lightningterror
8cbaacfe38
gsdx-hw: Remove Aggressive crc hack for Kunoichi.
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Speedhack.
2020-12-10 01:49:19 +01:00
lightningterror
5729230f56
gsdx-hw: Add Shadow of the Colossus to auto mipmapping.
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Fixes #3981
2020-12-07 01:17:29 +01:00
lightningterror
d0dd60f295
gsdx-hw: Purge BleachBladeBattlers crc hack.
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Not needed.
2020-12-02 23:02:20 +01:00
lightningterror
56893a0731
gsdx-hw: Merge TriAceGames crc hacks for dx in to one.
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StarOcean3, ValkyrieProfile2, RadiataStories.
2020-11-19 20:03:23 +01:00
lightningterror
67a7c326fc
gsdx-hw: Merge Basic and Full DATE code.
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gl: Do Full date accuracy when option enabled.
d3d11: Do Basic date accuracy when option is enabled, no support for
full.
2020-11-08 13:01:24 +01:00
kozarovv
a59e098b5a
GSdx: Remove Star Wars - Force Unleashed CRC hack
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Replaced by gamedb EE patch which work also in software mode.
2020-11-08 05:43:06 +01:00
lightningterror
a15d3d5811
gsdx-hw: EmulateAtst -> Remove unused tex parameter
2020-11-04 07:48:58 +01:00
lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
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v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
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Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
lightningterror
dd5d1a1abb
gsdx-hw: Remove DynamicCrcHack feature.
2020-09-18 19:13:45 +02:00
lightningterror
366e7b9dbd
gsdx-hw: Purge Grandia3 crc hacks.
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Upscaling issues can be solved with half pixel offset. Leave the
accurate blur alone!
2020-09-17 20:10:44 +02:00
lightningterror
8d8f0f82d8
gsdx-hw: Run clang format on GSHwHack.cpp.
2020-09-17 19:53:24 +02:00
lightningterror
baabbc3c9f
gsdx-hw: Purge Genji crc hacks.
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Effects rendered correctly.
2020-09-16 01:22:26 +02:00
lightningterror
13ff9ab7db
gsdx-hw: Purge TimeSplitters2 crc hack.
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Not needed anymore.
See https://github.com/PCSX2/pcsx2/issues/3568#issuecomment-663927379
2020-08-25 16:57:47 +02:00
lightningterror
b00c603e0b
gsdx-hw: Remove aggressive crc hack for SMTDDS1, SMTDDS2, SMTNocturne.
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Removed motion blur and filter on the player. Hack is awful, get rid of
it! Related
4e7e7f2dd5
Bonus: remove commented out hack for VP2.
2020-07-19 00:14:37 +02:00
lightningterror
a2c62c30ad
gsdx-hw: Remove Itadaki Street hw hack.
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The hack didn't properly work and it is a core issue.
2020-06-27 09:02:18 +02:00
lightningterror
3269c58c8d
gsdx-hw: Improve detection of Texture Shuffle effect.
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DMC3, Onimusha 3 rely on this behavior.
They do fullscreen rectangle with scissor, then shift by 8 pixels, not done with recursion.
So we check if it's a TS effect by checking the scissor value.
Credits to Kojin for figuring out the issue.
2020-06-24 22:39:06 +02:00
lightningterror
cc3c5a8efc
gsdx-hw: Remove Onimusha3 and DevilMayCry3 crc hacks.
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Next commit will allow to render the effects properly.
2020-06-24 22:39:06 +02:00
iMineLink
1426dc1fc5
GSdx-hw: use CanUseSwSpriteRender in OI_JakGames. ( #3463 )
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In GSRendererHW, reuse the method CanUseSwSpriteRender for OI_JakGames.
As in current master, 16x16 "flat" sprite draws are performed via CPU: those are palette rendering better emulated with the SwSpriteRender.
Jak games do also many 64x64 "flat" draws, but mostly for render to texture effects that are already correctly emulated in the TC, so those draws are not done via CPU (as on the contrary happens for DBZ BT games).
2020-06-20 20:22:27 +02:00
iMineLink
e2c472baa9
GSdx-hw, TC: invalidate Source w overlapping draw. ( #3131 )
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Improve texture cache Source objects invalidation logic taking into account overlapping with current draw.
Fixes eyes rendering for the Major in Jak 1.
2020-06-19 21:36:19 +02:00
Alessandro Vetere
ca9e876241
GSdx-hw: use SSR in DBZBT3.
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Closes #2001 .
2020-06-16 22:28:51 +02:00
Alessandro Vetere
d05b31e91c
GSdx-hw: get rid of some VS warnings.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
60e8d40492
GSdx-hw: DBZBT2, remove OO & CU, add OI.
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Use SwSpriteRender to render sprites, which:
- fixes kaioken effect,
- fixes character outlines when upscaling,
- reduces frametime by up to 3ms with big upscaling factors.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
e71380b82c
GSdx-hw: DBZBT2, remove GSC.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
fb3eaa9eff
GSdx-hw: add CanUseSwSpriteRender method.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
ff4ba6712c
GSdx-hw: SwSpriteRender, improve no raster check.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
c164769eec
GSdx-hw: SwSpriteRender, use m_r, correct assert.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
9b73c0eeec
GSdx-hw: use PRIM enums in SwSpriteRender.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
cd0a6f05a0
GSdx-hw: SwSpriteRender, implement TEX0.TFX=1.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
f2dd92b5f8
GSRendererHW: SwSpriteRender, fix FBMSK.
2020-06-15 22:52:26 +02:00
Alessandro Vetere
09116d8964
GSdx-hw: SwSpriteRender, implement all ALPHA.C.
2020-06-15 22:52:26 +02:00
KrossX
61c4f9399a
GSdx: Dithering setting Hotkey
2020-05-16 21:53:17 +02:00
KrossX
8b1eb3b456
GSdx: Dithering on Hardware
2020-05-16 21:53:17 +02:00
lightningterror
f54b79c274
gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state.
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It will allow D3D11 to render Texture shuffle effects.
Keep the crc hacks on aggressive instead of removing them as they might
still be useful.
2020-01-31 16:19:58 +01:00
lightningterror
0c5353a709
gsdx-hw: Remove GSC_DemonStone crc hack.
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It removed texture shuffle effects.
Half screen issue can be properly emulated with "Half-screen fix" option
set to Force Enabled.
2020-01-23 01:22:23 +01:00
lightningterror
f5eeaf1baa
gsdx-hw: Split half screen/bottom detection in 3 levels.
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Automatic, same as before, automatically enable based on height delta.
Force Disabled, fully disables the half bottom detection.
Force Enabled: Fully enables the half bottom detection.
2020-01-23 01:11:57 +01:00
lightningterror
2827394f3c
gsdx-hw: Disable half screen TS fix for Xenosaga 3.
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Xenosaga handles the half bottom as an vertex offset instead of a buffer
offset which does the effect twice.
Half bottom won't trigger a cache miss that skip the draw because it is
still the normal buffer but with a vertices offset.
Issue #3147
2019-11-28 00:04:15 +01:00
lightningterror
cc62165e36
gsdx-hw: Remove GSC_ResidentEvil4 crc hack.
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Game is properly rendered on all renderers, any upscaling issues can be
resolved with Half Pixel Offset Normal.
2019-11-25 08:17:25 +01:00
lightningterror
89848346ae
gsdx-hw: Add comments explaining what GSC_MidnightClub3 crc hack does.
2019-11-17 17:14:27 +01:00
lightningterror
24be7785db
gsdx-hw: Add Persona 3 to automatic mipmapping (basic level).
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Fixes flashing / strobing windows.
Issue #1342
2019-10-27 02:03:56 +01:00
lightningterror
70c2778686
gsdx-hw: Adjust GSC_Bully crc hack.
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Previous skip value 6 wasn't enough and caused some visual issues on the
ntsc version. Use value of 8 instead.
Issue reported by ozzie212121 on discord.
2019-10-21 18:55:45 +02:00
lightningterror
7bf920b07c
gsdx-hw: Purge impact screen crc hack for Burnout Revenge.
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Effect is properly rendered with depth emulation, so far only Burnout
Revenge triggered the crc hack from my testing.
Triggering the draw is done when the player car crashes.
2019-10-11 21:04:20 +02:00
lightningterror
d77d440a04
gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3.
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Issue #2916 has been resolved in #3076
2019-08-19 23:27:58 +02:00
Alessandro Vetere
9e687895e1
GSdx-hw TC: improve search tex in RT
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Fixes eyes rendering in Jak games both ingame and in cutscenes.
Previous method yielded no eyes in Jak 2/3/X cutscenes.
- Generalized offset search logic with caching system (works for BW > 1
and any PSM, limited to PSMCT32 for now)
- CRC Flags mechanism for default behavior enabling in Jak games
2019-08-14 17:09:51 +02:00
Alessandro Vetere
7c42928b57
GSdx-hw TC: invalidate Source with Target TEX0
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Fixes eyes blinking in Jak games with tex in rt search
enabled.
- Target TEX0 in Source is Source TEX0 if the Source is
not build from Target, otherwise it is the Target TEX0,
allowing improved Source invalidation
2019-08-14 17:09:51 +02:00
Alessandro Vetere
68cfc5d953
GSdx-hw TC: fix Target::Inside check
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- inclusion shall not be strict only on start side
2019-08-14 17:09:51 +02:00
Alessandro Vetere
2007894ba6
GSdx-hw TC: fix end block computations
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- compute bottom right texel block as last valid block
2019-08-14 17:09:51 +02:00
Alessandro Vetere
dfa4680547
GSdx-hw: SwSpriteRender, fix drawing region
2019-08-14 16:18:39 +02:00
Alessandro Vetere
1f6b44d556
GSdx-hw: SwSpriteRender, improve no rast. check
2019-08-14 16:18:39 +02:00
lightningterror
51ba799779
GSdx: Use rt for dRect size, update crc level label.
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Use rt for dRect size for OI_SonicUnleashed fix.
Make CRC level label name and position match between windows and linux.
2019-08-04 13:16:47 +02:00