GameDB: Various fixes

Fixes for flickering lights in Area 51 and missing fixes for Burnout Revenge and Dominator.
This commit is contained in:
JordanTheToaster 2023-07-26 14:29:11 +01:00 committed by refractionpcsx2
parent 0b33df3341
commit a8f6336b47
1 changed files with 24 additions and 4 deletions

View File

@ -9642,6 +9642,7 @@ SLAJ-25066:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -9776,6 +9777,7 @@ SLAJ-25094:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLAJ-25095:
@ -10115,6 +10117,7 @@ SLED-53512:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLED-53537:
@ -16122,7 +16125,7 @@ SLES-52570:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
SLES-52571:
name: "Pacific Air Warriors 2 - Dogfight"
region: "PAL-E"
@ -17553,7 +17556,7 @@ SLES-53075:
name: "Area 51"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
SLES-53076:
name: "Triggerman"
region: "PAL-M5"
@ -18558,6 +18561,7 @@ SLES-53506:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -18579,6 +18583,7 @@ SLES-53507:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -18708,6 +18713,7 @@ SLES-53534:
trilinearFiltering: 1
wildArmsHack: 1 # Reduces post-processing misalignment.
mergeSprite: 1 # Reduces post-processing misalignment.
autoFlush: 1 # Improves post-processing rendering.
SLES-53535:
name: "Tony Hawk's American Wasteland"
region: "PAL-M4"
@ -18719,6 +18725,7 @@ SLES-53535:
trilinearFiltering: 1
wildArmsHack: 1 # Reduces post-processing misalignment.
mergeSprite: 1 # Reduces post-processing misalignment.
autoFlush: 1 # Improves post-processing rendering.
SLES-53536:
name: "London Racer - Police Madness"
region: "PAL-M3"
@ -21692,6 +21699,7 @@ SLES-54627:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-54628:
@ -21872,6 +21880,7 @@ SLES-54681:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-54683:
@ -25674,6 +25683,7 @@ SLKA-25304:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLKA-25307:
@ -26044,6 +26054,7 @@ SLPM-55004:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-55005:
@ -26095,6 +26106,7 @@ SLPM-55036:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-55039:
@ -33232,6 +33244,7 @@ SLPM-66108:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -34703,7 +34716,7 @@ SLPM-66468:
name: "Area 51"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
SLPM-66469:
name: "Love-Com - Punch de Court [Limited Edition]"
region: "NTSC-J"
@ -35421,6 +35434,7 @@ SLPM-66652:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -35809,6 +35823,7 @@ SLPM-66739:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-66740:
@ -45700,7 +45715,7 @@ SLUS-20595:
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned lighting and other effects.
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
SLUS-20596:
name: "UFC - Ultimate Fighting Championship - Sudden Impact"
region: "NTSC-U"
@ -48912,6 +48927,7 @@ SLUS-21208:
trilinearFiltering: 1
wildArmsHack: 1 # Reduces post-processing misalignment.
mergeSprite: 1 # Reduces post-processing misalignment.
autoFlush: 1 # Improves post-processing rendering.
SLUS-21209:
name: "Urban Reign"
region: "NTSC-U"
@ -49139,6 +49155,7 @@ SLUS-21242:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables.
@ -49488,6 +49505,7 @@ SLUS-21295:
trilinearFiltering: 1
wildArmsHack: 1 # Reduces post-processing misalignment.
mergeSprite: 1 # Reduces post-processing misalignment.
autoFlush: 1 # Improves post-processing rendering.
memcardFilters: # Game saves use the normal edition serial.
- "SLUS-21208"
SLUS-21296:
@ -51036,6 +51054,7 @@ SLUS-21596:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-21597:
@ -53454,6 +53473,7 @@ SLUS-29153:
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
bilinearUpscale: 2 # Smooths out sun glare textures like native.
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-29154: