Commit Graph

3169 Commits

Author SHA1 Message Date
Gregory Hainaut 83d578f39a onepad: release shift when losing the focus 2015-11-07 10:45:10 +01:00
Gregory Hainaut 43390ec240 onepad: remove remaining XAutoRepeat* call 2015-11-07 10:42:15 +01:00
Gregory Hainaut 4ef0572ceb gsdx-ogl: disable copy constructor
'class GSVertexBufferStateOGL' does not have a copy constructor which is recommended since the class contains a pointer to allocated memory.
2015-11-06 23:01:59 +01:00
Gregory Hainaut 3e4c3353ce gsdx-ogl: missing break 2015-11-06 23:01:58 +01:00
Gregory Hainaut 9f1649ae57 gsdx: use a type in sizeof
(warning) Suspicious usage of 'sizeof' with a numeric constant as parameter.
2015-11-06 23:01:58 +01:00
Gregory Hainaut 7c6d2361af gsdx: use scalar delete
(error) Mismatching allocation and deallocation: data
2015-11-06 23:01:58 +01:00
Gregory Hainaut f3394b16b8 gsdx: use standard quote character
Nicer with tool that support ANSII text (cppcheck)
2015-11-06 23:01:58 +01:00
Jonathan Li 0eb771c2a6 gsdx|spu2-x: Use atlcomcli.h for CComPtr definition
VS2013/VS2015 community includes it, so everything will still compile
for everyone.

Also delete common/include/comptr.h.
2015-11-06 18:52:33 +00:00
Jonathan Li 4ab092d011 Merge pull request #911 from ssakash/gsdx_debug
Gsdx: Add Mipmap (Software mode) and preload data frame to GUI.
2015-11-06 13:01:49 +00:00
Akash 754a7eb7de GSDX: Update toggle key messages 2015-11-06 01:47:53 +05:30
Akash d866b5592e GSDX: Add two new options to GUI.
The following patch adds Mipmap option (software mode exclusive) and Preload Data Frame (Hardware mode exclusive) to the GSDX plugin settings for debug purposes.
2015-11-06 01:47:44 +05:30
Gregory Hainaut d0ea904cdf spu2x: remove hyperlink in windows about box
Code isn't free (and kinda useless)
2015-11-04 07:43:00 +01:00
Gregory Hainaut 5ba41306ea gsdx-tc: HasSharedBits uses PSM not address
Nice heap overflow. I'm surprised that it kinda worked.
2015-11-02 07:36:37 +01:00
Gregory Hainaut 6a38e1d06e onepad: init sigaction struct 2015-11-02 07:36:17 +01:00
Gregory Hainaut a9af374be6 onepad: don't touch autorepeat setup
When X autorepeat is enabled, it will generate down/up, down/up, ... sequences

So it was decided to disable it. Unfortunately the configuration is for
the full system which is very annoying (state isn't restored after an
ASSERT or EXCEPTION)

Initially the plugin handles the event from the X loop. However since
the GSopen2 switch events are already intercepted by the WX core GUI.
The core will route them back to the input plugin.

Wx filters automatically generated event so initial sequence is now
down, down, down/up. No more autorepeat issue, so no need to screw up
the system.

Close #945
2015-11-01 10:48:54 +01:00
Gregory Hainaut c3d8cc0978 Merge pull request #897 from PCSX2/coverity-spu2x-mixer
spu2x: correctly apply the volume to the external source
2015-10-31 20:10:43 +01:00
Jonathan Li e31cb8cbcd spu2x-sdl: restore WX2.8 build compilation
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-10-31 11:06:15 +01:00
Gregory Hainaut 66259dee17 spu2x-sdl: always use 16 bit formats
32 bits range is too big and requires to maximize the volume.
2015-10-30 17:38:12 +01:00
Gregory Hainaut 2a68c3585c spu2x-sdl: fiddle with SDL to init the selected API
Note: SDL_Init is mandatory oterwise SDL_OpenAudio will redo the init.
So the only sane way is to initialize pulseaudio, close everything, and finally
init the requested driver.

V2:
* ifdef SDL2 code

V3:
* use std::string for m_api (avoid issue issue with wx2.8)
* call the good function to properly close subsystem avoid crashes
2015-10-30 17:37:25 +01:00
Gregory Hainaut 84c6455c95 spu2x-sdl: add a gui setting to select the API
The purpose is to workaround bug with default API

Code is not ideal because SDL/gui are mixed. But it would be enough
for future release.

V2: ifdef SDL2 code
2015-10-30 17:13:45 +01:00
Gregory Hainaut 96fc260488 linux: restore default INT/TERM signal handler
Allow to use CTRL-C to quit PCSX2 ("regression" of SDL2)
2015-10-29 15:04:55 +01:00
Gregory Hainaut d81481a974 Merge pull request #926 from kust2708/onepad-gui-images
Onepad GUI for Linux - New wxWidget interface (Images)
2015-10-26 21:21:12 +01:00
kust2708 9dff864de8 onepad:
Add images for the new GUI

Onepad : wxWidget GUI
Replace headers by png files.

OnePad: wxWidget HUI (Images)
Fix l2.png file (white background instead to a transparent one).
2015-10-26 14:28:32 +01:00
Gregory Hainaut 59be6c8710 gsdx: protect some options to avoid buffer overflow
Keep TVShader/interlace/aspectratio in the legal range.

Avoid a crash if the user (aka me) edit the ini file with bad value.
2015-10-25 21:44:20 +01:00
Gregory Hainaut b87cda94c5 Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders 2015-10-25 21:23:39 +01:00
Gregory Hainaut bba67fbd83 Merge pull request #912 from PCSX2/accurate-blending-issue-762
gsdx-ogl: PrimitiveOverlap requires real rectangle
2015-10-25 20:55:41 +01:00
Jonathan Li 1659d5974e gsdx-ogl: Fix scanline, diagonal, triangular TV shaders
PSin.p is normalised, so integer conversions won't work. Use
gl_FragCoord instead.
2015-10-25 19:20:22 +00:00
Gregory Hainaut 50e6306331 Merge pull request #919 from ssakash/coverity_init
Coverity: Initialize class members
2015-10-25 20:08:46 +01:00
Gregory Hainaut 03bf1ec7b3 gsdx-tc: extend preload frame hack to load target too
The goal is to check the impact on game that have wrong RT content.

It helps a bit Smash Court Tennis Pro Tournament 2 but the game suffers
another texture cache bug. (RT BW is 10 whereas texture BW is 8)

Note: Armored Core: Last Raven must be tested (only game so far
that rely on the option and I didn't want to add a new one).
2015-10-25 15:26:38 +01:00
Akash e4490694f1 SPU2-X: Initialize all class members
CID 147033 (#1 of 1): Uninitialized pointer field (UNINIT_CTOR)16. uninit_member: Non-static class member ActualPaCallback is not initialized in this constructor nor in any functions that it calls.
2015-10-25 14:11:44 +05:30
ramapcsx2 79075282e5 Merge pull request #922 from ssakash/spu2-x_realtime
SPU2-X: Fix a "Fixme" part of the code.
2015-10-24 16:33:36 +02:00
Gregory Hainaut 295f867118 gsdx: invalid alpha after an EE write
Typical wrong draw:
1/ draw in 32 bits
2/ draw in 24 bits
3/ Use alpha as a texure. (Must reuse the GPU data)
4/ Write alpha from EE
5/ Use alpha as a texure. (Must upload new data)

This commit fixes the step 5.

Fix #917 (Conflict - Desert Storm)
2015-10-24 16:23:50 +02:00
Akash 5d13dfee25 SPU2-X: Remove a logically impossible break
* the break doesn't get used since HANDLE_CHECK consists of a break on the function itself.
* removed an outdated comment since realtime update of configure has been done.
2015-10-24 19:48:52 +05:30
Akash 0cc4287b59 SPU2-X: Realtime update for soundtouch configure
previously the soundtouch configure box required a total exit of the dialog to get the configure box value updated , now it's made to be done in an instant.
2015-10-24 19:34:24 +05:30
Gregory Hainaut 5cbd0cf42a gsdx-debug: add more push/pop debug group on the init 2015-10-24 14:14:37 +02:00
Gregory Hainaut 9ba949c2d9 gsdx-debug: support correct logging on mesa
By default low severity message were disabled. (thanks to be open source)
2015-10-24 14:14:37 +02:00
Gregory Hainaut e8fdd99962 spu2x-sdl: keep only C++11 code path
Linux supports C++11 completely.
2015-10-24 14:14:37 +02:00
Akash c1f1646dab GSDX: Initialize class members
CID 146973 (#1 of 1): Uninitialized scalar field (UNINIT_CTOR)2. uninit_member: Non-static class member overflow is not initialized in this constructor nor in any functions that it calls.
2999}
2015-10-23 01:35:15 +05:30
Gregory Hainaut 87001326f6 gsdx: remove 4Y-old unused code
It was never used.
2015-10-22 19:51:03 +02:00
Gregory Hainaut a8968257db glsl: keep fract in [0;1] range
Shin Megami Tensei Lucifers seems to generate infinites values.
I suspect that DX always clamp fract output.

Finally fix #782 !
2015-10-22 18:36:45 +02:00
Gregory Hainaut c0d0e2e89d gsdx-ogl: PrimitiveOverlap requires real rectangle
runion/rempty/rinter requires x < z and y < w

Help issue #762 (accurate blending issue)

If you want to shine, please put better GSVector code (AVX512 is 2 instruction :p)
2015-10-22 12:34:50 +02:00
Gregory Hainaut 92553add8e gsdx-ogl: accurate date regression. Bad interaction between depth & DATE
In the DATE42 algo, first pass must find the primitive that write the
bad alpha value. If depth test is fail, alpha value won't be written therefore
you mustn't keep the primitive id.

In theory to ensure 100% correctness, depth would need to be fully executed
(currently depth write is disabled). However it requires to copy the depth buffer.
It is likely bad for the perf.

Issue reported on DBZInfWorld
2015-10-22 12:31:51 +02:00
Gregory Hainaut 6561fbc831 gsdx-ogl: only enable aniso when sampling from the HW texture unit
Potentially help issue #884
2015-10-22 12:21:43 +02:00
Gregory Hainaut b6d9ea86ee spu2x-sdl: memset the stream buffer in SDL2
Fix #382
2015-10-21 22:13:29 +02:00
Gregory Hainaut 53c38ef2cc spu2-sdl: move the ifdef to support automatic indentation 2015-10-21 20:54:09 +02:00
Gregory Hainaut 96bf714d85 spu2x-sdl: unique_ptr is always supported
So let's drop various ifdef
2015-10-21 20:36:07 +02:00
Gregory Hainaut 826319ce34 gsdx-ogl: check null pointer
CID 151735 (#1 of 1): Dereference after null check (FORWARD_NULL)
61. var_deref_model: Passing null pointer rt to CopyRectConv, which dereferences it
2015-10-21 20:10:16 +02:00
Gregory Hainaut 395b4c25f3 Merge pull request #899 from ssakash/gsdx_nullcheck
gsdx: use old size of target if ds and rt is null
2015-10-18 19:25:39 +02:00
Jonathan Li 7fac189ab3 spu2-x:linux: Fix potential null deference
Coverity CID 146911: Dereference before null check (REVERSE_INULL)
2015-10-18 14:01:27 +01:00
Gregory Hainaut d5e0899955 oups collision with ref commit 2015-10-18 11:19:39 +02:00
Gregory Hainaut f99882c61c gsdx-ogl: keep gl_ActiveTexture & gl_BlendColor (fix MS compilation)
It seems openGL ABI isn't exactly the same between Windows and my PC.
2015-10-18 11:18:19 +02:00
refractionpcsx2 179a4cead5 GSdx: Fix compilation 2015-10-18 02:01:56 +01:00
Akash 294b8d3c6e gsdx: use old size of target if ds and rt is null
CID 146843 (#1 of 1): Dereference after null check (FORWARD_NULL)6. var_deref_model: Passing null pointer ds to GetSize, which dereferences it.
2015-10-17 22:47:44 +05:30
Gregory Hainaut 0958b9db8e gsdx-ogl: use the standard openGL name
Function pointer was mangled to avoid any collision. Nowadays all symbols
are hidden so no risk of collision.

Syntax is nicer beside it would allow to put back GLES3.2. I think it
supports most of the used extension.

glActiveTexture & glBlendColor are provided without symbol query.
2015-10-17 17:05:15 +02:00
Gregory Hainaut 1c8f8a00b8 Merge pull request #894 from ssakash/coverity_fix
Coverity: Prevent NULL dereferences and other stuffs.
2015-10-17 16:00:28 +02:00
Gregory Hainaut eb387e16f4 onepad: fix compilation on SDL1 2015-10-17 14:38:46 +02:00
Gregory Hainaut 9b796d0f27 Merge pull request #892 from 3kinox/rumble_onepad
Implement rumble and isolate SDL code path
2015-10-17 11:00:06 +02:00
Akash fedd07e4a8 gsdx: prevent a potential division by zero
CID 146834 (#2-1 of 2): Division or modulo by zero (DIVIDE_BY_ZERO)9. divide_by_zero: In expression tpf * 10000ULL / ttpf, division by expression ttpf which may be zero has undefined behavior.
2015-10-17 11:26:11 +05:30
Akash 04b765a674 gsdx: check for null deference.
CID 146839 (#1 of 1): Explicit null dereferenced (FORWARD_NULL)11. var_deref_model: Passing null pointer fb_pages to UsePages, which dereferences it.

CID 146840 (#1 of 1): Explicit null dereferenced (FORWARD_NULL)11. var_deref_model: Passing null pointer zb_pages to UsePages, which dereferences it.

* Prevent a potential null pointer deference in ```void GSRendererSW::UsePages()```
2015-10-17 09:14:07 +05:30
3kinox d7155f839f onepad:
+ Implement and activate rumble.
2015-10-16 23:55:18 +02:00
3kinox fb0d7139f2 onepad:
+ Isolate every SDL code paths and replace any call to them by call to a generic class "GamePad" of which JoystickInfo is now a child.
+ Now backends can be added by inheriting GamePad generic class.
+ There is just one function change which is redundant with next commits but otherwise commit will not compile(which is more evil).
2015-10-16 23:53:51 +02:00
3kinox 9ab554af5b onepad:
+ Objectify conf class.
+ Make some members private as they need to have their range checked before being set
+ Change "options" variables into an union contraining bitfield representation of it. Allows to make code more expressive/readable.
2015-10-16 23:47:55 +02:00
Gregory Hainaut 096e5e1fef spu2x: correctly apply the volume to the external source
CID 147046 (#1 of 1): Useless call (USELESS_CALL)
side_effect_free: Calling ApplyVolume(Ext, Cores[1].ExtVol) is only useful for its return value, which is ignored.
2015-10-16 23:17:07 +02:00
Gregory Hainaut 03bc304ecf gsdx-ogl: fix colclip regression when accurate blending is enabled
Fix #865
2015-10-16 22:07:50 +02:00
Jonathan Li 76e61d4ef1 Merge pull request #863 from turtleli/gsdx-dx-select-shader
gsdx:windows: refactor dx9/dx11 compile shader code, allow external
shader selection via GUI, widen and rearrange GUI
2015-10-07 00:18:04 +01:00
Avi Halachmi (:avih) 7d6a73ab27 LilyPad: in PS2 mode - disable configs/hacks which PCSX2 doesn't need
Disable and overrides the following hacks at the config and dialog:
- Disable screensaver
- Safe fullscreen exit on escape
- save state in title

All of those are hacks which PCSX2 doesn't need anymore and therefore are just
confusing if enabled.

Note that we assume PCSX2 is synonym for PS2 mode in LilyPad, and while AFAIK it
is the case now, it might need a more fine grained override system.
2015-10-07 01:22:47 +03:00
Jonathan Li 39dc23e83b gsdx:windows: Widen and rearrange GUI
All combobox text can now be seen in full without having to click on the
combobox.

The internal and custom resolution stuff has been moved into the Hardware
Mode Settings groupbox since it doesn't affect software mode.

The dialog has also been rearranged a bit.
2015-10-03 22:33:55 +01:00
Jonathan Li 64cccda076 gsdx:windows: Add external shader selection to GUI
This lets Windows users select the external shader and config file via the
GUI.

Also, comment out an unused variable in the Hacks dialog code.
2015-10-03 22:33:15 +01:00
Jonathan Li a57b2a059a gsdx:windows: Add file selection support
The file open dialog will be usable for all GSdx dialogs if required.
2015-09-28 12:45:14 +01:00
Jonathan Li c0137227e6 gsdx:dx: Allow selection of external shader/shader config
shaders/GSdx.fx is now the default location and is no longer hardcoded.
The external shader and external shader config can now be selected. (The
OpenGL renderer already has this feature.)

Note: It is still possible to not use a config file, just use an invalid
value for shaderfx_conf.
2015-09-28 12:45:13 +01:00
Jonathan Li df98c766e5 gsdx:dx9: Refactor shader compilation code
Don't use D3DX compile from file and compile from resource functions -
use the compile from memory function instead. It does the same thing,
except you have to set things up yourself.

Benefits:
Allows external shaders to be split into a config file and a shader file
without hardcoding the config file name.
Less code.

Yes, I more or less used the same message as the dx11 one.
2015-09-28 12:45:13 +01:00
Jonathan Li fabd6075ef gsdx:dx11: Refactor shader compilation code
Don't use D3DX compile from file and compile from resource functions -
use the compile from memory function instead. It does the same thing,
except you have to set things up yourself.

Benefits:
Easier move to D3DCompile when it becomes necessary.
Allows external shaders to be split into a config file and a shader
file without hardcoding the config file name.
Less code.
2015-09-28 12:45:12 +01:00
Gregory Hainaut c7000355fe gsdx-ogl: flush debug file before exiting the application 2015-09-28 09:41:30 +02:00
Jonathan Li cbd2417833 gsdx:ogl:windows: Fix calling convention mismatch
OpenGL does not use the cdecl calling convention (which is the default
calling convention for GSdx on Windows). Since DebugOutputToFile is used
by OpenGL, it needs to use the same calling convention that OpenGL uses.

This fixes a debug build crash when the OpenGL renderers are used and
debug_opengl is nonzero in the ini.
2015-09-26 22:38:05 +01:00
Gregory Hainaut 00e37224ed gsdx: check the return value of mkdir function
Reported by coverity
2015-09-26 13:51:23 +02:00
Gregory Hainaut 78b73ba585 gsdx: avoid null pointer deferencement 2015-09-25 20:59:36 +02:00
Gregory Hainaut 5fb8c7e65c gsdx: initialize members in constructor of objects
A couple of useless members were removed too.

Also fix wnd initialization

Coverity:
CID 146955 (#1 of 1): Uninitialized pointer read (UNINIT)
18. uninit_use: Using uninitialized value wnd[i].
2015-09-23 09:46:53 +02:00
Gregory Hainaut c4a3d57499 gsdx: protect fscanf string read
Coverity:
CID 146816 (#1 of 1): Calling risky function (DC.STREAM_BUFFER)
dont_call: fscanf(FILE *, char const *, ...) assumes an arbitrarily large string, so callers must use correct precision specifiers or never use fscanf(FILE *, char const *, ...)
2015-09-23 09:39:09 +02:00
Gregory Hainaut 7bec15b99f gsdx: remove useless condition check
Base pointer and format are always positive (unsigned int BTW) so drop
>= 0 comparison
2015-09-23 09:39:08 +02:00
Avi Halachmi (:avih) cee0b795ee Recording: handle cancel (at the GS[dx] dialog) gracefully
Without this patch, if a user initiates a recording and then cancels at the GSdx
dialog, the audio was recording anyway, which is probably highly unexpected.

However, while probably highly unexpected, it could still be useful to record
only audio, but with this patch it's now impossible.

We can reconsider if it turns out that people are actually using this "feature",
though one might as well set the video setting to be very unobtrusive (very low
resolution/bitrate) such that it uses very little CPU.
2015-09-22 01:11:25 +03:00
Avi Halachmi (:avih) 4474d4391b GSdx: capture - print recomended resolution and DAR to the console
This is the internal resolution which GSdx uses and recording at this resolution
is optimal, i.e. without any dumb scaling, with all relevant pixels and without
redundant pixels.

The resulting clip still doesn't have the correct aspect ratio set, but that's
just a property which can be set to the clip afterwards, which is where the DAR
becomes useful. Since it's usually anamorphic, when muxing later with the audio
use the DAR to set the playback aspect ratio.
2015-09-22 01:11:13 +03:00
Avi Halachmi (:avih) 3f81fc98dd gsdx: custom resolution - use 0 instead of 9 2015-09-22 01:00:53 +03:00
Jonathan Li 4208267966 gsdx|spu2-x:windows: Scale GUI logo with DPI
The SS_REALSIZECONTROL style resizes image to fit the control window, so
let's use that.
2015-09-21 20:45:50 +01:00
Jonathan Li c088039394 gsdx:linux: Fix clang compile
Everything seems to compile and run with clang 3.7.0 now. I don't know
if clang 3.6.x works or not. 3.5.x doesn't.
2015-09-21 20:45:50 +01:00
Jonathan Li 69d27dfb4b Merge pull request #829 from ssakash/rework_internalres
gsdx changes:
Remove native resolution checkbox from GUI and rework associated code
Small changes to Windows and Linux GUI
Support 8x native resolution
Fix custom resolution width less than native width use case
2015-09-21 20:12:47 +01:00
Gregory Hainaut d42cef891c gsdx: remove ALIGN_STACK feature on GCC
Stack is already aligned correctly. Besides GCC optimizes the variable so it doesn't
have any effect except that it generates useless warnings.
2015-09-20 22:19:45 +02:00
Gregory Hainaut 9b69afe541 gsdx-ogl: typo that broke TC offset hack 2015-09-20 22:19:45 +02:00
Gregory Hainaut b60dd9d1fe Merge pull request #814 from PCSX2/coverity-qa-high
Fix a bunches of coverity warning/errors.
2015-09-20 22:18:03 +02:00
Avi Halachmi (:avih) 94c5eab776 GSdx: capture dialog - actually remember the last used codec
Previously it was saving the display name to the config but trying to restore
according to the friendly name.

Now store and restore according to the "displayName" which is more unique than
"friendlyName" since it includes GUID[s], and handle it consistently as _bstr_t.
2015-09-20 20:04:36 +03:00
Jonathan Li d4f6894e1b gsdx: Fix custom resolution and minor cleanup
This fixes the following issues when custom resolution is selected.
 - When the width is smaller than the native resolution width, the
   texture cache targets are removed on every Vsync signal, causing a
   black screen issue.
 - The texture cache code needs a 1 returned for the custom resolution
   upscale multiplier or there'll be some really funny graphical issues.

It also removes unnecessary GetConfig (which I think unconditionally
does a a file read on Windows) calls if the width was increased - the
upscale multiplier is already stored, and the custom resolution width
and height calls are now unnecessary.

Also fix some whitespace issues.
2015-09-20 07:49:46 +05:30
Gregory Hainaut 28191baa80 gsdx-linux: merge native/upscaling/custom into a single box 2015-09-20 07:49:44 +05:30
Akash a9b0cfc519 GSDX: Add 8X native to Internal resolution. 2015-09-20 07:49:32 +05:30
Avi Halachmi (:avih) 54afd377ee GSdx: recording: Progressive: make the recorded clip play at full speed
Before this patch, when recording Progressive (frame) mode, it recorded all
the frames correctly but set the clip's fps property to 25/29.97, so when
played back it played at half the speed (but was fine when played at double speed).

This patch does not affect the number of frames recorded per second, but rather
only sets the resulting clip fps property to the correct one (double than before).

Also fixes a bug that in a non-managed window in progressive mode, the title
displayed "200%" speed when it should have displayed 100% speed.

Fixes #832
2015-09-19 14:44:48 +03:00
Akash b97018932d GSDX: Rework Internal Resolution function
upscale_multiplier function values have been changed to allocate native resolution and also move custom resolution to 9.
Remove the old native checkbox value and include Native in the combo box.
Internal GSDX functions have also been updated with this new update to the upscale_multiplier variable.
2015-09-14 10:26:27 +05:30
Miguel A. Colón Vélez 4760d71a86 Remove the remaining postbuild stuff.
The bot should work now.
2015-09-13 04:33:17 -04:00
Pistachioman 3df5c2835e Remove useless postBuild stuff 2015-09-13 04:31:41 -04:00
Jonathan Li 239306e9a2 pcsx2|gsdx:linux: Fix posix_memalign
The AddressSanitizer can be used on Linux again. Well, PCSX2 doesn't get
very far when it's used though.
2015-09-12 09:58:00 +01:00
Gregory Hainaut bfe1236d98 pcsx2|lilypad: Unintentional integer overflow
Add some cast to do the intermediate operation in 64 bits
2015-09-11 16:50:02 +02:00
Gregory Hainaut cee0fde940 gsdx-tc: improve support of TEXA register
* Greatly reduce the number of clut read (factor 10x)
* Avoid to get wrong TEXA texture in the cache.
* Fix "jump depends on uninitialized variable" Valgrind warning.

Fix #748

I try my best to avoid any breakage of DX but please test it too.
2015-09-11 14:16:11 +02:00
Gregory Hainaut 78569ee833 gsdx-ogl: redo properly the setup of texture format
* add lengthly comment to explain the format
* Likely reduce the number of shader permutation
* Avoid slow AEM (on GPU)

Expect regressions because TC needs some fixes

v2: fix palette mode
2015-09-11 14:14:22 +02:00