mirror of https://github.com/PCSX2/pcsx2.git
pcsx2: Create GetProgramDataDir (for cheats_ws and game db)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5851 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -150,7 +150,6 @@ endif(EXISTS "${PROJECT_SOURCE_DIR}/plugins")
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if(PACKAGE_MODE)
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INSTALL(FILES "${PROJECT_SOURCE_DIR}/bin/cheats_ws.zip" DESTINATION "${GAMEINDEX_DIR}")
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INSTALL(FILES "${PROJECT_SOURCE_DIR}/bin/GameIndex.dbf" DESTINATION "${GAMEINDEX_DIR}")
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INSTALL(DIRECTORY "${PROJECT_SOURCE_DIR}/bin/cheats" DESTINATION "${GAMEINDEX_DIR}")
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INSTALL(FILES "${PROJECT_SOURCE_DIR}/linux_various/pcsx2.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
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INSTALL(FILES "${PROJECT_SOURCE_DIR}/linux_various/pcsx2.xpm" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/pixmaps")
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@ -158,6 +158,19 @@ namespace PathDefs
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return GetDocuments( DocsFolderMode );
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}
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wxDirName GetProgramDataDir()
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{
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#ifndef GAMEINDEX_DIR_COMPILATION
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return AppRoot();
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#else
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// Each linux distributions have his rules for path so we give them the possibility to
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// change it with compilation flags. -- Gregory
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#define xGAMEINDEX_str(s) GAMEINDEX_DIR_str(s)
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#define GAMEINDEX_DIR_str(s) #s
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return wxDirName( xGAMEINDEX_str(GAMEINDEX_DIR_COMPILATION) );
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#endif
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}
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wxDirName GetSnapshots()
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{
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return GetDocuments() + Base::Snapshots();
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@ -170,15 +183,7 @@ namespace PathDefs
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wxDirName GetCheats()
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{
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// Each linux distributions have his rules for path so we give them the possibility to
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// change it with compilation flags. -- Gregory
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#ifndef GAMEINDEX_DIR_COMPILATION
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return AppRoot() + wxDirName( L"cheats" );
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#else
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#define xGAMEINDEX_str(s) GAMEINDEX_DIR_str(s)
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#define GAMEINDEX_DIR_str(s) #s
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return wxDirName( xGAMEINDEX_str(GAMEINDEX_DIR_COMPILATION) ) + wxDirName( L"cheats" );
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#endif
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}
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wxDirName GetCheatsWS()
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@ -43,6 +43,7 @@ namespace PathDefs
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// used otherwise, in favor of the user-configurable specifications in the ini files.
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extern wxDirName GetUserLocalDataDir();
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extern wxDirName GetProgramDataDir();
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extern wxDirName GetDocuments();
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extern wxDirName GetDocuments( DocsModeType mode );
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extern wxDirName GetThemes();
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@ -375,15 +375,7 @@ void AppCoreThread::ApplySettings( const Pcsx2Config& src )
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gameWsHacks.Printf(L" [%d widescreen hacks]", numberLoadedWideScreenPatches);
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} else {
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// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
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#ifndef GAMEINDEX_DIR_COMPILATION
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wxString cheats_ws_archive = Path::Combine(((wxFileName)wxStandardPaths::Get().GetExecutablePath()).GetPath(), L"cheats_ws.zip");
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#else
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// Each linux distributions have his rules for path so we give them the possibility to
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// change it with compilation flags. -- Gregory
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#define xGAMEINDEX_str(s) GAMEINDEX_DIR_str(s)
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#define GAMEINDEX_DIR_str(s) #s
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wxString cheats_ws_archive = Path::Combine(xGAMEINDEX_str(GAMEINDEX_DIR_COMPILATION), L"cheats_ws.zip");
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#endif
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wxString cheats_ws_archive = Path::Combine(PathDefs::GetProgramDataDir(), wxFileName(L"cheats_ws.zip"));
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if (numberDbfCheatsLoaded = LoadCheatsFromZip(gameCRC, cheats_ws_archive)) {
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Console.WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", numberDbfCheatsLoaded);
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@ -51,17 +51,8 @@ public:
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Console.WriteLn( "(GameDB) Unloading..." );
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}
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// Each linux distributions have his rules for path so we give them the possibility to
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// change it with compilation flags. -- Gregory
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#ifndef GAMEINDEX_DIR_COMPILATION
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AppGameDatabase& LoadFromFile(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial" );
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void SaveToFile(const wxString& file = L"GameIndex.dbf");
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#else
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#define xGAMEINDEX_str(s) GAMEINDEX_DIR_str(s)
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#define GAMEINDEX_DIR_str(s) #s
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AppGameDatabase& LoadFromFile(const wxString& file = Path::Combine( wxString(xGAMEINDEX_str(GAMEINDEX_DIR_COMPILATION), wxConvUTF8) , L"GameIndex.dbf" ), const wxString& key = L"Serial" );
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void SaveToFile(const wxString& file = Path::Combine( wxString(xGAMEINDEX_str(GAMEINDEX_DIR_COMPILATION), wxConvUTF8) , L"GameIndex.dbf") );
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#endif
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AppGameDatabase& LoadFromFile(const wxString& file = Path::Combine( PathDefs::GetProgramDataDir(), wxFileName(L"GameIndex.dbf") ), const wxString& key = L"Serial" );
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void SaveToFile(const wxString& file = Path::Combine( PathDefs::GetProgramDataDir(), wxFileName(L"GameIndex.dbf")) );
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};
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static wxString compatToStringWX(int compat) {
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