mirror of https://github.com/PCSX2/pcsx2.git
GSRendererHW: SwSpriteRender, fix FBMSK.
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@ -809,7 +809,7 @@ void GSRendererHW::SwSpriteRender()
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GSVector4i a_mask = GSVector4i::xff000000().u8to16(); // 0x00FF00000000000000FF000000000000
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bool fb_mask_enabled = m_context->FRAME.FBMSK != 0x0;
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GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).xxxx(); // 0x????????????????MMMMMMMMMMMMMMMM
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GSVector4i fb_mask = GSVector4i(m_context->FRAME.FBMSK).u8to16(); // 0x00AA00BB00GG00RR00AA00BB00GG00RR
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uint8 tex0_tcc = m_context->TEX0.TCC;
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uint8 alpha_b = m_context->ALPHA.B;
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