Commit Graph

5118 Commits

Author SHA1 Message Date
Gregory Hainaut 9d2b6cb589 locale: remove garbage files 2014-03-25 16:36:28 +01:00
David Quintana 87c42c8c5d Merge pull request #7 from Kingcom/master
Fix VS2010 build
2014-03-25 16:18:52 +01:00
Kingcom e31afb5885 Fix VS2010 build 2014-03-25 16:15:21 +01:00
David Quintana 2fbac107ca Merge pull request #5 from Kingcom/master
More debugger enhancements and fixes
2014-03-25 14:42:59 +01:00
David Quintana a1239ee6a8 Update README.md 2014-03-25 14:19:30 +01:00
David Quintana 15ac8d9ffc Update README.md 2014-03-25 14:17:48 +01:00
David Quintana f57be52061 Update README.md 2014-03-25 14:17:18 +01:00
David Quintana f68918c5a9 Update README.md 2014-03-25 14:07:43 +01:00
David Quintana 1b481f1946 Update README.md 2014-03-25 14:02:45 +01:00
David Quintana 127c1ef8bf Create README.md 2014-03-25 13:53:36 +01:00
gigaherz 189c8701d7 Git ignore. 2014-03-25 13:31:56 +01:00
gigaherz f7c1b6e060 Git-based versioning. 2014-03-25 13:31:36 +01:00
Kingcom c25020765c Display memory view page when setting its position 2014-03-23 13:30:11 +01:00
Kingcom 10c3928eef Focus disassembly when a breakpoint triggered 2014-03-23 13:30:11 +01:00
Kingcom 100fe404a5 Load symbols from file 2014-03-23 13:30:10 +01:00
Kingcom 0ade0a44b5 Detect and skip padding nops at the end of functions 2014-03-23 13:30:10 +01:00
Kingcom 7a20d94536 Fix breakpoint window on Linux 2014-03-23 13:30:10 +01:00
Kingcom 4e2e178417 Add list to show, edit and delete breakpoints 2014-03-23 13:30:10 +01:00
Kingcom aad9ea0e05 Memory breakpoints 2014-03-23 13:27:50 +01:00
Kingcom 074da1fedf Use CPU cycles to determine if we should skip a breakpoint after resuming 2014-03-23 13:27:50 +01:00
Kingcom c8a760832b Change register value 2014-03-23 13:27:50 +01:00
Kingcom b69dcb51a0 Always enable debugger in devbuilds, but keep function scanning restricted to the enable state 2014-03-23 13:27:50 +01:00
Kingcom e55229db40 A hackish attempt at step into 2014-03-23 13:27:49 +01:00
Kingcom d8abd04a8e Only capture F10, not all system keys 2014-03-23 13:27:49 +01:00
Kingcom 5935572458 Better valid ranges 2014-03-23 13:27:49 +01:00
Kingcom 807521f91b Add debugger config to ini, and put it to use 2014-03-23 13:27:49 +01:00
Kingcom 8ee14a8039 Address mask for breakpoints, always clear whole instruction cache (until there's a better solution) 2014-03-23 13:27:49 +01:00
Kingcom 8cd45189c3 Step over ERET 2014-03-23 13:27:48 +01:00
Kingcom fbb0a77ce3 Allow re-opening the debugger after closing it 2014-03-23 13:27:48 +01:00
Kingcom 854574af66 Enable debugger in release builds. Let's see if it negatively affects anythi 2014-03-23 13:27:48 +01:00
Kingcom 1f7d6461c5 Help button/window in debugger (Windows only) 2014-03-23 13:27:48 +01:00
gregory.hainaut 30d5135fdd gsdx-ogl: sigh.. this one was hidden :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-23 08:25:54 +00:00
gregory.hainaut 192c5d2c4a gsdx-ogl: one more
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5931 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 22:00:46 +00:00
gregory.hainaut 6c87673e57 gsdx-ogl: forget a pointer
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 21:14:57 +00:00
gregory.hainaut ba46b25e2f GSdx-ogl: GL4.1 program shader is optional
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5929 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 09:08:37 +00:00
gregory.hainaut d044147698 linux: fix compilation issue with recent Mesa (gentoo)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5928 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-13 17:37:40 +00:00
ramapcsx2.code 689405732c VS2012 project file changes. Took a bit of trickery since I don't have 2012 installed but I hope it works.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5927 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-07 00:04:03 +00:00
ramapcsx2.code bae54f312d VS2010 project file changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5926 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:44:56 +00:00
ramapcsx2.code 8fbe363f3c Gte.cpp fix for VS2013.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5925 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:34:23 +00:00
gregory.hainaut 141c5e60c5 mirror, mirror
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5924 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:32:56 +00:00
gregory.hainaut 9d41fe251b linux fix:
rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5923 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:30:11 +00:00
ramapcsx2.code 6ccebbf7a8 These files go with last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5922 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:16:50 +00:00
ramapcsx2.code ef27358a82 Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.

Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5921 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:00:09 +00:00
refraction@gmail.com fb13a502d2 Don't know how/why these changed in the DMA commit, but reverting to what it should be.
(seriously, i don't remember changing this!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5920 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-05 10:11:28 +00:00
refraction e6b363ef54 Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5919 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-28 21:38:04 +00:00
ramapcsx2.code 8fd3fd7259 These logs never helped solve issues and they tend to spam in some games. Removing them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5918 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-28 01:36:44 +00:00
refraction 3f2f799248 DMA: Fix for FFXII in r5915. Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5917 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-27 22:22:28 +00:00
gigaherz@gmail.com b460019846 [15:33] (Kingcom): it seems inline breaks gcc, as it can't extern a function declared with inline
[15:34] (Kingcom): other functions in other units use it, and get linker errors like this

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5916 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-27 14:41:44 +00:00
refraction 35b5e6a923 GIF:
-Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging.

DMA: 
-Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.

-Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5915 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-26 22:34:02 +00:00
gregory.hainaut e24f3585d4 pcsx2: fix window compilation + a couple of extra ;)
* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5914 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-23 16:00:55 +00:00