Commit Graph

280 Commits

Author SHA1 Message Date
Jake.Stine b7c9aa63cd GSdx: Fix an unfriendly crash when trying to create a device on a machine that only supports DX9 when DX10/11 is configured (Think temporary downgrading your video card, and then running PCSX2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3161 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 04:06:24 +00:00
feal87 fcd9464a1f Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc...
Added in the GSDX Build (VS2010 side) the proper link to the DirectX libraries
Updated the GSDXGui project to VS2010.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3120 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-29 18:09:38 +00:00
sudonim1 4a427059d8 Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3068 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 17:26:37 +00:00
sudonim1 ab77eb4646 GSDx: Free textures that have been in the unused texture pool for a few frames.
GSDx: Reset device on save state load.
GSDx: Made GSRenderer::ResetDevice() actually do the main function in its name and implemented InvalidateTextureCache().  If anything breaks, it's because of this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 15:33:50 +00:00
ramapcsx2 d09c269d17 GSdx:
Fix the worst memory leaks on emulator suspends.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3063 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-23 13:56:44 +00:00
Jake.Stine c4e2bfefb7 More UI Progress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3052 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 22:29:30 +00:00
ramapcsx2 58697dbe8f GSdx:
Get the offset hack working normally again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 04:51:15 +00:00
ramapcsx2 9a9f3a6914 There was a slight threading affinity issue with r3000, so we have to revert it :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3003 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 17:20:06 +00:00
sudonim1 c7aa146489 I hate D3D.
32-bit depth buffers for D3D9 users if available.  Lots of code shuffling for reasons I don't even remember.  Stuff.  Pretty much just the 32-bit depth buffers.  That's good though, you don't have to envy D3D10 users half as much now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 14:05:39 +00:00
pcsx2guide cbb865632d * Added support for up to 24 threads. If you have a cluster server at home, enjoy PS2 emulation at 20x normal speed!
* Added DX11 support. DX11 enabled cards now give a +~40% speedup
* New SSE-X instructions we invented for PCSX2. Give a +200% speedup even on old CPUs.
* Full 64bit support. If you have 64 bit windows, be prepared for a 300% speed up.
* Implemented new DMAC, so far we have ~15 games that show improvements.
* Added support for USB-enabled vibrators. Feel the full pleasure of gaming, now also with PCSX2!
* SPU2-X now decodes Dolby Digital 7.1!
* Please test to find any bugs in the 24-thread code, it's a bit complex so some tiny bugs might have crept in.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-13 21:15:55 +00:00
sudonim1 a3f9d74255 GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:05:32 +00:00
ramapcsx2 575a56dc5c Changed the FFX speedhack to also set all EE timed events to happen near instantly.
This is now a multi purpose hack, which could potentially fix / break a lot of games.
It mostly affects FMV and PATH3 masking issues, but also stops games from booting, or makes them boot.
Use with caution :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 22:10:36 +00:00
Jake.Stine d6eeb6a438 GSdx: Cleanups -- moved the new detection code to GSDevice11.cpp, where it (more or less) belongs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 14:19:54 +00:00
sudonim1 07eed4ed47 D3D11 check with less D3D10 copy and paste and more working
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 09:49:39 +00:00
Jake.Stine 3005f0d0f8 GSdx: Fixed bug where DX10/11 was always detected under Vista/Win7, even when the video card only supported DX9. This fixes the F9 'renderswitch' hotkey.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2959 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-07 03:32:13 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1 a05e9c62be Set svn:eol-style=native on all *.c *.cpp *.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
ramapcsx2 86546338ea GSdx:
Fix a memory leak with the blend interlace modes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2870 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-18 17:11:45 +00:00
gigaherz cd36e5fd24 Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
Silence many of the warnings related to TargetName.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
gigaherz 4917361197 Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz 204a0fb667 Whee!!! More props added. /me slaps himself repeatedly.
Also fixed wxCore build in Devel/Release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz a3ca69a620 Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
sudonim1 81c2318fea GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-06 21:14:15 +00:00
ramapcsx2 2cba5ebd33 GSdx:
- Disabling all post processing removal hacks for Shadow of the Colossus. Can't see what they fix(ed).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-05 22:39:16 +00:00
ramapcsx2 5b40df17cb GSdx:
- Removed the opengl dependencies and unused /Delayload .dll.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2763 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-23 23:31:59 +00:00
sudonim1 8c0fc49f61 GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.)
GSdx: Removed OpenGL "support".  Nobody showed any interest in getting this working.
GSdx: Removed PS1 GPU support.  pcsx2 does not use this and it is unmaintained, likely broken, and frequently confuses intellisense.
GSDumpGUI: Use the correct export for the library name, was using the PS1 version.

If any of the above code is needed in the future, we have this wonderful technology called version control.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2754 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:27:06 +00:00
sudonim1 c09114e08b GSdx: Slightly more sensible input layout handling. No functional change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2753 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 18:02:56 +00:00
sudonim1 b9fc6d43e9 Fixed error in blending table. Mostly white displays in Ghost Rider and Silent Hill: Origins now display correctly. Large diff because I reformatted comments to make it easier to verify, only rows changed are 0112 and 0210.
Added logging for blending modes that can't be handled natively.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2718 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 21:07:58 +00:00
sudonim1 bda5b06e37 Made resources recompile when a shader is modified, though I'm not happy with the solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-15 19:13:51 +00:00
ramapcsx2 7f6f27b9d9 One of these days I'll get it right. Sigh :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2715 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 21:34:16 +00:00
ramapcsx2 d29b968e51 GSdx:
- Moved the offset hack to CreateSource(), it can work a bit more selectively there.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2714 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 19:35:10 +00:00
sudonim1 ee467127eb Forgot to save before committing. Just a comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2713 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:35:42 +00:00
sudonim1 ad21a894fc GSDx: Fixed channel masking in DX9 HW. The red and blue channels were reversed.
GSDx: Removed discards from partial colclamp support as it wasn't doing much good and definitely won't be necessary with the next stage of support.  No significant functional change probably.

As before, please do a full rebuild of gsdx.  I hate it as much as you but don't know how to make VS smarter about this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2712 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-14 11:33:12 +00:00
ramapcsx2 cbad1f9bd5 Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2709 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 22:29:14 +00:00
sudonim1 3f36d66116 I'm an idiot and committed with the crippling macros uncommented, undoing the work in r2702 and taking the software renderer down a peg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2705 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 02:19:06 +00:00
sudonim1 3f45a3b8b1 GSDX: added a couple of macros to cripple gsdx for developer use in diagnosing problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2703 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 22:47:59 +00:00
sudonim1 e8c73cef42 GSDX: Partial COLCLAMP support.
Fixes shadows in Ico and Shadow of the Colossus and hopefully fixes more effects in other games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 19:01:05 +00:00
sudonim1 72ce9993d2 GSDX: unify blending tables. No functional change, but one may be coming soon if I can make it work.
Also, screw you, Stroustrup! You don't make me cast short to int, so don't make me cast int to an enum! PS: arithmetic operators, you stingy bastard.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2697 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 18:41:31 +00:00
ramapcsx2 77a40e3c6e Increase version of SPU2-X and GSdx, as enough changes have accumulated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 06:46:19 +00:00
ramapcsx2 6c4c4e316d GSdx:
- Hopefully hacked up the "wall of fog" problem in GoW2. Used an adapted patch from ZeroGravity.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2687 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-10 10:10:36 +00:00
ramapcsx2 ad62866bcb GSdx:
- The earlier FFX fix killed fmv in Xenosaga 2. Hacked up a bit more now! :p
- Few more CRC (Note: I will look at GoW 2 once I have time and dumps, not before!)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2660 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 17:30:03 +00:00
feal87 d541f28425 Gsdx : Added scaler x5 and x6 (the maximum available, no other values are possible as the limit for texture/render target is 4096x4096 (probably some new card/API support more, but we need compatibility) and with x6 we are at 3840x3072). It is VERY gpu intensive, use it with extreme care, it may give heavy slowdown. :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2658 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 13:48:20 +00:00
feal87 ea385c4da8 Fixed the capture video functionality of GSDX. Let's hope I'll make bositman happy with this. :D
It was a series of very old bug. 
1) After the passage to the WX system the CoInitialize was not anymore called on the GS thread causing the Filter enumeration on DirectShow to fail.
2) After the "MFC Free" commit of Gabest, if you selected the Uncompressed functionality a nullpointer exception trigger (as there is no filter for that)
3) Strangely there was no code path to connect the source with the mux when Uncompressed was selected (without an encoder in the middle). I added it.
Test it and report problem. I already know there is a problem with the closing of the sound recording, but that's a PCSX2 problem, not a GSDX one.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2657 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 12:55:26 +00:00
feal87 e0b9f75a3c Now GSDX does not close the hosting application on the end of the GS Dump reproduction. (A dll shouldn't try to close the hosting application. That's bad behaviour.)
Fixed a little problem with the last commit. (I was pointing out of the string instead of the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2656 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:29:30 +00:00
feal87 0bac0a6217 Fixed again the GS dump creation in the new GUI by adding 2 new accelerator to the global table.
Now the snapshots and gs dumps are correctly created in the snaps folder (or the one choose by the user). (GSDX was missing a check to understand if the directory passed by pcsx2 was or not slashed at the end. :P)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2655 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 10:17:50 +00:00
Jake.Stine b86a9477e4 GSdx: fix a crash on Intel GM 910/915 and other PS 2.0-only cards, by removing a reference to VPOS (which is PS3.0 only).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2651 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-01 15:26:25 +00:00
ramapcsx2 5da01c90b9 GSdx:
- Some corrections to dx9 hw mode, by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2649 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 19:24:01 +00:00
ramapcsx2 ef313a579d GSdx:
- Scene menu and pause screen transitions in FFX, FFX-2 and Grandia3 get invalidated (fixed) again.
No idea why Gabest ever turned that fix off. Coded by Feal87.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2648 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 17:03:58 +00:00