mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
Fixes for flickering lights in Area 51 and missing fixes for Burnout Revenge and Dominator.
This commit is contained in:
parent
0b33df3341
commit
a8f6336b47
|
@ -9642,6 +9642,7 @@ SLAJ-25066:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
memcardFilters:
|
||||
|
@ -9776,6 +9777,7 @@ SLAJ-25094:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLAJ-25095:
|
||||
|
@ -10115,6 +10117,7 @@ SLED-53512:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLED-53537:
|
||||
|
@ -16122,7 +16125,7 @@ SLES-52570:
|
|||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
SLES-52571:
|
||||
name: "Pacific Air Warriors 2 - Dogfight"
|
||||
region: "PAL-E"
|
||||
|
@ -17553,7 +17556,7 @@ SLES-53075:
|
|||
name: "Area 51"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
SLES-53076:
|
||||
name: "Triggerman"
|
||||
region: "PAL-M5"
|
||||
|
@ -18558,6 +18561,7 @@ SLES-53506:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
memcardFilters:
|
||||
|
@ -18579,6 +18583,7 @@ SLES-53507:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
memcardFilters:
|
||||
|
@ -18708,6 +18713,7 @@ SLES-53534:
|
|||
trilinearFiltering: 1
|
||||
wildArmsHack: 1 # Reduces post-processing misalignment.
|
||||
mergeSprite: 1 # Reduces post-processing misalignment.
|
||||
autoFlush: 1 # Improves post-processing rendering.
|
||||
SLES-53535:
|
||||
name: "Tony Hawk's American Wasteland"
|
||||
region: "PAL-M4"
|
||||
|
@ -18719,6 +18725,7 @@ SLES-53535:
|
|||
trilinearFiltering: 1
|
||||
wildArmsHack: 1 # Reduces post-processing misalignment.
|
||||
mergeSprite: 1 # Reduces post-processing misalignment.
|
||||
autoFlush: 1 # Improves post-processing rendering.
|
||||
SLES-53536:
|
||||
name: "London Racer - Police Madness"
|
||||
region: "PAL-M3"
|
||||
|
@ -21692,6 +21699,7 @@ SLES-54627:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLES-54628:
|
||||
|
@ -21872,6 +21880,7 @@ SLES-54681:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLES-54683:
|
||||
|
@ -25674,6 +25683,7 @@ SLKA-25304:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLKA-25307:
|
||||
|
@ -26044,6 +26054,7 @@ SLPM-55004:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLPM-55005:
|
||||
|
@ -26095,6 +26106,7 @@ SLPM-55036:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLPM-55039:
|
||||
|
@ -33232,6 +33244,7 @@ SLPM-66108:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
memcardFilters:
|
||||
|
@ -34703,7 +34716,7 @@ SLPM-66468:
|
|||
name: "Area 51"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
SLPM-66469:
|
||||
name: "Love-Com - Punch de Court [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
|
@ -35421,6 +35434,7 @@ SLPM-66652:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
memcardFilters:
|
||||
|
@ -35809,6 +35823,7 @@ SLPM-66739:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLPM-66740:
|
||||
|
@ -45700,7 +45715,7 @@ SLUS-20595:
|
|||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
SLUS-20596:
|
||||
name: "UFC - Ultimate Fighting Championship - Sudden Impact"
|
||||
region: "NTSC-U"
|
||||
|
@ -48912,6 +48927,7 @@ SLUS-21208:
|
|||
trilinearFiltering: 1
|
||||
wildArmsHack: 1 # Reduces post-processing misalignment.
|
||||
mergeSprite: 1 # Reduces post-processing misalignment.
|
||||
autoFlush: 1 # Improves post-processing rendering.
|
||||
SLUS-21209:
|
||||
name: "Urban Reign"
|
||||
region: "NTSC-U"
|
||||
|
@ -49139,6 +49155,7 @@ SLUS-21242:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables.
|
||||
|
@ -49488,6 +49505,7 @@ SLUS-21295:
|
|||
trilinearFiltering: 1
|
||||
wildArmsHack: 1 # Reduces post-processing misalignment.
|
||||
mergeSprite: 1 # Reduces post-processing misalignment.
|
||||
autoFlush: 1 # Improves post-processing rendering.
|
||||
memcardFilters: # Game saves use the normal edition serial.
|
||||
- "SLUS-21208"
|
||||
SLUS-21296:
|
||||
|
@ -51036,6 +51054,7 @@ SLUS-21596:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLUS-21597:
|
||||
|
@ -53454,6 +53473,7 @@ SLUS-29153:
|
|||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
bilinearUpscale: 2 # Smooths out sun glare textures like native.
|
||||
getSkipCount: "GSC_BurnoutGames"
|
||||
beforeDraw: "OI_BurnoutGames"
|
||||
SLUS-29154:
|
||||
|
|
Loading…
Reference in New Issue