Commit Graph

3369 Commits

Author SHA1 Message Date
Akash a1b0ae467e GSDX: Remove dubious/unnecessary hacks
* Silent Hill 2 doesn't need the CRC hack
* GSRenderer: no need to explicitly set bottom value for r.
* Texture Cache: Removed a check which couldn't possibly enter true
branch.
2016-04-07 15:15:39 +05:30
Akash 69c9a3d793 GSDX: Add an option to disable NTSC saturation
v2: convert it into a member variable.
2016-04-07 15:15:17 +05:30
Gregory Hainaut da9577076c Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support
gsdx ogl: allow to read the depth buffer
2016-04-06 12:20:16 +02:00
Gregory Hainaut b8a023d158 gsdx ogl: mark OGL object as final
Give the compiler more devirtualization hint
2016-04-05 00:01:43 +02:00
Gregory Hainaut decac5fd12 gsdx ogl: implement an empty BeginScene
Compile will devirtualize it and then remove it during the inline.
2016-04-04 23:32:11 +02:00
Gregory Hainaut cb279ef321 gsdx ogl: help compiler to devirtualize 2016-04-04 23:12:31 +02:00
Gregory Hainaut e3787b6b3c gsdx-ogl: use final qualifier to help compiler
Improve Devirtualization optimization
2016-04-04 22:52:59 +02:00
Gregory Hainaut 771583c559 gsdx-ogl: help the compiler to propagate stride constant
Optimize various multiplication

Note: potentially we can do it with constexpr but I'm not sure of compiler support
2016-04-04 22:46:31 +02:00
Gregory Hainaut c4ebdd1f37 gsdx ogl: allow to read the depth buffer
Unfortunately can't be tested on gs dump

Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
2016-04-03 12:30:14 +02:00
Gregory Hainaut 00643dbdfb gsdx tc: report unsupported depth read path
Help to debug depth issue  (aka lighting effects pass through wall)
2016-04-03 11:22:11 +02:00
Gregory Hainaut ee08a6fc53 Merge pull request #1270 from PCSX2/monolithic-build
Monolithic build
2016-04-03 11:20:07 +02:00
Gregory Hainaut 5bdadbc089 Merge pull request #1268 from PCSX2/coverity-uninitialized-members
Coverity uninitialized members
2016-04-03 11:19:37 +02:00
Jonathan Li 7736c90457 gsdx:windows: Fix Windows 7 compile
Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.
2016-04-02 12:17:52 +01:00
Gregory Hainaut cc1756b8e5 gsdx: disable dump in release build 2016-04-02 00:56:41 +02:00
Gregory Hainaut b42ddba13c onepad: repopulate option at the init
CID 159402
2016-03-30 19:56:19 +02:00
Gregory Hainaut 8dee7daeb9 gsdx-ogl: init textures for all formats
CID 150171
2016-03-30 19:56:19 +02:00
Gregory Hainaut 856a12f94f gsdx-ogl: init Render object
CID 147002
2016-03-30 19:56:19 +02:00
Gregory Hainaut a4d0c23071 gsdx: init GSCapture field
CID 159404
2016-03-30 19:56:19 +02:00
Gregory Hainaut 1bd8113f66 cmake: add various option to disable plugin support 2016-03-30 10:19:54 +02:00
Jonathan Li e347c8b0b1 gsdx:windows: Remove DXSDK references from property sheets
GSdx doesn't use the DirectX SDK anymore.

Also clean up the property sheets while I'm at it.
2016-03-30 00:03:04 +01:00
Jonathan Li b243e2532b gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
Using D3DX9 requires the end user to install the Direct X redist files.

Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li 2ec8d88d80 gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
Using D3DX11 requires the end user to install the DirectX redist files.

Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li 8f4823d604 gsdx-dx: Load D3DCompiler dll at runtime
D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
Jonathan Li 80b6140a3e gsdx:windows: Prefer Windows SDK over old DX SDK
Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.
2016-03-30 00:03:04 +01:00
Jonathan Li 7f3f6e96d8 cdvdgigaherz: Use Windows SDK headers
The rosddk headers are no longer necessary and have been removed.
2016-03-29 23:51:17 +01:00
Gregory Hainaut f6ee94589f gsdx hw: OI_GSMemClear supports various frame formats
Could help #1267
2016-03-28 10:47:42 +02:00
Jonathan Li 587c0ea339 Merge pull request #1237 from turtleli/xinput
lilypad|xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4
2016-03-28 09:46:58 +01:00
Gregory Hainaut a99750ae87 gsdx hw: only enable OI_GsMemClear when both depth/alpha test are disabled
Fix #1262
2016-03-26 11:28:28 +01:00
Gregory Hainaut 261ef9ab6a gsdx: move some DBZGT hacks to Dx level
Based on this thread:

http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
2016-03-25 08:23:50 +01:00
Gregory Hainaut 791a14bec0 gsdx linux: add a gui box to select the png compression level 2016-03-25 08:23:50 +01:00
Jonathan Li a80a7175f3 xpad: Use the Windows SDK and remove unneeded dependencies 2016-03-23 19:12:44 +00:00
Jonathan Li 13bb7cf30a xpad: Support both XInput 1.3 and 1.4 2016-03-23 19:12:43 +00:00
Gregory Hainaut 205b496d5c gsdx: fix gl recording regression 2016-03-21 18:52:26 +01:00
Gregory Hainaut 8e5e770fd1 gsdx hw: Ensure GS memory is always cleared properly
It will fix some issues on FMV

Previous behavior can be restored with the hack "UserHacks_DisableGsMemClear"

Fix #768
And maybe #855
2016-03-21 18:26:22 +01:00
Gregory Hainaut c43b1ac201 gsdx tc: extend the fast invalidation hack to limit the size of target read
It actually removes the previous hack that read the full target.

Unfortunately snowblind engine game uses big target so the read is very big too (1280x448)
which is killer for the perf. Whereas the game requires only 24x12 texels

Give a 2x speed boost on Champion of Norrath !!!
2016-03-20 18:11:44 +01:00
Gregory Hainaut 46ff5dccff gsdx: be debug friendly 2016-03-20 16:15:00 +01:00
Gregory Hainaut a83b8d62ec gsdx linux: add a gui checkbox for the "fast texture invalidation" hack 2016-03-20 13:59:24 +01:00
Gregory Hainaut 7eb242d3ad gsdx-ogl: remove the ogl_texture_storage option
The previous commits make PBO faster for all drivers.
2016-03-19 01:00:52 +01:00
Gregory Hainaut 68aa182b16 gsdx-ogl: sort the texture upload code
I wanted to do a separate path for palette texture. So far, it isn't very
conclusive.
2016-03-19 00:58:58 +01:00
Gregory Hainaut 46a4d2dc47 gsdx-tc: add UserHacks_DisablePartialInvalidation for snowblind engine game
Games uses very special texture with a lots of repeating.

It is much faster to send the full texture rather than trying to partially invalidate it.

On my gs dump:
FPS: 29 => 68 !
2016-03-19 00:25:58 +01:00
Gregory Hainaut eb69522641 gsdx-ogl: optimize texture memory upload
Previous code was
1/ unpack texture into local buffer
2/ copy local buffer into gl buffer
3/ copy gl buffer to texture

New code is
1/ unpact texture directly into gl buffer
2/ copy gl buffer to texture

Perf increase (done in native)
DQ8:   255 -> 270 (+5%)
Colin: 126 -> 135 (+8%)
ZoE:   50  -> 54  (+8%)
2016-03-18 20:24:42 +01:00
Gregory Hainaut da741e294e gsdx-ogl: optimize GPU->CPU memory transfer size
Might help for snow engine game (a little)

Previous code use to read the full texture whereas now it will be limited
to the size of the useful data.
2016-03-18 20:24:42 +01:00
Jonathan Li 02ea7d390c lilypad:windows: Switch to includes from Windows SDK 2016-03-17 23:58:19 +00:00
Jonathan Li 834652922a lilypad:windows:xinput: Only support 1.3 and 1.4
1.3 is used on Vista and 7, so we don't need earlier versions.
2016-03-17 23:58:18 +00:00
Jonathan Li 490cb757bf lilypad:windows: Clean up property mess
I probably should have used property sheets as well, but it's still a
good improvement. It does cut down quite a few 64-bit warnings.
2016-03-16 20:54:54 +00:00
Jonathan Li a487aaf952 Merge pull request #1232 from turtleli/nonxp-toolkit
windows: Switch to Non-XP compatible toolkits
2016-03-16 20:34:27 +00:00
Jonathan Li c829826870 Merge pull request #1231 from turtleli/cdvd-fixes
cdvdgigaherz: Dual layer DVD fixes
2016-03-16 19:55:20 +00:00
Jonathan Li bfbc6de7b5 cdvdgigaherz: Fix Dual layer DVD layer 1 read
ReadFile reports that the DVD is reading from the end of file when
attempting to read any layer 1 sectors.

Use the FSCTL_ALLOW_EXTENDED_DASD_IO ioctl to prevent the file system
driver from carrying out boundary checks.
2016-03-16 17:55:27 +00:00
Jonathan Li 2213564977 cdvdgigaherz: Fix TOC creation
cdvdgigaherz only determines whether there is no disc, a CD, a single
layer DVD or dual layer DVD in the drive. It does not detect whether a
CD/DVD is a PS2 CD/DVD or not.

Fix the missing TOCs.
2016-03-16 17:55:26 +00:00
Jonathan Li 9e2f309e30 cdvdgigaherz: Fix incorrect dual-layer DVD track info
Single-session DVDs only have 1 track, regardless of whether the DVD is
single or dual layered.
2016-03-16 17:55:19 +00:00