Commit Graph

17628 Commits

Author SHA1 Message Date
Silent 5b486ca6b8 Achievements: Log-in explicitly on startup to refresh the token 2023-07-27 20:40:58 +10:00
PCSX2 Bot 1c39ed6130 Qt: Update Base Translation 2023-07-27 12:50:26 +10:00
lightningterror a47563b12f GSRunner: Fixes runner compile.
Pad include from previous refactor.
2023-07-26 21:56:56 +02:00
refractionpcsx2 84491ff655 GS/HW: Modify Burnout IO CRC hack to not affect online mode screen 2023-07-26 20:23:37 +01:00
refractionpcsx2 e5991a4379 GameDB: Add Partial Target Invalidation to Racing Simulation 3 2023-07-26 16:07:57 +01:00
JordanTheToaster 0b3d4615b8 ImGuiOverlays: Fix missing space
Text gets bunched up otherwise with no space.
2023-07-26 14:38:18 +01:00
JordanTheToaster a8f6336b47 GameDB: Various fixes
Fixes for flickering lights in Area 51 and missing fixes for Burnout Revenge and Dominator.
2023-07-26 14:38:18 +01:00
RedPanda4552 0b33df3341 Pad: Change button query response depending on current mode
Fixes CoD 3 not understanding which buttons the controller has available
2023-07-26 21:23:21 +10:00
kamfretoz 744cc4b705 Qt: Add an instruction to the autoupdater pop up. 2023-07-26 15:03:11 +10:00
kamfretoz 9d3cd5784f Qt: Further icon refinement and additions 2023-07-26 13:28:23 +10:00
Stenzek 06ea58198a GameDB: Use nearest dirty upload for Burnout 3 and Onimusha 3
Burnout 3: Fixes sun banding in some stages.
Onimusha 3: Fixes vertical line down screen.
2023-07-26 13:21:35 +10:00
Stenzek 3692d7d090 GS/HW: Extend bilinear dirty upscale fix to force nearest 2023-07-26 13:21:35 +10:00
Stenzek 460a2dbbd3 Qt: Add custom binding widget for GunCon2 2023-07-26 13:20:44 +10:00
Stenzek 228f4f1010 USB-GunCon2: Support binding to controller 2023-07-26 13:20:44 +10:00
Stenzek 2703b91e41 USB: Add ConfigKeyExists() 2023-07-26 13:20:44 +10:00
Stenzek 24171787f8 ImGuiManager: Add software cursor support
Can be used to render a crosshair for GunCon.
2023-07-26 13:20:44 +10:00
PCSX2 Bot 49d3338d4a Qt: Update Base Translation 2023-07-26 13:19:37 +10:00
Stenzek a9d693e1c3 GS/HW: Improve readback-avoiding CLUT heuristics
Use target overlap instead of exact match.
2023-07-26 13:18:04 +10:00
Stenzek 4ef69248d0 GSRunner: Add readbacks to stats 2023-07-26 13:18:04 +10:00
Stenzek 247b3ed740 GS/HW: HLE the Burnout games bloom effect 2023-07-26 13:18:04 +10:00
Stenzek 1edca6235c Sio: Migrate to StateWrapper
Also fixes the crash due to serializing pointers.

[SAVEVERSION+] and actually bump the save version.
2023-07-26 01:22:11 +01:00
Connor McLaughlin ab5c03b1d9
Pad: Fixes and cleanup (#9623)
* Pad: Get rid of redundant object lookup

* Pad: Serialize 'stage' state

[SAVEVERSION+]

* Pad: Reduce Freeze duplication and add markers

Catch any possible unhandled device type change.

[SAVEVERSION+]

* Pad: Localize controller type names

* Pad: Handle mismatch between state and current config

* Misc: Drop .at() from vector/array access

We don't use exceptions.

* Pad: Remove redundant GetUnifiedSlot()

Sio has routines for converting these.

* Sio2: Remove redundant optional in Pad()

* Pad: Constify and finalize controller classes

* Pad: Move PadManager to Pad namespace

No point having a class when there's only a single instance.

* Pad: Move PadConfig to Pad namespace

* Pad: Move PadMacros to Pad namespace

* Pad: Re-localize controller bindings/settings

* Pad: Make controller info local

Don't want to create duplicates.

* Pad: Use span for ControllerInfo settings/bindings

* Pad: Fix auto-toggled macro buttons

* Pad: Fix pressure for macros

* Pad: Merge PadConfig/PadManager/PadMacros

Faster compile time.

* Pad: Fix incorrect condition in Sio0::SetTxData()

* Pad: Add deadzone for macro triggers
2023-07-26 01:10:02 +10:00
TheLastRar d4cb35469d DEV9: Perform a null check on ifa_addr when searching adapters 2023-07-25 13:23:01 +01:00
Stenzek fd1b1d0c24 GS/HW: Improve Basic blending
- Don't assume no overlap = free. Reduces a number of barriers.
 - Prefer SW blend for Ad blends, except when it's constant. It's
   impossible to emulate accurately in HW, because 128 is 1, not 255.
 - Prefer SW blend for AFIX > 128 on no-overlap sprites.
2023-07-25 13:04:45 +10:00
Stenzek bf96ceeacc GS/HW: Assume primitive does not overlap if it is a single quad
Enables one-barrier software blending for fullscreen quads.
We can also use tex-is-fb safely in these scenarios too.

Fixes Persona 4 menu background, Hard Hitter Tennis shadows at
Basic blending.
2023-07-25 13:04:45 +10:00
RedPanda4552 2c08b385e5 Pad: Revert back to old Constant 1 behavior
Fixes pad detection in NBA 2K7, possibly others.
2023-07-25 00:27:53 +01:00
JordanTheToaster 051d13ec7a GameDB: Various fixes
Adds missing fixes and game entry's for guitar hero and re fixes LOTR Third Age.
2023-07-24 23:18:30 +01:00
refractionpcsx2 a2a9643123 GameDB: Move Haunting Ground over to HPO Special + Round Sprite Half 2023-07-24 21:44:24 +01:00
refractionpcsx2 1286bfe75b UI/UX: Added popup when updating if savestate version changes 2023-07-24 19:42:36 +01:00
RedPanda4552 1f74f82796 [SAVEVERSION+] Reimplement PAD system
Force pushed because git hates me

[SAVEVERSION+] Bump savestate version

CI: Update locations of pad/memcard sources

Discard leftover old PAD code

Fix additional merge oddities

Add translations for OSD messages

Copyright headers

Version bump

Fix a whole boatload of concurrency problems from file moves and other miscellaneous update problems

Partial redo of PS1 pad support

Fix incorrect mode due to analog behavior at startup

Mostly reimplement SIO0 memory card logic

Still needs pocketstation

Use new runtime wrapped translate function

Dead code

Fix multiple port/slot/presence issues for PS1

Save State version bump

Clean up some duplicate/unused headers

More header consistency

Remove old stray files

Fix incorrect return

Fix uninitialized array

Add missing overrides

Switch to init/close model used by other subsystems

Remove old input recording references

Rename SIO globals

Rename SIO2 FIFO globals

Remove commented SIO0 code for illegal write

Add guitar icon
2023-07-24 16:41:17 +01:00
Stenzek 876b576679 CI: Pin flat-manager-client version 2023-07-24 21:26:41 +10:00
Stenzek c927e4785b GS/HW: Get rid of 2 frame forced preload 2023-07-24 18:31:07 +10:00
refractionpcsx2 97672828e8 GameDB: Add patch for Shadow Hearts NTSC-U bad clip arrangement 2023-07-24 09:01:44 +01:00
refractionpcsx2 b96978494b GS/HW: Fix Double Half Clear bug + better detect double buffer changes 2023-07-23 19:40:14 +01:00
Stenzek 2f105cbe15 VMManager: Display title as serial or ELF 2023-07-23 19:09:41 +01:00
Stenzek 2539a07b7d Qt: Add dump verification to game properties 2023-07-23 19:09:31 +01:00
Stenzek 73f903f402 GameDatabase: Add hash database parse/lookup 2023-07-23 19:09:31 +01:00
Stenzek 94c48a4c2d CDVD: Add IsoHasher 2023-07-23 19:09:31 +01:00
Stenzek eb8d938c94 Resources: Add redump database 2023-07-23 19:09:31 +01:00
CRASHARKI 92b8316182 GameDB: Add nativePaletteDraw and halfPixelOffset to Crash Tag Team Racing 2023-07-23 19:09:15 +01:00
Stenzek 610cb2626b GS/HW: Use GetUnwrappedEndBlockAddress() where appropriate 2023-07-23 19:09:01 +01:00
Stenzek 2033f813da GS/HW: Fix incorrect usage of bit_ceil() 2023-07-23 19:09:01 +01:00
pgert a6fbd0fe69 GameDB: correct an entry 2023-07-23 19:00:55 +01:00
Stenzek abadb7f80f GSRunner: Fix Unicode command line on Win32 2023-07-24 00:55:54 +10:00
JordanTheToaster 1c6be3f400 GameDB: Various fixes
Fixes for Link being a doughnut and missing a line and for crusty field textures in all NCAA Football games TW PGA golf games and Madden games.
2023-07-23 13:28:40 +01:00
CRASHARKI 52111be20a GameDB: Change halfPixelOffset to Spyro: A Hero's Tail 2023-07-23 13:27:51 +01:00
Stenzek eae29bb1f2 Common: Make __pagesize unsigned 2023-07-23 21:52:36 +10:00
Stenzek 9191e8ce91 Misc: Use std::bit_ceil()/std::has_single_bit() 2023-07-23 21:52:36 +10:00
Stenzek 2b4c7d12b6 Common: Merge MathUtils.h into BitUtils.h 2023-07-23 21:52:36 +10:00
Stenzek 7dd1f7321a Misc: Replace _BitScanForward() with std::countr_zero() 2023-07-23 21:52:36 +10:00