdx tc: report unsupported depth read path
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Help to debug depth issue (aka lighting effects pass through wall)
2016-04-03 11:22:11 +02:00
Gregory Hainaut
ee08a6fc53
Merge pull request #1270 from PCSX2/monolithic-build
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Monolithic build
2016-04-03 11:20:07 +02:00
Gregory Hainaut
5bdadbc089
Merge pull request #1268 from PCSX2/coverity-uninitialized-members
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Coverity uninitialized members
2016-04-03 11:19:37 +02:00
Jonathan Li
7736c90457
gsdx:windows: Fix Windows 7 compile
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Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.
2016-04-02 12:17:52 +01:00
Gregory Hainaut
cc1756b8e5
gsdx: disable dump in release build
2016-04-02 00:56:41 +02:00
Gregory Hainaut
b42ddba13c
onepad: repopulate option at the init
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CID 159402
2016-03-30 19:56:19 +02:00
Gregory Hainaut
8dee7daeb9
gsdx-ogl: init textures for all formats
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CID 150171
2016-03-30 19:56:19 +02:00
Gregory Hainaut
856a12f94f
gsdx-ogl: init Render object
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CID 147002
2016-03-30 19:56:19 +02:00
Gregory Hainaut
a4d0c23071
gsdx: init GSCapture field
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CID 159404
2016-03-30 19:56:19 +02:00
Gregory Hainaut
1bd8113f66
cmake: add various option to disable plugin support
2016-03-30 10:19:54 +02:00
Jonathan Li
e347c8b0b1
gsdx:windows: Remove DXSDK references from property sheets
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GSdx doesn't use the DirectX SDK anymore.
Also clean up the property sheets while I'm at it.
2016-03-30 00:03:04 +01:00
Jonathan Li
b243e2532b
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
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Using D3DX9 requires the end user to install the Direct X redist files.
Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li
2ec8d88d80
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
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Using D3DX11 requires the end user to install the DirectX redist files.
Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li
8f4823d604
gsdx-dx: Load D3DCompiler dll at runtime
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D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
Jonathan Li
80b6140a3e
gsdx:windows: Prefer Windows SDK over old DX SDK
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Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.
2016-03-30 00:03:04 +01:00
Jonathan Li
7f3f6e96d8
cdvdgigaherz: Use Windows SDK headers
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The rosddk headers are no longer necessary and have been removed.
2016-03-29 23:51:17 +01:00
Gregory Hainaut
f6ee94589f
gsdx hw: OI_GSMemClear supports various frame formats
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Could help #1267
2016-03-28 10:47:42 +02:00
Jonathan Li
587c0ea339
Merge pull request #1237 from turtleli/xinput
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lilypad|xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4
2016-03-28 09:46:58 +01:00
Gregory Hainaut
a99750ae87
gsdx hw: only enable OI_GsMemClear when both depth/alpha test are disabled
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Fix #1262
2016-03-26 11:28:28 +01:00
Gregory Hainaut
261ef9ab6a
gsdx: move some DBZGT hacks to Dx level
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Based on this thread:
http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
2016-03-25 08:23:50 +01:00
Gregory Hainaut
791a14bec0
gsdx linux: add a gui box to select the png compression level
2016-03-25 08:23:50 +01:00
Jonathan Li
a80a7175f3
xpad: Use the Windows SDK and remove unneeded dependencies
2016-03-23 19:12:44 +00:00
Jonathan Li
13bb7cf30a
xpad: Support both XInput 1.3 and 1.4
2016-03-23 19:12:43 +00:00
Gregory Hainaut
205b496d5c
gsdx: fix gl recording regression
2016-03-21 18:52:26 +01:00
Gregory Hainaut
8e5e770fd1
gsdx hw: Ensure GS memory is always cleared properly
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It will fix some issues on FMV
Previous behavior can be restored with the hack "UserHacks_DisableGsMemClear"
Fix #768
And maybe #855
2016-03-21 18:26:22 +01:00
Gregory Hainaut
c43b1ac201
gsdx tc: extend the fast invalidation hack to limit the size of target read
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It actually removes the previous hack that read the full target.
Unfortunately snowblind engine game uses big target so the read is very big too (1280x448)
which is killer for the perf. Whereas the game requires only 24x12 texels
Give a 2x speed boost on Champion of Norrath !!!
2016-03-20 18:11:44 +01:00
Gregory Hainaut
46ff5dccff
gsdx: be debug friendly
2016-03-20 16:15:00 +01:00
Gregory Hainaut
a83b8d62ec
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
2016-03-20 13:59:24 +01:00
Gregory Hainaut
7eb242d3ad
gsdx-ogl: remove the ogl_texture_storage option
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The previous commits make PBO faster for all drivers.
2016-03-19 01:00:52 +01:00
Gregory Hainaut
68aa182b16
gsdx-ogl: sort the texture upload code
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I wanted to do a separate path for palette texture. So far, it isn't very
conclusive.
2016-03-19 00:58:58 +01:00
Gregory Hainaut
46a4d2dc47
gsdx-tc: add UserHacks_DisablePartialInvalidation for snowblind engine game
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Games uses very special texture with a lots of repeating.
It is much faster to send the full texture rather than trying to partially invalidate it.
On my gs dump:
FPS: 29 => 68 !
2016-03-19 00:25:58 +01:00
Gregory Hainaut
eb69522641
gsdx-ogl: optimize texture memory upload
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Previous code was
1/ unpack texture into local buffer
2/ copy local buffer into gl buffer
3/ copy gl buffer to texture
New code is
1/ unpact texture directly into gl buffer
2/ copy gl buffer to texture
Perf increase (done in native)
DQ8: 255 -> 270 (+5%)
Colin: 126 -> 135 (+8%)
ZoE: 50 -> 54 (+8%)
2016-03-18 20:24:42 +01:00
Gregory Hainaut
da741e294e
gsdx-ogl: optimize GPU->CPU memory transfer size
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Might help for snow engine game (a little)
Previous code use to read the full texture whereas now it will be limited
to the size of the useful data.
2016-03-18 20:24:42 +01:00
Jonathan Li
02ea7d390c
lilypad:windows: Switch to includes from Windows SDK
2016-03-17 23:58:19 +00:00
Jonathan Li
834652922a
lilypad:windows:xinput: Only support 1.3 and 1.4
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1.3 is used on Vista and 7, so we don't need earlier versions.
2016-03-17 23:58:18 +00:00
Jonathan Li
490cb757bf
lilypad:windows: Clean up property mess
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I probably should have used property sheets as well, but it's still a
good improvement. It does cut down quite a few 64-bit warnings.
2016-03-16 20:54:54 +00:00
Jonathan Li
a487aaf952
Merge pull request #1232 from turtleli/nonxp-toolkit
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windows: Switch to Non-XP compatible toolkits
2016-03-16 20:34:27 +00:00
Jonathan Li
c829826870
Merge pull request #1231 from turtleli/cdvd-fixes
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cdvdgigaherz: Dual layer DVD fixes
2016-03-16 19:55:20 +00:00
Jonathan Li
bfbc6de7b5
cdvdgigaherz: Fix Dual layer DVD layer 1 read
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ReadFile reports that the DVD is reading from the end of file when
attempting to read any layer 1 sectors.
Use the FSCTL_ALLOW_EXTENDED_DASD_IO ioctl to prevent the file system
driver from carrying out boundary checks.
2016-03-16 17:55:27 +00:00
Jonathan Li
2213564977
cdvdgigaherz: Fix TOC creation
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cdvdgigaherz only determines whether there is no disc, a CD, a single
layer DVD or dual layer DVD in the drive. It does not detect whether a
CD/DVD is a PS2 CD/DVD or not.
Fix the missing TOCs.
2016-03-16 17:55:26 +00:00
Jonathan Li
9e2f309e30
cdvdgigaherz: Fix incorrect dual-layer DVD track info
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Single-session DVDs only have 1 track, regardless of whether the DVD is
single or dual layered.
2016-03-16 17:55:19 +00:00