Gregory Hainaut
7ece9b823d
gsdx ogl: move texture management into a separate function
2016-06-09 18:27:57 +02:00
Akash
399ad3f450
GSDX: Gray out "Disable Depth Emulation" for renderers other than OpenGL
2016-06-09 15:27:18 +05:30
Akash
fdc10e13ec
GSDX: Better detection of default renderer
...
* Better detection of default renderer based on the vendor ID ( Nvidia, AMD , Intel)
* GSUtil: Add a dedicated function for identifying best renderer
2016-06-09 15:27:11 +05:30
ramapcsx2
f5675fc0fe
Merge pull request #1394 from PCSX2/revert-1368-Counters
...
Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
Problem: New timings for HDTV modes make games run too slow. VSyncInfoCalc() needs to be checked first.
2016-06-09 00:57:32 +02:00
ramapcsx2
ec07571069
Revert "PCSX2-Counters: Some Changes to Video mode counter stuffs"
2016-06-09 00:44:14 +02:00
ramapcsx2
d482c5de91
Merge pull request #1368 from PCSX2-Alpha/Counters
...
PCSX2-Counters: Some Changes to Video mode counter stuffs / introduce proper names and differentiate between official PS2 video modes
2016-06-09 00:14:25 +02:00
FlatOutPS2
f1ba9c9d6a
PCSX2-WX: MainFrame keyboard navigation improvement ( #1388 )
...
Adding shortcuts to all the menu options, that only some of the options
in the Config tab already had.
Also update translations so menus are still localised (well, mostly).
2016-06-08 21:48:16 +01:00
Jonathan Li
e6e8e2e4d5
gsdx-fx: Fix shader when using OpenGL
2016-06-07 00:14:48 +01:00
Jonathan Li
9e9505a732
linux: Fix hotswapping CDVD message truncation
...
Iso, Plugin, and NoDisc were truncated to I, P, and N. Fix the issue.
2016-06-06 23:35:05 +01:00
refractionpcsx2
c530858df3
GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size.
2016-06-06 20:45:30 +01:00
Jonathan Li
7c205d7a1e
windows: Don't use __declspec(dllexport) for plugin exports
...
Using __declspec(dllexport) causes duplicate export warnings to be
generated when compiling 64-bit builds. Name mangling also occurs on
functions that are exported this way, so it doesn't actually work with
the plugin system, which uses unmangled names.
The module definition file exports the functions without name mangling
and is sufficient on its own.
2016-06-05 22:57:42 +01:00
Jonathan Li
292c6810ad
lilypad: Fix missing call to HidD_GetHidGuid
...
I accidentally removed it in a previous commit. It probably didn't
affect anyone though (you'd need to be using a DS3 via libusb, most
people will be using other methods).
2016-06-05 20:04:17 +01:00
Gregory Hainaut
2b00447a43
glsl: optimize the number of active constant buffer
...
Increase the performance on the free driver (Nouveau)
Currently the driver validates all UBO when only 1 is updated. It
is clearly a bad idea to put all UBO in a single common headers.
2016-06-05 16:45:11 +02:00
Jonathan Li
e6bf77d148
Merge pull request #1253 from turtleli/spu2x-xaudio
...
spu2-x:windows:Use XAudio2.8+ for Windows 8 and later
2016-06-05 00:28:26 +01:00
Jonathan Li
c7940856ce
windows: Remove unneeded library dependencies
...
Some are unnecessary since they're already taken care of by project
references, while others are duplicates or unused.
2016-06-04 22:55:48 +01:00
Jonathan Li
8dd16b1fdb
zerospu2: Remove unneeded preprocessor macros and properties
2016-06-04 21:35:55 +01:00
Jonathan Li
471722482e
gsdx-legacy: Remove baseclasses
...
Use the baseclasses project in unfree instead.
2016-06-04 21:22:24 +01:00
Akash
f9b56bc354
EE-SYSCALL: Move messages back to dev/verbose level
...
Not needed anymore as we get another message from Counters for each
change in video mode. (refer previous commit)
2016-06-04 22:10:36 +05:30
Akash
1a41053c76
PCSX2-Counters: Improved video mode detection
...
* The detected values using the SMODE registers were for the video modes and not the region of the game, changed the variable naming to video modes to prevent any confusions.
* Fix a bug where 1080I was reported as progressive
* Convert GS_VideMode into an enum class
* Move VideoMode init code from _gsSMODEwrite to SYSCALL
* PCSX2 will now correctly report whether the video mode is NTSC/PAL/VESA/480p/576p/720p/1080i/1080p
2016-06-04 22:10:27 +05:30
Gregory Hainaut
4768f912b8
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
Gregory Hainaut
2b2412ca20
gsdx hw: disable OI_GsMemClear when framebuffer writes are masked.
2016-06-01 22:34:14 +02:00
Gregory Hainaut
7202cac7d0
gsdx ogl: remove the dual source blending workaround
2016-06-01 21:00:29 +02:00
Gregory Hainaut
08a8bfa76c
gsdx ogl: plug new program compilation for bad driver
2016-06-01 21:00:29 +02:00
Gregory Hainaut
17988fc7de
gsdx ogl: add code to compile a single shader
2016-06-01 21:00:29 +02:00
Gregory Hainaut
405f312fe8
gsdx ogl: format GSShader code
...
Move the Geometry Shader to the call of the function
2016-06-01 21:00:29 +02:00
Jonathan Li
5672d2b39e
ci: Remove clang from Travis CI builds
...
llvm's apt repo is currently switched off so the builds are erroring
out.
[skip ci]
2016-06-01 18:05:00 +01:00
Gregory Hainaut
538bb418ce
gsdx ogl: revert the removal of single shader compilation function pointer
...
(It doesn't mean I will drop SSO but that I will do some tests one day)
2016-06-01 09:29:56 +02:00
Gregory Hainaut
5d49a6b685
gsdx ogl: replace 4 VS shader variation by an AND mask
...
Perf will be roughly the same. However there is a single VS for all
the HW emulation.
2016-06-01 09:29:56 +02:00
Gregory Hainaut
959abe64f8
gsdx ogl: implement wildhack on the CPU
...
Speed impact is likely small and the plan is only to keep a single Vertex Shader
2016-06-01 09:29:56 +02:00
Gregory Hainaut
3d192b7f8d
gsdx ogl: separate channel code into a separate function
2016-06-01 09:29:56 +02:00
pal1000
c6e1753803
gitignore: Add Visual Studio 2015 databases ( #1380 )
...
[skip ci]
2016-05-31 19:14:42 +01:00
Gregory Hainaut
6d2196125d
gsdx: fix TVshader case option
2016-05-31 19:35:35 +02:00
Gregory Hainaut
564bf8a089
gsdx ogl: terminator 3 supports sampling from the depth
2016-05-30 19:39:52 +02:00
Gregory Hainaut
43a1c48f75
gsdx option: add missing default and fix case
2016-05-30 18:23:22 +02:00
Jonathan Li
c2b31c0987
Merge pull request #1377 from NZJenkins/master
...
GetBreakPointCondition handle temp breakpoints
2016-05-30 15:12:36 +01:00
NZJenkins
6bc02cbb45
GetBreakPointCondition handle temp breakpoints
...
Fixes #1374
temp bp were not previously handled
2016-05-30 16:16:32 +12:00
Gregory Hainaut
9c8b5e37a4
gsdx ogl: blacklist AMD 2015 drivers
2016-05-29 18:21:12 +02:00
Gregory Hainaut
12512f767b
gsdx linux gui: disable the hack panel when user hacks are disabled
...
Move the user hack option to the main panel (Box with a single option doesn't look nice)
Hopefully it will be less confusing for linux users.
2016-05-29 18:09:22 +02:00
Gregory Hainaut
38a511e3e1
gsdx linux: some capture options are cross platform
2016-05-29 17:38:40 +02:00
Jonathan Li
e7745d13f4
spu2-x:windows: Add XAudio2 2.8 backend
...
On Windows Vista and 7, the XAudio2 2.7 backend will still be used.
Windows 8, 8.1 and 10 users will use XAudio2 2.8/2.9 (depending on OS).
2016-05-29 14:50:12 +01:00
Jonathan Li
5344c3f121
spu2-x: Rename SndOut_XAudio2.cpp to SndOut_XAudio2_7.cpp
2016-05-29 14:50:12 +01:00
Jonathan Li
de56e30bba
spu2-x:windows:xaudio: Remove ifdefs and rename class/vars
...
This reverts commit 8a61c7d336
.
The plan is to support both XAudio2 2.7 and 2.8+. This file will only be
used for 2.7, so let's remove the ifdefs and rename the class and vars.
2016-05-29 14:50:12 +01:00
Jonathan Li
c8162df936
spu2-x: Only XAudio2 2.7 requires the DXSDK
...
Use the newer Windows SDK for everything else.
2016-05-29 14:50:12 +01:00
Jonathan Li
5ea80b86db
spu2-x:windows: Remove VersionHelpers workaround
...
We've moved to the non-XP toolkit - it can be removed.
2016-05-29 14:50:12 +01:00
Jonathan Li
8b74c108a4
Revert "gsdx:windows: Fix Windows 7 compile"
...
This reverts commit 7736c90457
.
It wasn't actually a Windows 7 compile fix, but a bad build environment
workaround.
2016-05-29 14:33:58 +01:00
refractionpcsx2
67288b4735
A wild bracket has appeared! I choose you, delete button!
2016-05-29 14:13:45 +01:00
refractionpcsx2
bbecc3d0c2
microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't.
2016-05-29 13:23:25 +01:00
Jonathan Li
b20433c0be
windows: Remove user.props references from all projects
...
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;
Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."
If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Gregory Hainaut
fb26254fbb
gsdx ogl: implement a more generic HLE shader for terminator 3
...
Hopefully without regression for others games
2016-05-29 10:13:43 +02:00
Gregory Hainaut
f7ddd488e1
gsdx ogl: Extend uniform buffer with channel parameter
...
Instead to use the standard ps ubo which is used every draw call.
I reused a barely used buffer to reduce the extra cost of the upload
2016-05-29 10:13:43 +02:00