GSRendererHW: SwSpriteRender, fix FBMSK.

This commit is contained in:
Alessandro Vetere 2020-06-03 16:18:54 +02:00 committed by lightningterror
parent 09116d8964
commit f2dd92b5f8
1 changed files with 1 additions and 1 deletions

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@ -809,7 +809,7 @@ void GSRendererHW::SwSpriteRender()
GSVector4i a_mask = GSVector4i::xff000000().u8to16(); // 0x00FF00000000000000FF000000000000
bool fb_mask_enabled = m_context->FRAME.FBMSK != 0x0;
GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).xxxx(); // 0x????????????????MMMMMMMMMMMMMMMM
GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).u8to16(); // 0x00AA00BB00GG00RR00AA00BB00GG00RR
uint8 tex0_tcc = m_context->TEX0.TCC;
uint8 alpha_b = m_context->ALPHA.B;