Commit Graph

392 Commits

Author SHA1 Message Date
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com 20e6dc39e1 GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11 732b038571 GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11 cc28241128 GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gabest11 d20da5f268 GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4505 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 14:07:48 +00:00
gabest11 686b6da8e5 GSdx: finally, some use for hsubps (SSE3).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
shadowladyngemu e30f281894 GSdx: Got the Sly 2/3 hackfixes right.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11 d7a6b484ce GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
gabest11 47713eee81 GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu 4b460160cc GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
GameDB: Updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
gabest11 7f6eedf23d GSdx: I always forgot to comment this out
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11 8ca01f4b77 GSdx: only minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
gabest11 870a86c117 GSdx: BoF DQ fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
gabest11 de3333df6c GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42 13e2213f95 Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11 4f8bbb2c52 GSdx: please test mipmapping again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11 b1eac6d058 GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
ramapcsx2 a0396f9654 GSdx:
- Toggling mipmapping prints a message to console now. Easier to test this way :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00
gabest11 0a5c679fe0 GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
gabest11 2d93d8a15b GSdx: ... at 6am. (4444 get!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11 bbd43d5fe6 GSdx: commit, commit, commit, that happens if you code in assembly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11 542a4a6747 GSdx: one more thing to remove...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4442 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 03:34:32 +00:00
gabest11 9870249b17 GSdx: forgot to remove something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11 243a0f4ad1 GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
gabest11 1d759c852d GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11 0df52e40cc GSdx: one more fix for vs2008.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4426 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:48:32 +00:00
gabest11 2cfe05d290 GSdx: the usual fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:15:23 +00:00
gregory.hainaut@gmail.com 0f2e588ba2 gsdx: really close the windows when closing/shutdown emulation
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4422 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:38:07 +00:00
gabest11 b2254a7937 GSdx: just a typo again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4421 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:23:56 +00:00
gabest11 b31634df8f GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
gabest11 9586e38dd4 GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11 fe88ee4102 GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gregory.hainaut@gmail.com fffd1328f2 cmake:
* add new cpp files for GSdx
* Ensure V2 API include files of portaudio


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4385 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 18:18:26 +00:00
gabest11 913f384fe4 GSdx: ... and codeblocks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4383 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:44:16 +00:00
gabest11 f9da2669a7 GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11 a96a345077 GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11 34749b1406 GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4376 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-27 09:03:51 +00:00
gregory.hainaut@gmail.com 4bd5322dc6 cmake: WIP to build sdl and GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42 49568c3d85 GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
ramapcsx2 4adb41f3d9 Whops..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2 697f78afe6 Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11 959580cd2e GSdx: window management should be redone next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4358 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 01:01:00 +00:00
gabest11 a820423c4b GSdx: SDL works on linux now, there are still random crashes though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4357 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 23:46:26 +00:00
gabest11 bc6060d318 GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11 84ee819258 GSdx: fixing windows side...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11 7dd16f1b1b GSdx: renamed None to something else because X11 defined it for itself.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11 e7cc739f56 GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00