Commit Graph

16684 Commits

Author SHA1 Message Date
Mrlinkwii 6ea7777a3a
GS-HW: remove Fighting Beauty Wulong & Spartan Total Warrior CRC (#8158) 2023-02-15 14:56:53 +00:00
Stenzek f97191e241 GS/HW: Split up consecutive channel shuffles 2023-02-15 11:04:05 +00:00
Stenzek 51420dade4 VMManager: Clear host root on booting ISO 2023-02-15 10:04:39 +00:00
Tokman5 cc55c01197 GameDB: Add EETimingHack to Crazy Taxi 2023-02-15 10:04:04 +00:00
JordanTheToaster 86ce464ee3 GameDB: Fix V-Rally 3 graphical corruption
Fixes random graphical corruption that can happen by adding EE Timing hack.
2023-02-15 00:04:44 +00:00
refractionpcsx2 0fa52a75ad GS-HW: Optimise readback performance for some cases 2023-02-14 22:27:35 +00:00
Mrlinkwii c91e7dc3b0 GameDB: remove not needed hw fixes for Metal Slug 6 2023-02-14 22:27:17 +00:00
Mrlinkwii 88034b176c GS-HW:purge MetalSlug6 CRC 2023-02-14 22:27:17 +00:00
JordanTheToaster efeaff488c GameDB: Add HPO Special to 007 EON
Lines bad must fix lines.
2023-02-14 17:49:53 +00:00
Berylskid 5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 (#8135) 2023-02-14 14:03:24 +00:00
C.W. Betts cf179c42b8
cmake: Quiet macOS building warning, we can build on macOS just fine. (#8136) 2023-02-14 11:32:39 +01:00
Berylskid a615f8bf17
Qt: Change "Save State On Shutdown" to Unchecked (#8147) 2023-02-14 10:30:34 +00:00
refractionpcsx2 b38964e814 GS: Partial revert of #8101 pending investigation.
Sometimes great ideas don't always go smoothly to plan, this is one of those, but it will be back when we work out what's up with Soul Calibur 2 and DBZ BT3 :)
2023-02-14 10:23:09 +00:00
JordanTheToaster 013c9eec58 GameDB: Various fixes
Some fixes I missed in the last PR because I am a doughnut and can't remember what I needed to do.
2023-02-14 00:20:52 +00:00
refractionpcsx2 ddbd6eddf7 GameDB: Add Autoflush for Astro Boy and CPU Sprite for Alias 2023-02-14 00:18:08 +00:00
refractionpcsx2 982fd42683 GS: Preload whenever it matches an upload. GUI option forces preloads. 2023-02-14 00:18:08 +00:00
RedDevilus 90e28e7957 GameDB: Fix Japanese KH2 - Final Mix
Change Normal Vertex halfpixel with roundsprite
2023-02-13 23:59:41 +00:00
JordanTheToaster f4201f3947 GameDB: Remove fix from Soulcalibur 3
No longer needed as the hash cache no longer does an explosion.
2023-02-13 23:27:27 +00:00
PCSX2 Bot 7844b40243 PAD: Update to latest controller database. 2023-02-13 17:37:59 +01:00
JordanTheToaster d0839a3d55 GameDB: Fixes for graphics in Mana Khemia 2
Fixes missing graphical effects in battles by disabling mvu speedhack.
2023-02-13 16:07:31 +00:00
JordanTheToaster 876fd9ba9e GameDB: Vexx underwater rendering fixes
Adds Tex in RT to fix underwater rendering being totally broken.
2023-02-13 09:37:31 +00:00
lightningterror e12717c108 CDVD: Fix FreeBSD compile. 2023-02-13 03:02:59 +01:00
refractionpcsx2 af0b17bb7a Counters: Present at VSync End 2023-02-12 21:13:42 +00:00
Stenzek 6f595b7d87 GS/HW: Allow previous frame in depth source lookup
Fixes pulling random junk from local memory in Black after adjusting
vsync timing.
2023-02-12 21:13:42 +00:00
JordanTheToaster 59cbdc79f5 GameDB: Fixes for V-Rally 3 and Berserk
Fixes sun occlusion in V-Rally 3 and fixes missing subtitles in FMVs in Berserk.
2023-02-12 19:28:13 +00:00
refractionpcsx2 50ff3649b1 GS: Fix divide by zero error 2023-02-12 19:14:54 +00:00
refractionpcsx2 9ca9db8770 GS: Fix undefined behaviour bug in PCRTC 2023-02-12 15:03:24 +00:00
Stenzek fa70f0e764 GS/HW: Don't age texture cache on idle frames 2023-02-12 08:34:39 +00:00
Stenzek 3eb629f133 InputManager: Restore passing wheel events to ImGui 2023-02-12 07:25:56 +00:00
Stenzek c9aba6bbe1 GS/TextureCache: Allow tex-in-rt for 16/24/32-bit targets
Fixes swirl battle transition in Valkyrie Profile 2.
Fixes top-left screen rendering in Lego Racers 2.
2023-02-12 07:07:52 +00:00
Stenzek 0a26adae76 GS/TextureCache: Dirty with target PSM/TBW, not the EE write 2023-02-12 07:07:52 +00:00
Stenzek f0798f6510 GS/HW: Combine dirty rectangles for target updates
Fewer texture uploads makes Intel GPUs happy.
2023-02-12 07:07:52 +00:00
refractionpcsx2 245b03e208 GS: Limit the height of framebuffer reads 2023-02-12 07:07:26 +00:00
refractionpcsx2 4e31e5fdc2 GS: Use linear interpolation for Screen Offsets 2023-02-12 04:34:07 +00:00
Stenzek 750a74206c InputManager: Warning fix/default interia value 2023-02-12 04:32:47 +00:00
Stenzek 7e64dc2576 GS/HW: Don't defer TC reset until next vsync 2023-02-12 04:32:47 +00:00
Stenzek 8a08e2fd97 GS: Make sure everything in GSState is initialized 2023-02-12 04:32:47 +00:00
Stenzek d0a933cda8 GS/TextureCache: Clear surface offset cache on reset
Also get rid of RemovePartial(), it's never called.
2023-02-12 04:32:47 +00:00
lightningterror d00845f56b GameDB: Add missing Need for Speed - Carbon entry. 2023-02-12 00:46:01 +00:00
lightningterror 3350e5ebb1 GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty.
DMA timing problem.
Fixes broken half-bottom artifacts.
2023-02-12 00:46:01 +00:00
SideProjectsLab aeb4445cad
Qt/Input: Improved how mouse movements are mapped to analog (#7910) 2023-02-11 23:58:58 +00:00
refractionpcsx2 73abae8cb9 GameDB: Remove forced deinterlacing modes which are no longer required 2023-02-11 20:08:36 +00:00
refractionpcsx2 7ecc7b76ba GS-PCRTC: Improve automatic de-interlacing to avoid it more often. 2023-02-11 20:08:36 +00:00
refractionpcsx2 71d0bbbc25 GS: Rework of PCRTC code. 2023-02-11 20:08:36 +00:00
JordanTheToaster 26e691ba93 GameDB: Update HPO on Spider Man 2
Changes HPO to HPO Special to fix rainbow garbage on the top and left side of the screen when moving.
2023-02-11 17:43:05 +00:00
Stenzek c7352d9e10 GS: Attempt to recreate device if GPU crashes 2023-02-11 15:33:55 +00:00
Stenzek 7b8f9a54ec GS/HW: Purge FFX-2 depth clear CRC hack 2023-02-11 15:26:04 +00:00
JordanTheToaster 28980af858 GameDB: Port COP2 patch for Disneys Cars
Ports patch to fix broken collisions to PAL Disney's Cars
2023-02-11 15:24:23 +00:00
Stenzek 80dce398e0 GS/HW: Carefully allow move to create new targets
Xenosaga I does a move from BP 1C00 to E00, then from E00 to 2A00 a few
frames later for its cutscene transitions. 2A00 then gets used as a
texture and blended on top of the later frames. Because there's no
target at 2A00, the move falls back to the CPU, and E00 contains junk
which gets moved and eventually preloaded instead.

Gradius V uses moves for a screen move/wobble-like effect, by moving
chunks of the framebuffer out, then using those as a texture. It's not
broken at the moment, but it does readback (slow), and break upscaling.
2023-02-11 07:16:19 +00:00
TheTechnician27 06db8eec48 Context.cpp: fix minor typo 2023-02-11 06:46:44 +00:00