mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Use nearest dirty upload for Burnout 3 and Onimusha 3
Burnout 3: Fixes sun banding in some stages. Onimusha 3: Fixes vertical line down screen.
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3692d7d090
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@ -9603,6 +9603,7 @@ SLAJ-25053:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLAJ-25055:
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@ -10012,6 +10013,7 @@ SLED-52597:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLED-52736:
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@ -14696,6 +14698,7 @@ SLES-51914:
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halfPixelOffset: 2 # Fixes ghosting.
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roundSprite: 2 # Fixes various lines / reduces bars on right edge.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLES-51915:
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name: "Pro Evolution Soccer 3"
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region: "PAL-I"
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@ -16159,6 +16162,7 @@ SLES-52584:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLES-52585:
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@ -16173,6 +16177,7 @@ SLES-52585:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLES-52587:
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@ -25013,6 +25018,7 @@ SLKA-25093:
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halfPixelOffset: 2 # Fixes ghosting.
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roundSprite: 2 # Fixes various lines / reduces bars on right edge.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLKA-25095:
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name: "Madden NFL 2004"
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region: "NTSC-K"
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@ -25342,6 +25348,7 @@ SLKA-25206:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLKA-25207:
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@ -26712,6 +26719,7 @@ SLPM-60246:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-60250:
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@ -30760,6 +30768,7 @@ SLPM-65413:
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halfPixelOffset: 2 # Fixes ghosting.
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roundSprite: 2 # Fixes various lines / reduces bars on right edge.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLPM-65414:
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name: "Simple 2000 Series Vol. 45 - The Koi to Namida to, Tsuioku to..."
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region: "NTSC-J"
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@ -31778,6 +31787,7 @@ SLPM-65719:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-65720:
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@ -32658,6 +32668,7 @@ SLPM-65958:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-65959:
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@ -36564,6 +36575,7 @@ SLPM-66962:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-66963:
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@ -46172,6 +46184,7 @@ SLUS-20694:
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halfPixelOffset: 2 # Fixes ghosting.
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roundSprite: 2 # Fixes various lines / reduces bars on right edge.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLUS-20695:
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name: "Chaos Legion"
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region: "NTSC-U"
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@ -48107,6 +48120,7 @@ SLUS-21050:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLUS-21051:
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@ -53288,6 +53302,7 @@ SLUS-29113:
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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bilinearUpscale: 2 # Smooths out sun glare textures like native.
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLUS-29116:
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