Commit Graph

5095 Commits

Author SHA1 Message Date
ramapcsx2.code 749568f290 It might be a good idea to notify the emulator that the disc changed on a disc swap.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5886 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 10:02:53 +00:00
refraction 0403bd8c3c rename Arabic folder, one user suggested it fixed some problem causing PCSX2 to boot. Makes it more uniform so it can't hurt i guess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5885 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-06 21:57:36 +00:00
refraction eafadaf15a GSDX: Fix up the GUI that displays during the First Run Wizard
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5884 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 22:42:02 +00:00
Asmodean.pcsx2 ea06e2e403 GSdx: Dialog label fix.
Extra rendering threads label text was getting cut off early.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5882 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 00:23:02 +00:00
Asmodean.pcsx2 11a15ca58a GSdx: Just tidying up a few last things, to wrap up the AF changes.
Also disabled the gsdx AF options for the OGL renderer (because it's not implemented for that yet). 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5881 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 21:42:43 +00:00
avihal@gmail.com 93cb647091 Games db: normalize (4 missing games name, few places where compat appeared after the hacks section, removed 2 almost duplicate entries (-T at the serial).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5880 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-04 01:43:50 +00:00
Asmodean.pcsx2 42b879e6b8 GSdx: Anisotropic Filtering.
Fixes a small oversight on my part. Which was setting the maximum anisotropy to (0,1,2,3,4) respectively, instead of (1,2,4,8,16). So when you selected x16 for example, you were actually only getting x4 >.>

Corrected now, and you will be getting the full x16 when selected :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5879 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-03 20:06:00 +00:00
Asmodean.pcsx2 b8f8459275 GSdx: Anisotropic Filtering.
Adds anisotropic texture filtering (1x-16x) to the hardware settings. Enhances the visual quality of textures that are at oblique viewing angles.

Anisotropic filtering is automatically disabled if: 8-bit textures are enabled.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5878 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-03 16:58:11 +00:00
refraction 3bc5779f68 GSDX: Just correcting some typo's
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5875 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 22:46:06 +00:00
Asmodean.pcsx2 644f0e61ba GSdx: Store the user selected F7 shader to the ini, as TVShader.
As before: use the hotkey(f7) to switch between them. It will now save the chosen scanline effect, instead of always defaulting to disabled, on load.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5874 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 20:40:28 +00:00
refraction 5a8f01edf4 VIF MFIFO: Missed the MFIFO when i did my VIF change in r5843 which would have stopped some games working.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5873 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 20:19:54 +00:00
Asmodean.pcsx2 02afca3bb6 GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5872 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 17:50:32 +00:00
ramapcsx2.code 1fb3d7dd17 Regular version numbering for SVN again. We're at 1.3 now :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5870 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 13:56:09 +00:00
ramapcsx2.code 5d51fa357f And the .docs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5867 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:34:38 +00:00
ramapcsx2.code cf9a8f42df Release version numbers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5866 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:30:08 +00:00
ramapcsx2.code 2080db255a New pdfs for 1.2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5865 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-02 12:27:53 +00:00
gregory.hainaut 6cf75e086b gsdx ogl: Only enable advance DATE when user request it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5864 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 18:46:18 +00:00
gregory.hainaut 061f357618 i18n: refresh all translations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5863 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 17:20:44 +00:00
gregory.hainaut c0558c00e7 gsdx ogl:
* gui refresh
  + Use some tab to reduce heigth for small screen
  + Add logz option
  + remove broken/experimental keyword. GSdx ogl is not too bad ;)
* autodetect GL_NV_depth_buffer_float

Linux tester you are welcome!



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5862 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 11:11:14 +00:00
gregory.hainaut 6f3326a9a4 gsdx ogl: Fog hide this typo :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5861 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 10:14:01 +00:00
gregory.hainaut 84895eadd9 gsdx ogl: correct most of Z-depth issue
Best setting if you driver support GL_NV_depth_buffer_float => GL_NV_Depth = 1 & logz = 0
Otherwise => GL_NV_Depth = 0 & logz = 1

Explanation of the bug:
Dx z position ranges from 0.0f to 1.0f (FS ranges 0.0f to 1.0f)
GL z Position ranges from -1.0f to 1.0f (FS ranges 0.0f to 1.0f)

Why it sucks:
GS small depth value will be "mapped" to -1.0f. In others all small values will be 1.0f! Terrible lost
of accuraccy.

The GL_NV_depth_buffer_float extension allow to set the near plane as -1.0f.
So
"GL z Position ranges from -1.0f to 1.0f (FS ranges 0.0f to 1.0f)"
will become
"GL z Position ranges from -1.0f to 1.0f (FS ranges -1.0f to 1.0f)"
and therefore
"z posision [0.0f;1.0f] will map to FS [0.0f;1.0f]" as DX

Yes we just get back all precision lost previously :)
However you need hardware (intel?) and driver support (free driver?/gles?) :(





git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5860 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 21:30:54 +00:00
ramapcsx2.code e27d04ff08 Fix for intention change in last commit, was an oversight :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5859 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 12:00:50 +00:00
ramapcsx2.code c03a1c9bd0 Small round of patches for various issues, #3.
Fixed a bad string in the German translation, added GSdx-avx2 to the installer, silenced a debug print and shortened the app name in release builds.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5858 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-31 11:53:00 +00:00
gregory.hainaut 1c5cec4647 i18n: refresh all languages with previous fix incorporated
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5857 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:27:58 +00:00
gregory.hainaut c707bf8572 i18n:
* add a PERL script to ensure translation quality (ie check c-string format)
* Fix c-format error as best as can! It will hopefully fix various potential crash


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5856 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-30 19:26:09 +00:00
refraction 4ac5f70f08 Updated Widescreen hacks. Removed hacks where different regions (PAL/NTSC) share CRC as this will cause problems. KH2 PAL fixed thanks to devina40 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5854 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 23:39:47 +00:00
refraction 1aedab7910 Installer: Removed SDL.dll as it is no longer required by any plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5853 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 19:40:21 +00:00
refraction 1d680c9d82 Silencing assert for the moment as it seems to work regardless. (assert triggered since r5851)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5852 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 19:30:29 +00:00
gregory.hainaut 61da62bf27 pcsx2: Create GetProgramDataDir (for cheats_ws and game db)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5851 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-27 18:59:52 +00:00
gregory.hainaut 48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
avihal@gmail.com afa2336254 Installer: use cheats_ws.zip instead of dbf
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5841 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 02:34:58 +00:00
refraction 5b14ca0fb9 GSDX: Clear up all compiler warnings. No changes to emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5840 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 00:58:21 +00:00
refraction d4211394a5 Another small thing picked up by VS Analyzer. Again probably no actual change in emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5839 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 00:21:51 +00:00
refraction 8e6e0f4c66 Just a couple of small fixes picked up by the compiler, no change to emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5838 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 23:36:40 +00:00
avihal@gmail.com 5187f8bfe1 ws_cheats folder goes back to documents (following r5640, r5824 and r5826). This way the installer only installs the cheats_ws,zip file at the installation dir, while users could put their own ws cheat files at cheats_ws folder under documents. Portable mode is unaffected.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5837 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 21:31:42 +00:00
avihal@gmail.com 980229ce5b Widescreen hacks db: change from dbf to normal zip (also replaced the dbf with a zip of current ws hacks).
Logic stays the same as before: If no ws hack is loaded from the normal cheats_ws folder, they try finding ws hacks at the zip.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5836 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 21:13:52 +00:00
ramapcsx2.code d89d02a59f Refinement of the last patch.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5835 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:53:12 +00:00
ramapcsx2.code 2ba52ebf3e GSdx:
This fixes the crashes on F9 for me. We don't want to call GSgetTitleInfo2() when GSOpen() isn't finished yet.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5834 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:36:45 +00:00
sudonim1@gmail.com 7fce5709d4 GSDX: Forgot to remove a bit of cruft in the last rev.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5833 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:17:00 +00:00
sudonim1@gmail.com d6457e9983 GSDX: Fixed the allocation checks in the previous couple of revs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5832 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 19:14:28 +00:00
ramapcsx2.code ab1f4f99af Small round of patches for various issues, #2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5831 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 15:53:31 +00:00
ramapcsx2.code b99aa05cbf Small round of patches for various issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5830 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-25 14:25:48 +00:00
refraction 18b345fab9 Installer: Update to include new cheats_ws.dbf file
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5829 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 23:01:46 +00:00
avihal@gmail.com d9026a10a7 Wide screen hacks db: fix boot to bios (was trying to load all patches, now only the patches for CRC 00000000)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5828 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 21:33:09 +00:00
avihal@gmail.com d11382a20c Support single widescreen dbf file. Also includes a batch file to create a cheats_ws.dbf file from individual pnach files, and also includes the cheats_ws.dbf file which was generated from the current individual ws cheat pnach files.
Still needs: 1. remove all single ws pnach files from the repository. 2. Update the installer/uninstaller accordingly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5827 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 21:13:25 +00:00
gregory.hainaut 4ae6b0cb83 redo commit r5824 with the eye open this time...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5826 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 18:12:11 +00:00
gregory.hainaut 2f7d642113 i18n: update sv_SE/tr_TR/ko_KR + refresh others
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5825 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:46:01 +00:00
gregory.hainaut 6214fd0456 pcsx2: Used correct path for cheats/cheats_ws (thanks avih)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5824 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:41:23 +00:00
ramapcsx2.code 72f7b70f7b SPU2-X:
WinXP should be exempted from Portaudio as the default for now. 
It has a large latency with DirectSound compared to direct use and XA2 isn't available at all.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5823 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 17:03:50 +00:00
gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00