mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: implement an empty BeginScene
Compile will devirtualize it and then remove it during the inline.
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@ -509,6 +509,7 @@ class GSDeviceOGL : public GSDevice
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void SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vertices, bool datm);
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void BeginScene() final {}
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void EndScene() final;
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void IASetPrimitiveTopology(GLenum topology);
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