mirror of https://github.com/PCSX2/pcsx2.git
GSRunner: Fixes runner compile.
Pad include from previous refactor.
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@ -48,7 +48,7 @@
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#include "pcsx2/Input/InputManager.h"
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#include "pcsx2/LogSink.h"
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#include "pcsx2/MTGS.h"
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#include "pcsx2/PAD/Host/PAD.h"
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#include "pcsx2/SIO/Pad/Pad.h"
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#include "pcsx2/PerformanceMetrics.h"
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#include "pcsx2/VMManager.h"
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@ -117,7 +117,7 @@ bool GSRunner::InitializeConfig()
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si.SetStringValue("SPU2/Output", "OutputModule", "nullout");
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// none of the bindings are going to resolve to anything
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PAD::ClearPortBindings(si, 0);
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Pad::ClearPortBindings(si, 0);
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si.ClearSection("Hotkeys");
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// make sure any gamesettings inis in your tree don't get loaded
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