Commit Graph

148 Commits

Author SHA1 Message Date
lightningterror acc9530d66 GSDumpGUI: Update the GUI interface
Rearranged/updated many GUI elements.
Reduce height of window to make it more appealing for laptop users.
Add OpenGL HW/SW options to Renderer Override.

[skip ci]
2018-01-18 21:50:54 +00:00
lightningterror 039d035952 gsdumpgui: s/GSDX/GSdx/ 2018-01-18 21:50:54 +00:00
Jonathan Li 8fff11fdee gsdumpgui: Improve renderer override handling
Instead of faffing around with strings and having to handle a lot of
edge cases when trying to override the renderer, just let
WritePrivateProfileString do all the hard work for us instead.
2018-01-18 21:50:54 +00:00
Jonathan Li e511265cc9 gsdumpgui: Make it work even if it's not named GsDumpGUI.exe
Fixes #1592.

[skip ci]
2016-09-28 23:21:26 +01:00
Jonathan Li af60501fb6 windows: Remove unused solution files and property sheets
The solution files are unused and for ancient Visual Studio versions -
GSDumpGUI has its own solution file, and bin2cpp is included in the main
solution file.

The property sheets have either fallen out of use or were never used in
the first place.
2016-08-04 23:09:08 +01:00
Jonathan Li e271932f41 bin2cpp: Tidy VS project
Group common properties. This removes some of the optimisation
properties, which aren't really essential since bin2cpp is only used as
a tool to convert images to header files.
Add 64-bit configurations.
2016-07-19 23:25:12 +01:00
Jonathan Li b20433c0be windows: Remove user.props references from all projects
find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;

Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."

If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Jonathan Li 9ed9b2d8cd windows: Switch to DefaultPlatformToolset aka non-XP toolsets
Basically I ran
find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \;

This will likely break XP, but it paves the way on Windows for a PCSX2
that does not require the DirectX redistributables to be installed for
Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require
the DirectX redistributable files for XInput and XAudio, though PCSX2
should still be capable of running if a user does not actually use either
of them.
2016-03-13 12:04:28 +00:00
Jonathan Li aa3f4c74dc GSDumpGUI: Add png image display support 2016-03-02 22:57:15 +00:00
Avi Halachmi (:avih) dfe08e3c96 gameindex.dbf updater: slightly more verbose by default
Now also summarizes regions by default and also lists compatibility improvements
by default (both can be configured to be silent).
2015-09-18 15:02:23 +03:00
Miguel A. Colón Vélez 4760d71a86 Remove the remaining postbuild stuff.
The bot should work now.
2015-09-13 04:33:17 -04:00
Miguel A. Colón Vélez a1de0614d7 Remove vs2012 files.
It does not support several things from C99/C++11 that are
used in the project.
2015-08-18 01:15:51 -04:00
Miguel A. Colón Vélez 277217353e Rename files. 2015-08-18 00:44:35 -04:00
Miguel A. Colón Vélez 1fe5aceded Enable round-tripping.
- Remove ToolsVersion
- Use $(DefaultPlatformToolset)_xp until XP support is dropped.
Note: opencl had no XP support and was not enabled in VS2012.
2015-08-18 00:44:19 -04:00
nE0sIghT e1272dc2f9 Use global compiler optimization flags instead of defining them for every plugin/binary 2015-08-08 16:25:17 +03:00
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
Gregory Hainaut ba5b367ae8 drop support of Visual Studio 2010
* Severals PR uses C++11 features
* 2015 will soon be released
* Win 10 will soon be released

Time to upgrade
2015-06-04 08:55:22 +02:00
Avi Halachmi (:avih) c14a4f274f GameIndex.dbf: sort entries 2015-02-01 20:18:59 +02:00
uyjulian f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Ryan Houdek 3d37a6ce27 Removes the usage of __LINUX__ define
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Gregory Hainaut 37b1d3ae42 codeblock: remove build file => linux is cmake only
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
Gregory Hainaut 390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
gigaherz 888f0a27da Remove vs2008 project files, since they have become outdated, and complicated to maintain.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
gigaherz 4173080028 Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
Also fixed some project references to the right filenames.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz 74378ce378 Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
gigaherz 31f685c490 [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz 027b7a8b98 Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
avihal 31956dcb87 GSdx: CRC hacks: "Aggressive" mode (and related stuff).
- Added "Aggressive-CRC" checkbox at the HW hacks section of the config dialog.
- The following hacks are now activated only in aggressive mode:
  - God of War 2: disable water effect/lines, disable global haze.
  - FFX, FFX2, SSX3 (the full crc hack from r5214).
  - Shadow of the Colossus: disable (over)bloom.
- Reverted the Valkyrie Profile 2 hack to pre- r5214.
- Some CRC fixes by comments on r5214.
- Regression fix of dynamic crc hack (INITIAL_MODE = 0 didn't compile)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5221 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-23 06:38:37 +00:00
avihal f889dcd62f GSdx: Dyna crc hack: adds version info (for r5125).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5216 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:20:30 +00:00
avihal 253c0078d3 GSdx: Dynamic CRC hack: now supports CRC
.
Allows to have a single dynaCRC DLL for several games, differentiated by their CRCs by using the new utility IsCRC(0x12345678, 0x87654321, ...).
Note: With old GSdx (and updated new DynaCrcHack.c), IsCRC always returns false.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5215 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 08:04:12 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
avihal b4a0af9769 GSdx: New: Dynamic CRC Hacks system (disabled by default).
See tools/dynacrchack/DynaCrcHack.c for full instructions.

For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).

This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].

It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).

Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:38:27 +00:00
gregory.hainaut@gmail.com 83b3ac85d3 cmake:
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
ramapcsx2 4adb41f3d9 Whops..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2 697f78afe6 Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
sudonim1 67caeae57e GSDumpGUI: Clean up GS plugin loading. Try all parent directories before giving up. Attempt at human readable plugin loading errors (fails badly).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4210 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-14 21:07:37 +00:00
feal87@gmail.com d707844613 Removed the PostBuild from the project to allow easier autobuilding.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4209 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-14 19:59:09 +00:00
feal87@gmail.com e089cee4b9 GSDumpGui: Little things i forgot.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4168 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-29 09:36:58 +00:00
feal87@gmail.com 5df7a65727 Resolved tree mess by passing entire class through tcp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4167 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-29 08:41:15 +00:00
sudonim1 3064551c09 GSDumpGUI: Forgot a file
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4165 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 18:32:12 +00:00
sudonim1 22a70739db GSDumpGUI: went a bit mad on changing type width and signs after finding a signedness bug, and (more importantly for now), handled (kind of) split GIF primitives without crashing (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4164 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 18:31:45 +00:00
sudonim1 3d0b2979bd GSDumpGUI: temporary fix for debugger crash until we implement the real solution
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4163 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-28 16:43:15 +00:00
sudonim1 e758b6e10a GSDumpGUI: minor change to debugging info
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4151 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 14:12:31 +00:00
feal87@gmail.com 100b3f2aea Fixed dump not working correctly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4150 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 13:16:02 +00:00
sudonim1 8053998ebc GSDumpGUI: compiles again, made changes for future reconstitution of GIF primitives and packets
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4149 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 12:22:37 +00:00
feal87@gmail.com 56a066c394 Require ToString();
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4148 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 11:39:27 +00:00
sudonim1 050354ff0c GSDumpGUI: Did a bunch of stuff I don't even remember. Disclaimer: I don't know C#.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4147 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-26 01:00:11 +00:00
feal87@gmail.com e89c3cb8cc Forgot a little thing
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4146 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 20:54:04 +00:00
feal87@gmail.com 1b90cfe7cd git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4145 96395faa-99c1-11dd-bbfe-3dabce05a288 2010-12-25 20:53:14 +00:00
feal87@gmail.com 1e2d305302 Removed useless IF. TEX0 is always plain format.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4144 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 20:24:44 +00:00
feal87@gmail.com ef55d3af7e Other clearing up and TEX0 implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4143 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 20:08:25 +00:00
feal87@gmail.com a3902c57cc Cleared up a bit the code and added the FOG handler.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4142 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 17:18:13 +00:00
feal87@gmail.com bd7ff7de67 Started doing Register detection for the packets. (Still missing A+D and FOG)
Happy Christmas to everyone. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4141 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 11:12:41 +00:00
feal87@gmail.com e51768f8c7 Added Register detection. (Now missing "last" step to decode the real data passed to each register based on the modes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4138 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 19:14:33 +00:00
feal87@gmail.com 4798a1c8e6 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4137 96395faa-99c1-11dd-bbfe-3dabce05a288 2010-12-24 17:41:28 +00:00
feal87@gmail.com 67291f2fa1 Little fixes. Time to read some manual...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4136 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 17:32:28 +00:00
feal87@gmail.com 8b1134a2e5 Little temporary fix for the gif parser. More work to do later on
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4135 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 11:47:24 +00:00
feal87@gmail.com 33bed6a5d5 Possibly fixed the problem of gsdx not rendering correctly when stepping into.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4134 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 08:52:32 +00:00
feal87@gmail.com 1b5b9b055f While waiting for understanding better how to make Gsdx more sane...
1) Added some basic GIF parser to detect some basic information about the packets. (Still no registers, had little time. :P)
2) Little fixes to allow better navigation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4133 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 08:45:54 +00:00
ramapcsx2 056844fe1c Really fix last bug :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4129 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 20:04:12 +00:00
feal87@gmail.com 38d320335f Thanks Rama for the debug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4128 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 19:54:06 +00:00
feal87@gmail.com 685a6a0d52 Forgot little thing. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4127 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 19:47:49 +00:00
feal87@gmail.com 8973c0f440 On Rama request :
1) Implemented 2 new operations (Go To Start and Go To Next VSync)
2) Autoselect the client when started up
3) Fix little bug when trying to run to the packet 0.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4126 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 19:45:31 +00:00
feal87@gmail.com 9be3624120 Forgot to reset the registers. My bad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4125 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 18:58:43 +00:00
feal87@gmail.com a8f1683392 As Pseudonym suggested, now when stepping or running to it start from the beginning of the dump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4124 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 18:45:54 +00:00
feal87@gmail.com 9ba23ab0c6 Experimental Step VSync support to debug intraframe.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4123 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 18:33:53 +00:00
feal87@gmail.com 0962198a3b Implemented basic Step and RunTo functionality in the debug mode. Still very simple and probably bugged/incomplete. Just need to make some story in the svn, before doing some new big work. :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4121 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 09:19:58 +00:00
feal87@gmail.com e085883e1c Forgot a little fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 07:07:35 +00:00
feal87@gmail.com 3be87bb2b0 1) Fixed crash when no ini was created, but an override is attempted.
2) Started writting the debug mode. (a little gif browser grouped by VSync is created)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4119 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 06:59:53 +00:00
feal87@gmail.com c1811e6903 Little fix to focus. Forgot to commit this one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4117 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-21 08:07:43 +00:00
feal87@gmail.com 0c32038480 Reactivated the overrides modifying manually directly the inis. Now the app should be stable enough to allow base testing. I can now restart working on the debugger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4116 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-21 07:42:45 +00:00
feal87@gmail.com 3038ccafb9 1) Resolved the problem with the GSFreeze. Now the states are loaded and reproduced correctly.
2) Put an error message when trying to load old savestates not compatible.
3) Added a clone function for dump. (may be useful later on)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4115 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-21 07:29:33 +00:00
feal87@gmail.com 39780dcc10 Modified a little the code to be more modular. Should not change the behaviour.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4112 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 16:28:59 +00:00
feal87@gmail.com 9c9e2b8c51 Little change to the function called. (Shouldn't do any kind of difference)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4111 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 13:42:53 +00:00
feal87@gmail.com f1e5814c8b Added some statistics to better identify the type of dump you are using.
Fixed some code to be coherent with actual pcsx2 state. (Still need to talk to Jake to understand the new changes)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4109 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 21:32:09 +00:00
feal87@gmail.com 36f9dcfcfa Little fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4108 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 16:54:56 +00:00
feal87@gmail.com 58aa33b8bc git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4107 96395faa-99c1-11dd-bbfe-3dabce05a288 2010-12-19 16:03:21 +00:00
feal87@gmail.com 0d0778a5dd Started working on the debugger. Prepared only the link between master and client app. Have to investigate on the changes in the PATH1 done by Jake.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4106 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 15:55:52 +00:00
feal87@gmail.com b3c90f21a6 Clearing up everything was using the old replay code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4105 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 14:44:09 +00:00
feal87@gmail.com 5ef3d80f47 Rewritten all the dump functionality to be completely managed by my application and not relying anymore on gsdx REPLAY function. This is the first of a series of commit. The plan is to have a decent debug tool to understand problems with gsdx. Plan to do some other commit to clear up the code not used anymore
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4104 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 14:41:11 +00:00
feal87@gmail.com 8a69681505 Added some more verbose logs to GSDumpGUI (I'll start now to make a native loader for the dumps file inside the app)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4103 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 11:28:38 +00:00
feal87@gmail.com 40f6aef1d3 Fixing some stuff on the GSDumpGUI (more update to come) to allow me to test decently Gsdx while waiting for DirectX SDK to complete download
1) Change log to "log.txt"
2) Fix a crash when an invalid directory is specified in the textbox.
3) Fix working folder for loading library. Now it searches for dependencies in the same folder as the plugin dll.
4) Fix configuration save/loading

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4102 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 10:48:09 +00:00
feal87 fcd9464a1f Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc...
Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 18:09:38 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
sudonim1 8c0fc49f61 GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support".  Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support.  pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.

If any of the above code is needed in the future, we have this wonderful technology called version control.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
feal87 b7f3b93ecd GSDXGSDumpGUI :
Big optimization, reorganization of the code to be more coherent.
Now the Bitmap of "No Image" is created once.
Fixed crash on opening the bitmap.
Now the program change the GSDX window icon, with its own.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2666 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 14:54:20 +00:00
feal87 85c23ce0a0 GSDumpGUI : Added CRC detection for dumps. Added some renderer override functionality for fast testing. (F2 to shuffle)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2665 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 13:47:36 +00:00
feal87 a964bc907f GSDumpGUI : Added the "clear log on start" and the "select the last line of the log whenever new data arrive".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2664 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-04 12:12:55 +00:00
feal87 afde55c1c8 First commit as developer in the team. :P
Committed the first revision of the new GSDX Dump Viewer. At the moment it contains the PThreads dll inside the build process and output to the bin directory of the tools directory till I know for sure I can output the exe directly into pcsx2 bin directory. :P
Report here or on the issue tracker any bug you find. (in this application) :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2652 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 16:47:58 +00:00
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
Jake.Stine aa3d448c97 Linux: Using Code::Blocks Custom Compile option to generate embedded resources now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1774 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:40:16 +00:00
Jake.Stine 2b26e4f300 ... and because svn can't do direct casing changes, it requires 2 commits. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1773 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 12:27:33 +00:00