mirror of https://github.com/PCSX2/pcsx2.git
GSdx-hw: DBZBT2, remove GSC.
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@ -72,22 +72,6 @@ bool GSC_Bully(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if((Aggressive || !s_nativeres) && !fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
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{
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// Character outlines.
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// Glow/blur effect. Causes ghosting on upscaled resolution.
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// Don't enable hack on native res if crc is below aggressive.
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skip = 10;
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}
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}
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return true;
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}
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bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -1462,7 +1446,6 @@ void GSState::SetupCrcHack()
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// Upscaling hacks
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lut[CRC::Bully] = GSC_Bully;
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lut[CRC::DBZBT2] = GSC_DBZBT2;
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lut[CRC::DBZBT3] = GSC_DBZBT3;
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lut[CRC::EvangelionJo] = GSC_EvangelionJo;
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lut[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong;
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