Commit Graph

662 Commits

Author SHA1 Message Date
Jake.Stine dc12877b8b Added some compiler hints to help the IPU optimize a little better. It had several candidiates for forced inlining.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@315 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
ramapcsx2 01b03d3707 Made a huge hack concerning the counter multipliers less buggy. Still needs proper fixing.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@314 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
Jake.Stine 10f2121ed4 Fixed the previous fix!
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@313 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
Jake.Stine 8fe6b24cc2 Fixed bug where plugin configuration changes didn't take effect until restart. Plus a few code cleanups.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@312 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
arcum42 44699ebf68 Remove some commented out code and inline a few defines.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@311 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 fe1c4a0aef Include the svn revision in Linux, add an --enable-sse4, since it looks like it should have been in there, and disable the --enable-vmbuild flag, since I'm not sure it ever worked in Linux.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@310 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 6a41d4c782 Get rid of the worst of the defines in the Linux code.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@309 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 6ba744dea2 Replace half a dozen nearly identical functions with one in the Linux code.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@308 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 22fa366df2 Port a few of the Windows cleanups to the Linux version, and correct a few warnings while I'm at it.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@307 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 56004a1e8b Fixed some stack buffer overruns introduced by the new commandline options features in r294. They only happened when using one of the plugin override options (-spu or -gs, for example).
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@306 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 6930ed533c SPU2ghz: Compiling without TortoiseSVN installed should work out-of-the-box now. The project will automatically fall back on the old-school behavior (no revision information inserted into the project info).
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@305 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 29bf736daa SPU2ghz: XAudio 2 crash fix attempt, take #341. Action! *clip*
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@304 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 3968775bc6 SPU2ghz: Removing the Sleep() caused XP's XAudio2 to crash again. But I found a note from Microsoft on one of their dev journals that said to put the Sleep() immediately after the FlushBuffers and before the DestroyVoice. Let's cross some fingers and hope it works! (don't you love beta libs from microsoft?)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@303 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 74365aa6bf Ok, I lied. Here's a fix. Linux is playable now. I'm going to bed...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@302 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 9972832afe Make the Linux version compilable. It isn't *usable*, but it's compilable. I'm not sure I'll have time to get it playable tonight...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@301 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 2a020ebd12 Reverted the IOP_WAIT_CYCLES since it was causing instability in some games. Eh, it was worth a try.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@300 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 3108024a30 Fixed bug in IOP counters.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@299 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 a892ff1964 Removed Visual Studio 2003 project files > Obsolete
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@298 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 a973f63bb0 SPU2Ghz: Commented out a Sleep() call in xaudio2. It made the GUI not respond for several seconds when pressing escape to pause emulation
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@297 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 805b922c9a SPU2ghz: Added quotes to the svnrev pre-build step; hoping it behaves better for users who have paces in the names of their project folders.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@296 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 5f2a0d8e89 Uploaded the new PathUtils.c file into the wrong location.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@295 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine d274c25b2b Added a functional -cfg command line option (the help has listed it forever, but it never did anything). Absolute paths via the command line or .ini file are supported now. That means you can specify "c:\mystuff\someplugin.dll" now without getting an error. Additionally, filenames with spaces are also supported. Pcsx2 now uses the working directory at startup to load the ini file, allowing it to be run from VStudio's debug environment more easily. Expanded the console log depth to 2048. Plus many code cleanups and some extra error checking when handling strings and pathnames.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@294 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 97dd495e85 SPU2ghz: Moved the svnrev additions to a new 'common' folder which is shared by all projects (pcsx2 included). The common folder now includes the necessary utility, so it should build out-of-the-box now (no more path setup or program installs necessary)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@293 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 4c2518b0f0 SPU2ghz: DLL now "properly" exports functions. May fix some compilation/plugin detection problems? Plus another attempt at fixing the XAudio 2 crash-on-exit bug.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@292 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 323af0ebb2 Fixed stupid typo in r289's EE counter that probably broke lots of things. Made a couple code cleanups of the IOP (no functional changes).
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@291 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 342b9b8d46 Remove 2 SSE checks affecting Linux and 64 bit builds, respectively.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@290 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 0bbb879f2b Improved the EE/IOP counter optimization. It was causing branch tests to occur more frequently than needed.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@289 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 211829bb18 SPU2ghz: Fixed a couple rare odd-case XAudio2 crashes, and fixed a small glitch in in the over/underrun code when timestretching disabled.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@288 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine c69df473ad SPU2ghz: err... oops! This'll stop it from crashing when you try to enter the PCSX2 plugin configuration screen.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@287 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
arcum42 a4cd015be7 Fix non-dev builds.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@286 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine f23db9a04a SPU2ghz: Rearranged the project files quite a bit. Solutions are now in the Plugins folder, and binaries are output to plugins/bin. This is in preparation for if/when we have more plugins as part of our repository, and will go hand-in-hand with a future change to how pcsx2 looks for plugins which should make shared development a little easier for all of us (I hope).
I also deleted several *very* dated projects and solutions.  They all still referenced FMOD, in fact, if it gives you an idea just how out-dated they were.  New updated projects can be re-added in the future if a need still exists for any of them.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@285 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 3d4583dcbb SPU2Ghz: Fixed a problem in ADSR handling as suggested by gigaherz.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@284 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 5d6c89f1e2 Few more SSE checks removed.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@283 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 8dc5441547 Also removed SSE1 checks, see rev281 for explanation :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@282 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
ramapcsx2 b70563a9fa Removed support for CPU's without SSE2. Now i know there's the occasional AthlonXP user out there.. sorry. The SSE2 (and SSE1 too!) checks were very frequent and could've hurt performance a bit.
Note: This move was discussed with the team, we all support it.
Note 2: I tried very hard to avoid mistakes, but due to the many changes i could've overlooked something (especially in iR5900tables.c).
I'd apreciate it if someone could look over the changes a bit ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@281 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 1fbeeeb678 Applied the IOP counter optimization to the EE counters. Don't expect any noticeable speedups though, since this doesn't really affect the hsync/vsync counters which are the ones that end up doing 90% of the work. (but there's always a chance that it'll favor a game that likes to abuse the counters)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@280 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine f113aab091 SPU2ghz: Code cleanups, and conf now force-disable Effects Processing (for anyone who might have had it checked when Rama grayed out the option)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@279 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine 24394b83e2 SPU2ghz: Fixed potentially quirky volume handling in Linear Interpolation mode (quiet sounds would get cut off too soon or be completely inaudible). Also did a minor cleanup of the ADSR handler.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@278 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine a169a0fe87 SPU2ghz: Reverted last change since it broke way more than it fixed. Will post another improved ADMA attempt later once I've got it figured out better.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@277 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:26 +02:00
Jake.Stine aa48345c70 SPU2ghz: Fixed serious bug in AutoDMA code, basically it wasn't working at all. Soul Calibur II audio works now, and possibly many other games fixed too.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@276 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
ramapcsx2 09c0225740 SPU2Ghz: Disabled Effects Processing for now, you can still force it on via the .ini but it's NOT recommended.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@275 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine 25a67211e8 Changed some GS-related #define macros into more type-safe inline'd functions.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@274 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
arcum42 787316e839 Revert changes in GS.h
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@273 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
arcum42 b5a6e33845 Break up the file structure of the Linux port a bit, to make it easier to make large changes.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@272 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
arcum42 91f11550c0 Convert Config.c & GtkGui.c to cpp. And remove a gcc 4.3 specific flag from my last commit.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@271 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
arcum42 ee09798ade A few minor changes to GS.cpp & GS.h.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@270 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine d799884153 Improved EE/IOP synchronization and also reduced the frequency of EE branch text executions (speedup!)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@269 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine ea781f8283 SPU2ghz: Major optimization fix to the mixer code. VS2008 was not optimizing the MulShr32su function properly. It's about 3-6x faster now. Also optimized the timestretch manager so that it can take full advantage of VC2008 SSE opts.
* XAudio 2 * Fixed potential crash bug on close (which only started happening after I upgraded my DXSDK).

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@268 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine d839f19119 SPU2ghz: XAudio2 driver now initializes a 48khz output rate (was using the default of 44.1khz). This may help fix some of the XA2 crashing problems as well.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@267 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
Jake.Stine 62e1f5015d SPU2ghz: Fixed DMA memory corruption bug introduced in r264 (and made the DMA code even faster!), and expanded SoundTouch's working buffer by ~15ms (seems to help improve voice audio breakups when games slow down below 40 fps).
XAudio2 problems are still up in the air, as they may be related to version differences in DXSDK installations of people building the DLL.  Note to compilers: please update your DX SDK to the most recent version (Aug 2008) if you haven't already.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@266 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00