gsdx-ogl: remove the ogl_texture_storage option

The previous commits make PBO faster for all drivers.
This commit is contained in:
Gregory Hainaut 2016-03-19 01:00:52 +01:00
parent 68aa182b16
commit 7eb242d3ad
1 changed files with 0 additions and 3 deletions

View File

@ -63,9 +63,6 @@ namespace PboPool {
void Init() {
glGenBuffers(countof(m_pool), m_pool);
m_texture_storage = GLLoader::found_GL_ARB_buffer_storage;
// Code is really faster on MT driver. So far only nvidia support it
if (!GLLoader::nvidia_buggy_driver)
m_texture_storage &= (theApp.GetConfig("ogl_texture_storage", 0) == 1);
for (size_t i = 0; i < countof(m_pool); i++) {
BindPbo();