Gregory Hainaut
358e0d445b
gsdx-ogl: add a shader to convert depth texture into uint
2015-05-19 18:56:32 +02:00
Gregory Hainaut
18a6403852
common-wx3: fix nasty bug between overload function of pxOnAssert
2015-05-19 17:40:38 +02:00
Gregory Hainaut
ac38ebbf29
Merge pull request #546 from ssakash/patch-3
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enables Anisotropic filtering option for OGL (HW mode) [Windows UI]
2015-05-19 15:20:12 +02:00
Gregory Hainaut
ec45090358
glsl: implement an alternative of convert 1 shader
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Code not yet enabled. Quick test show no heavy regression but I need
to carefully validate it.
2015-05-19 13:14:18 +02:00
Gregory Hainaut
a12acc0d24
gsdx-ogl: clean a bit Texture Cache OGL
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Add a placeholder for depth format but nothing done yet.
2015-05-19 13:14:18 +02:00
Gregory Hainaut
1837001e75
gsdx: extend CopyOffscreen with a new shader parameter
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Currently we're trying to infer the conversion shader based on the output format
It only works if the input data is RGBA8. It might not be true in the future
2015-05-19 13:14:18 +02:00
Gregory Hainaut
9554b5dd56
gsdx-lzma: drop CONCAT flag
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I have some issue with it. Unlikely to use multi-stream gs anyway
2015-05-19 13:14:18 +02:00
Gregory Hainaut
fa761a129d
gsdx-linux: add an option to enable/disable recording
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Avoid to kill the computer/application if the user press F12 by accident
2015-05-19 13:14:18 +02:00
Gregory Hainaut
4c7b151851
debian: drop libglew dependency
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It was only required for zzogl
2015-05-19 13:14:18 +02:00
Gregory Hainaut
1518a57284
Merge pull request #548 from nE0sIghT/fix-desktop
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Fix .desktop file
2015-05-19 12:57:24 +02:00
nE0sIghT
19febdad06
Changed executable to "env __GL_THREADED_OPTIMIZATIONS=1 PCSX2"
2015-05-18 22:03:28 +03:00
nE0sIghT
19391b71cc
Changed icon name in PCSX2.desktop to uppercase
2015-05-18 22:03:01 +03:00
Gregory Hainaut
34202933da
GSdx-linux-recorder: add various option to control it
2015-05-18 19:57:21 +02:00
Gregory Hainaut
388f46b577
gsdx-png: use array interface instead of set_pixel
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Doc says it is "non-checking equivalent of set_pixel". Still slow as ass
At least syntax is nicer
2015-05-18 17:25:14 +02:00
Gregory Hainaut
a4d6722b26
gsdx-thread: add a CAPACITY parameter to GSJobQueue
2015-05-18 17:08:18 +02:00
Gregory Hainaut
e7665ee7dd
gsdx-linux-recorder: upgrade code to use n threads
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Unfortunately it requires too much memory (easily 6GB)
2015-05-18 16:56:44 +02:00
Gregory Hainaut
cff168e002
gsdx-linux-recorder: implement multithread to save the image
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Currently only a dedicated thread. It is still too slow!
2015-05-18 16:56:44 +02:00
Gregory Hainaut
012f1b4f05
gsdx-thread: remove deprecated boost code
2015-05-18 16:55:49 +02:00
Gregory Hainaut
19d9349b0b
gsdx-debug: remove old assert
2015-05-18 16:45:38 +02:00
pgert
c9508298b4
Update GSCrc.cpp
2015-05-18 16:37:28 +02:00
Akash
70b8772bb4
enables Anisotropic filtering option for Opengl (Hardware mode) [Windows UI]
2015-05-18 19:16:22 +05:30
Gregory Hainaut
503459798a
gsdx-linux: add a basic implementation to record the gameplay as png file
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The idea was to merge them later with ffmpeg or other external tool
It kinds of work but current fps is around 2 !!! So not really usable
The speed issue is related to PNG.
So either the code to store pixels data must be optimized. Or maybe it misses some MT loves :)
2015-05-18 11:56:20 +02:00
Gregory Hainaut
2783da4a22
gsdx-ogl: use a local buffer to store offscreen texture
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It will allow to read texture in // (and potentially could be useful
for recording)
2015-05-18 11:29:04 +02:00
Gregory Hainaut
79a9254894
gsdx-ogl: print some error messages if extenal shader is wrongly configured
2015-05-18 10:56:32 +02:00
Gregory Hainaut
f2e8785cb0
forget 2 files + upgrade googledoc path to github path
2015-05-18 10:14:19 +02:00
Gregory Hainaut
8d6d8067fd
linux: rename everything. It is PCSX2 is uppercase letter
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Sorry for all maintainers that will need to upgrade their packages
2015-05-18 10:04:23 +02:00
Gregory Hainaut
5bd724e651
PCSX2-linux.sh: update the script due to the renaming
2015-05-18 09:55:17 +02:00
Gregory Hainaut
432a73e039
Rename the linux launcher script
2015-05-18 09:51:09 +02:00
Gregory Hainaut
bf0213ca47
linux: rename pcsx2-* exe file to PCSX2
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Alwawys the same name and uppercase
It was useful on the past to reduce compilation time but there is
less plugins now and ccache just does the job fine.
2015-05-18 09:49:59 +02:00
Gregory Hainaut
4787565e14
linux: reduce complexity of launch_pcsx2_linux.sh script
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Don't screw up the shell context so no need to restore it. As a bonus, it supports
interruption(kill/abort) properly
2015-05-18 09:26:34 +02:00
Gregory Hainaut
540717b295
gsdx-ogl: don't force logz only on debug build
2015-05-18 07:24:26 +02:00
Gregory Hainaut
eb59f8b72c
i10n: update tr_TR (turkish)
2015-05-18 07:23:28 +02:00
Gregory Hainaut
5c046180a1
cmake: properly add detection of lzma
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Code is 100% optional.
Code will allow be enabled if lzma-dev is installed at compile time
2015-05-17 22:08:10 +02:00
Gregory Hainaut
98dde32dc0
gsdx-replayer-linux: use new code to allow loading of .gs.xz dump
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A bit slower at startup but it saves a lots of disk space!
Reduce the size of my gs collection of 11GB :)
2015-05-17 22:08:10 +02:00
Gregory Hainaut
e93f780268
gsdx-replayer-linux: separate a bit parsing and executing code
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It would ease the porting of the code to read xz file
2015-05-17 22:08:10 +02:00
Gregory Hainaut
86e3c18c33
gsdx-linux: add code to read xz file
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Linux only to avoid the extra dependency on windows
2015-05-17 22:08:10 +02:00
Gregory Hainaut
5cfb496700
gsdx-ogl: only open debug file once
2015-05-17 14:43:56 +02:00
Gregory Hainaut
7979dec5b0
gsdx-ogl: optimize colclip 0
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Currently colclip uses 2 passes to wrap the output of blending unit
However some blending mode are only a plain copy (of 0 or Cs or Cd).
So no overflow of [0:255], no need to wrap it
Note: I saw those cases in GoW.
2015-05-17 13:05:08 +02:00
Gregory Hainaut
6ced837360
gsdx-debug: add some PERF info in trace
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The idea is to detect easily effect that are known to be slow on opengl
2015-05-17 13:05:08 +02:00
Gregory Hainaut
818412ba26
gsdx-debug: fix a crash in trace
2015-05-17 13:05:08 +02:00
Gregory Hainaut
b1ea081fc3
gsdx-debug: improve tracing interface
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Basically move the format and c_str() in the macro
2015-05-17 13:05:08 +02:00
Gregory Hainaut
b8aa5f8f80
gsdx-debug: more trace for the texture cache
2015-05-17 13:05:08 +02:00
Avi Halachmi (:avih)
3bd3ba4faf
gui: speedhacks: disable restore-defaults when Presets is used
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The Restore-Defaults button and the Presets checkbox are inherently conflicting
since both of them apply (different) sets of values to the speed hacks, however
the Preset also applies values to other panels.
Now the relation between the Defaults button and Preset is consistent with
other panels (EE/VU) where Defaults already got disabled when Presets is used.
Before this patch (and also before the previous one which fixed the locking),
clicking restore-defaults while Presets was checked resulted in incorrect state
where Preset is checked but the speed hacks are both unlocked and also didn't
necessarily match the selected preset. Now this can't happen.
2015-05-16 23:42:43 +03:00
Avi Halachmi (:avih)
bbf7153acd
gui: fix: Apply on disabled speedhacks now locks the panel
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When speed hacks are disabled, clicking Apply should keep the panel grayed-out,
but it didn't before (though it was still correctly locked/unmodifyable).
With this patch it also looks correctly grayed out.
It's not clear if it's a wxWidgets issue or pcsx2 issue since with wxWidgets 3
there doesn't seem to be an issue (see posts at issue #543 ).
Regardless, this patch makes a cleaner separation between widgets values
([un]checked etc) and widgets states - lock(grayed-out)/unlocked.
The patch only modifies when widgets are grayed and should not affect the actual
values (therefore should not change the behavior other than visuals), but do
keep an eye for weird behavior since this is sensitive code.
Should fix #543
2015-05-16 22:32:53 +03:00
Gregory Hainaut
8a73849531
gsdx-ogl: enable multithread driver by default for nvidia
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+ add a linux gui option to disable it (for test purpose)
2015-05-16 15:22:20 +02:00
Gregory Hainaut
c567198967
gsdx-ogl: replaced draw_count by s_n
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This way error message is aligned with everything else :)
It is not perfect (normally it must be done in start of main draw)
2015-05-16 13:59:13 +02:00
Gregory Hainaut
62e0e6a067
gsdx: remove deprecated code
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Core was fixed to call GSFifo in the good thread
2015-05-16 13:52:16 +02:00
Gregory Hainaut
2165c68938
oups forget a couple of break
2015-05-16 13:26:55 +02:00
Gregory Hainaut
02b478dfbc
gsdx: plug the new PNG wrapper
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Drop various duplicated code :)
2015-05-16 12:47:28 +02:00
Gregory Hainaut
8cd533304c
gsdx: new dependency on linux => png++
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Note: it is only header file that wrap the standard png (which was
already mandatory for wx/sdl)
2015-05-16 12:47:28 +02:00