Commit Graph

486 Commits

Author SHA1 Message Date
Jake.Stine 8102692d36 LilyPad: Fix for occasional loss of input when suspending/resuming emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2132 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:30:48 +00:00
Jake.Stine 36946c97b4 GSdx: Deleted a little too much in the last rev. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:29:39 +00:00
Jake.Stine 93798be614 GSdx: Remove a hack I put in when I introduced GSopen2 -- it's obsolete since adding Device deletion to GSclose (and was causing some bugs on the F9 render switcher).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 22:06:51 +00:00
ramapcsx2 3b4550cdc8 GSdx: Few more CRC's.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2129 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 10:56:38 +00:00
Jake.Stine 4fc93dded4 SPU2-X: Minor fix for very rare cases of hang-on-suspend when using the XA2 driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2120 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 21:07:22 +00:00
ramapcsx2 9ccc7b2465 GSdx: More work on the effects. Found out I need to handle depth stencils ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 11:42:12 +00:00
Jake.Stine 4e69680c81 GSnull: Update to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 06:47:32 +00:00
ramapcsx2 655038be45 GSdx:
- Fixed many flickering scene change transitions (FF12, Gust games, etc).
- Found more info on how games do some special effects. Preliminary code included, but disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2101 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:56:10 +00:00
Jake.Stine 4cb8e21f94 Much work on menus, gui features. Partially-working recent-isos menu list. Bugfix for some of the new console stuff that could have caused some funny bunny business, or crashes, in a few games. Why dat wascaly wabbit! >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2100 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:03:07 +00:00
Jake.Stine c274d4e43c GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 01:06:23 +00:00
Jake.Stine 5326ae7686 GSnull: remove obsolete makefiles, add eol-style:native property.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2098 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 22:34:27 +00:00
Jake.Stine 5270b02b89 Fix some linux compilation errors in GSnull and PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2096 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 18:37:51 +00:00
Jake.Stine eabfe8bf4f Fix GSnull under Win32; plus minor fixes to the console logger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2095 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 17:26:53 +00:00
ramapcsx2 fdde56115c The Digital Devil Saga reverb fix "fixed" too much. It's gone :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2090 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 23:44:08 +00:00
Jake.Stine 1cc740a9c0 SPU2-X: Revert Neill's x4 buffer indexers -- Fixes feedback. Update savestate version to fix prev savestates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2089 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 14:08:25 +00:00
MattMenke b0b928d4f4 LilyPad: Minor fix for redundant initialization of critical section.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 07:06:19 +00:00
Jake.Stine 7e63cc820d LilyPad: Better fix for the stuck pad keys (Issue 458). Fully re-implemented the GS window message pump stuffs. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2087 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 06:52:18 +00:00
Jake.Stine da46df4d7c SPU2-X: More reverb work (mostly).
* Fixed some bugs from the prev rev that ended up disabling all reverb completely.
 * Expanded reverb buffers to x4, as per Neill Corlett's recommendation; this should give reverb a lot more "body"
 * Implemented what I suspect is correct behavior for EEA register handling.  When set to zero, effects are disabled.  This fixes nasty reverb and feedback loops in Digital Devil Saga.
 * Reverb down/up mix buffers are now processed even when effects disabled; fixes the reverb being cut off prematurely during the BIOS splash screen.
 * Fixed some silly clamping bugs (should fix distortion problems in some titles)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2086 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 05:50:50 +00:00
ramapcsx2 62d2532a1e GSdx:
- More work on the configuration, preparing for some reorganization.
- 8 Bit textures default to off again, since there are issue reports (mainly from ATI users).
- Add a gamefix that allows users to set an amount of "bad" frames to be skipped.
Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 15:52:45 +00:00
Jake.Stine 6032a142dd SPU2-X: Slightly better algo for the new reverb. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2084 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 08:58:07 +00:00
Jake.Stine 16be400a71 LilyPad: Bugfixed cause of occasional hangs and lost input. Also, I've implemented an experimental fix for Issue 458 (laggy/sticky controls every 10-20 seconds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2082 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 07:36:04 +00:00
Jake.Stine 99c62c6501 SPU2-X: (experimental) New reverb implementation using a more correct downsampler, as borrowed from "sexypsf."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 02:38:27 +00:00
Jake.Stine beed14bfee SPU2-X: Added SVN revision info to the SPU2-X name reported back to PCSX2, so that it shows up in the plugin lists. (previously only did so in dev/debug builds, now does it for release too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2068 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 19:18:44 +00:00
ramapcsx2 e8d858c675 GSdx: Some fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2066 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 18:39:36 +00:00
ramapcsx2 2ede953125 GSdx:
- Worked on the configuration dialog, bringing in the scaler option
- Changed the DeviceSize code to use Jake's kinda better method. Fixes some odd resolution games :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2061 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 14:32:01 +00:00
ramapcsx2 6a2cca9795 GSdx:
- The Xenosaga fix was wrong, this is better.
- Disabled the pitch conversion code, it's too broken to be used :/

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2058 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 01:52:41 +00:00
ramapcsx2 fb2169f64d GSdx:
Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2055 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 22:57:20 +00:00
Jake.Stine d0ffa6bbc0 aligned_stack: sync with trunk, preping for merge.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2053 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 19:38:22 +00:00
Jake.Stine 5b279e629d GSdx: Fixed a memory leak in m_weavebob when changing interlacing modes (same thing that caused the m_merge leak -- I chose to delete instead of recycle since I doubt the texture would be useful for anything besides the 1-time interlacing setup, so no point cluttering the pool with it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2051 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 13:06:41 +00:00
ramapcsx2 81bdda2d27 GSdx:
Fix Xenosaga 2 and 3 fog effect, not sure it's handled correctly but at least it's handled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2050 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 12:36:32 +00:00
Jake.Stine 00461fdac6 aligned_stack: synced with trunk, to bring in the new console code for additional testing under a (properly working!) linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 01:25:55 +00:00
Jake.Stine 0f77c1a885 GSdx: Possible fix for DX10 leaking memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2042 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 11:44:43 +00:00
Jake.Stine b1fb7f80ae aligned_stack: sync with trunk; some bugfixes to the stack prep on entry; and re-enabled the esp/ebp integrity assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2032 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 14:56:48 +00:00
ramapcsx2 c3cbdaf016 SPU2-X:
New default values for soundtouch, fix the sound quality somewhat.
Also got rid of a small configuration dialog glitch.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2021 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 17:49:33 +00:00
ramapcsx2 1ae5d07a3f Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.
Ideally this should be reverted one time, it really made a difference in fps for some DX calls heavy games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2019 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 15:11:21 +00:00
Jake.Stine f64876203a cdvdGigaherz:
* Plugged up some various thread sync issues with the sector cache (caused problems mainly on startup.init and during disc change detection)
  * Added a thread sleep to the ReadThread when the dvd tray is empty or open (speedup).
  * Replaced a thread sleep with an Event when waiting on pending events (speedup).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2007 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 23:17:41 +00:00
Jake.Stine 6447ef282a GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 16:42:59 +00:00
MattMenke 22d31831e6 LilyPad: Minor fixes to alt-F4 detection code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2001 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-13 02:35:25 +00:00
Jake.Stine c5c21f06cb GSdx: Fixed a couple memory leaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2000 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:58:03 +00:00
Jake.Stine 8b0cbe445a SPU2-X: Minor bugfix to suspend/shutdown code which caused SPU2-X to hang in very rare occasions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1999 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:55:54 +00:00
Jake.Stine 28473c1436 Fixed: Savestate bug when saving caused erratic freezeups.
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 17:28:17 +00:00
Jake.Stine e8e61a5cf8 Settings work again!
* Switched the SysCoreThread to a static (fully persistent) thread.
 * Added some listeners for when the CoreThread status changes
 * fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 15:17:53 +00:00
Jake.Stine 5cf69e328d Minor cleanups -- removed unnecessary "using namespace std;" declares, etc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1988 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 19:37:28 +00:00
Jake.Stine 67957b13b6 wxWidgets/Win32: Added a private heap allocation feature, which directs all wxString and wxObject allocations through a Windows private Heap (should reduce fragmentation and multithreaded contention when allocating/freeing blocks)
(and fix some oddball compilation errors in spu2-x in rare circumstances)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1987 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 19:26:57 +00:00
Jake.Stine 9b213aeffa SPU2-X: fix a memory leak that dropped a few Kbytes of memory on every suspend/resume (it's been there for ages too; SoundTouch object wasn't being deleted).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1983 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 11:58:56 +00:00
Jake.Stine eda5d1d834 Savestates work! Not much else does yet (settings, etc), but at least this monkey's off my back. I can work on tying up more loose ends now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 19:20:11 +00:00
Jake.Stine ed444cb876 More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1969 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 01:52:22 +00:00
Jake.Stine b71b837efa Linux: Added more correct __asm__ qualifiers and conditions; including __volatile__ on a lot of asm code (it should really be the default behavior and non-vlatile the specifier, but whatever >_<), and added register clobber specifiers. Might help unbreak some of GCC 4.4's optimization problems, although VIFdma's uber-hack SSE optimization looks like a real problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1964 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 11:05:11 +00:00
Jake.Stine 6412271470 Renamed PCSX2_ALIGNED to __aligned and removed the need for excess parenthesis and oddball qualifiers. Left the old macros in Pcsx2defs.h for now, just in case. Redid some of the storage organization of microVU and iFPU consts and temporaries while I was at it, using structs instead of naked vars -- should improve cpu cache behavior a wee bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1959 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 02:15:49 +00:00
Jake.Stine 8ba39b71de SPU2-X: Fix CDDA playback, which got broken a few revs back; and remove regression test code (ReadInput is pretty well confirmed to be good now, anything still broken is because of something else).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1951 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-04 08:47:43 +00:00