Akash
a1b0ae467e
GSDX: Remove dubious/unnecessary hacks
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* Silent Hill 2 doesn't need the CRC hack
* GSRenderer: no need to explicitly set bottom value for r.
* Texture Cache: Removed a check which couldn't possibly enter true
branch.
2016-04-07 15:15:39 +05:30
Akash
69c9a3d793
GSDX: Add an option to disable NTSC saturation
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v2: convert it into a member variable.
2016-04-07 15:15:17 +05:30
Gregory Hainaut
da9577076c
Merge pull request #1278 from PCSX2/gsdx-EE-read-depth-support
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gsdx ogl: allow to read the depth buffer
2016-04-06 12:20:16 +02:00
Gregory Hainaut
b8a023d158
gsdx ogl: mark OGL object as final
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Give the compiler more devirtualization hint
2016-04-05 00:01:43 +02:00
Gregory Hainaut
decac5fd12
gsdx ogl: implement an empty BeginScene
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Compile will devirtualize it and then remove it during the inline.
2016-04-04 23:32:11 +02:00
Gregory Hainaut
cb279ef321
gsdx ogl: help compiler to devirtualize
2016-04-04 23:12:31 +02:00
Gregory Hainaut
e3787b6b3c
gsdx-ogl: use final qualifier to help compiler
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Improve Devirtualization optimization
2016-04-04 22:52:59 +02:00
Gregory Hainaut
771583c559
gsdx-ogl: help the compiler to propagate stride constant
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Optimize various multiplication
Note: potentially we can do it with constexpr but I'm not sure of compiler support
2016-04-04 22:46:31 +02:00
Gregory Hainaut
8ee9295f39
x86emitter: increase size of union capabilities
2016-04-04 21:04:41 +02:00
Gregory Hainaut
c4ebdd1f37
gsdx ogl: allow to read the depth buffer
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Unfortunately can't be tested on gs dump
Ought to impact #1276 (Incognito/Eat Sleep Play's games, Nocturne too)
2016-04-03 12:30:14 +02:00
Gregory Hainaut
00643dbdfb
gsdx tc: report unsupported depth read path
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Help to debug depth issue (aka lighting effects pass through wall)
2016-04-03 11:22:11 +02:00
Gregory Hainaut
ee08a6fc53
Merge pull request #1270 from PCSX2/monolithic-build
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Monolithic build
2016-04-03 11:20:07 +02:00
Gregory Hainaut
5bdadbc089
Merge pull request #1268 from PCSX2/coverity-uninitialized-members
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Coverity uninitialized members
2016-04-03 11:19:37 +02:00
Jonathan Li
7736c90457
gsdx:windows: Fix Windows 7 compile
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Somehow D3D_COMPILE_STANDARD_FILE_INCLUDE isn't defined, so the correct
headers aren't being used.
2016-04-02 12:17:52 +01:00
Gregory Hainaut
eec3d02737
cmake: fix prof build
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It was a dev build actually...
2016-04-02 00:56:41 +02:00
Gregory Hainaut
cc1756b8e5
gsdx: disable dump in release build
2016-04-02 00:56:41 +02:00
Jonathan Li
16ef7ca5fd
Merge pull request #1238 from turtleli/gsdx-use-windows-sdk
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gsdx: Remove DirectX SDK dependency
2016-04-01 23:31:45 +01:00
Gregory Hainaut
b42ddba13c
onepad: repopulate option at the init
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CID 159402
2016-03-30 19:56:19 +02:00
Gregory Hainaut
8dee7daeb9
gsdx-ogl: init textures for all formats
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CID 150171
2016-03-30 19:56:19 +02:00
Gregory Hainaut
856a12f94f
gsdx-ogl: init Render object
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CID 147002
2016-03-30 19:56:19 +02:00
Gregory Hainaut
a4d0c23071
gsdx: init GSCapture field
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CID 159404
2016-03-30 19:56:19 +02:00
Gregory Hainaut
e96b29f84f
mVU: init microRegAlloc
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CID 146988
2016-03-30 19:56:19 +02:00
Gregory Hainaut
eb2c61ccc0
pcsx2: init FileMemoryCard
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CID 147037
2016-03-30 19:56:19 +02:00
Gregory Hainaut
27400b0be1
pcsx2: initialize pxEvtQueue
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CID 146991
2016-03-30 19:56:19 +02:00
Gregory Hainaut
cf722fdf50
pcsx2: Initialized member of SysCorePlugins
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CID 147006
2016-03-30 19:56:19 +02:00
Gregory Hainaut
459aebe8bf
pcsx2:gif: initialize gif unit member
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CID 147032
2016-03-30 19:56:19 +02:00
Gregory Hainaut
beadc0e69b
pcsx2:gif: reset field from the constructor
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CID 147031
2016-03-30 19:56:19 +02:00
Gregory Hainaut
0fb249284f
debugger: initialized member
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CID 147003
CID 147004
2016-03-30 19:56:19 +02:00
Gregory Hainaut
791a0ce702
common: initialize scalar field of pxThread
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CID 147022
v2: initialize all member in initializer list
2016-03-30 19:55:45 +02:00
Gregory Hainaut
37de84d55f
x86emitter: initialize scalar field
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CID:147038
2016-03-30 19:50:41 +02:00
Gregory Hainaut
1bd8113f66
cmake: add various option to disable plugin support
2016-03-30 10:19:54 +02:00
Gregory Hainaut
f010f9458b
plugin: add define to select builtin plugin
2016-03-30 09:54:34 +02:00
Gregory Hainaut
3a8164ac4e
plugins: add a dynamic/static loader
2016-03-30 09:42:17 +02:00
Jonathan Li
e347c8b0b1
gsdx:windows: Remove DXSDK references from property sheets
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GSdx doesn't use the DirectX SDK anymore.
Also clean up the property sheets while I'm at it.
2016-03-30 00:03:04 +01:00
Jonathan Li
b243e2532b
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
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Using D3DX9 requires the end user to install the Direct X redist files.
Switch to using D3DCompile.
2016-03-30 00:03:04 +01:00
Jonathan Li
2ec8d88d80
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
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Using D3DX11 requires the end user to install the DirectX redist files.
Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
2016-03-30 00:03:04 +01:00
Jonathan Li
8f4823d604
gsdx-dx: Load D3DCompiler dll at runtime
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D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
2016-03-30 00:03:04 +01:00
Jonathan Li
80b6140a3e
gsdx:windows: Prefer Windows SDK over old DX SDK
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Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.
2016-03-30 00:03:04 +01:00
Jonathan Li
7f3f6e96d8
cdvdgigaherz: Use Windows SDK headers
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The rosddk headers are no longer necessary and have been removed.
2016-03-29 23:51:17 +01:00
Gregory Hainaut
f1b3d7d036
Merge pull request #1200 from hoholee12/master
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GameDB: Default to Positive round mode for Ed, Edd, 'n Eddy & GameDB: SLES-52895 and SLUS-20904 are same, and patch works.
2016-03-29 11:08:00 +02:00
Gregory Hainaut
de24ce0a8f
x86emitter: miss comas here
2016-03-28 18:10:39 +02:00
Jonathan Li
cb29585e84
Merge pull request #1254 from turtleli/isoreader-layer1
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cdvd:iso: Use Primary Volume Descriptor to find DVD layer break
2016-03-28 13:05:02 +01:00
Gregory Hainaut
f6ee94589f
gsdx hw: OI_GSMemClear supports various frame formats
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Could help #1267
2016-03-28 10:47:42 +02:00
Jonathan Li
587c0ea339
Merge pull request #1237 from turtleli/xinput
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lilypad|xpad: Remove DirectX SDK dependency, support both XInput 1.3 and 1.4
2016-03-28 09:46:58 +01:00
Gregory Hainaut
a99750ae87
gsdx hw: only enable OI_GsMemClear when both depth/alpha test are disabled
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Fix #1262
2016-03-26 11:28:28 +01:00
refractionpcsx2
181d8f52d5
Merge pull request #1261 from Catarax/master
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GameDB: Oni (PAL-F) Black Screen Fix & Missing Oni PAL Entries
2016-03-25 17:12:18 +00:00
Gregory Hainaut
261ef9ab6a
gsdx: move some DBZGT hacks to Dx level
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Based on this thread:
http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
2016-03-25 08:23:50 +01:00
Gregory Hainaut
8ca212d142
linux: example how to use clang tidy
2016-03-25 08:23:50 +01:00
Gregory Hainaut
791a14bec0
gsdx linux: add a gui box to select the png compression level
2016-03-25 08:23:50 +01:00
Jonathan Li
a80a7175f3
xpad: Use the Windows SDK and remove unneeded dependencies
2016-03-23 19:12:44 +00:00