refractionpcsx2
6013d7172a
GS-HW: Drop to CPU CLUT w/e invalidate only if dirty covers whole tex
2023-02-23 18:27:01 +00:00
refractionpcsx2
a7714b2725
MCD: Stop Memcard Folders spamming the console/OSD when saving a game
2023-02-23 18:02:07 +00:00
Stenzek
f9dcac8cd0
GS/HW: Make readback-on-close a HW fix
...
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.
Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
Stenzek
2487322e47
GS/HW: Track which bits are actually written to targets
...
Fixes Burnout 3 sky getting corrupted when flushing.
2023-02-23 17:25:03 +00:00
Stenzek
c7e9c9542e
GS/HW: Don't try to dirty targets which don't overlap
...
The current invalidation code sucks, but at least this stops things
which are blatently wrong from happening.
2023-02-23 10:12:05 +00:00
Stenzek
c1bc1af302
GS/HW: Don't mess with the buffer width of the target on invalidate
2023-02-23 10:12:05 +00:00
Stenzek
739f9ec758
GS/HW: Set valid rect on targets created by Move
2023-02-23 10:12:05 +00:00
refractionpcsx2
f70a140f42
GS-HW: Fix Download readbacks and limit FB resizing
2023-02-22 11:50:11 +00:00
refractionpcsx2
a716e69dc0
GameDB: Remove no longer needed SW FMV switch fixes
2023-02-21 16:15:29 +00:00
refractionpcsx2
0c6e1a4d56
GS-HW: Invalidate overlapped target when expanding.
2023-02-21 16:15:29 +00:00
Stenzek
faf36ecba6
GS/D3D: Default to D3D11 for Intel
2023-02-21 15:49:59 +00:00
Stenzek
49f2900e1f
GS/D3D: Combine driver version lookup for D3D11+D3D12
2023-02-21 15:49:59 +00:00
AKuHAK
8bd522d283
BiosTools: Implement SysGetBiosDiscID function, for Bios Serial used EXTINFO build unique timestamp
2023-02-21 15:24:36 +00:00
AKuHAK
e9034a1ba1
Biostools: remove unused external variable BiosZone
2023-02-21 15:24:36 +00:00
Stenzek
03feacd69a
GS/HW: Use FB size instead of output size for target lookup
...
Fixes render target height doubling unnecessarily in Ridge Racer V.
2023-02-21 15:22:09 +00:00
Stenzek
0c9f44d8a4
GS/HW: Don't allow region textures to make sources larger
...
Currently not handled. Fixes Ridge Racer V intro again.
2023-02-21 15:22:09 +00:00
RedDevilus
39fb64cdcd
GameDB: Dark Cloud 2 + Dark Chronicle
...
I had a dark joke on the fix, but let's not jester about it. The clown now has more colors than just 1.
2023-02-21 14:10:14 +00:00
JordanTheToaster
d531a7f1af
GameDB: Remove CPU CLUT from Transformers The Game
...
Something changed and now this just causes rainbow vomit in game and in menus instead of fixing the issue it was originally put in for.
2023-02-21 09:36:49 +00:00
PCSX2 Bot
bb7ff414ae
PAD: Update to latest controller database.
2023-02-21 02:14:48 +01:00
JordanTheToaster
215f112521
GameDB: Port patch to PAL Transformers ROTF
...
Ports a patch over to the PAL version to fix the pause menu hud and other parts.
2023-02-19 15:50:05 +00:00
Florin9doi
644766d965
USB: Fix Sega Seamic buttons
2023-02-19 13:15:53 +01:00
JordanTheToaster
1e1a555d3b
GameDB: Various fixes
...
Fixes for Transformers Revenge of the Fallen misaligned bloom and soft shadows and Legend of Kay broken shadow rectangles and misaligned bloom.
2023-02-19 03:53:20 +00:00
refractionpcsx2
c64ae2684d
GS-PCRTC: Handle extended height when there's a negative offset
2023-02-19 00:57:52 +00:00
refractionpcsx2
50ed04436d
GS-HW: Preserve width of frame textures
2023-02-19 00:57:38 +00:00
Stenzek
2fb9beca52
GS/HW: Use block instead of page pointer for height lookup
...
Some callers were using blocks, others were using pages before.
Enables target expansion in Stuntman, which slightly improves rendering
without CPU sprite. The full "fix" needs page handling in P8 conversion.
2023-02-19 00:57:24 +00:00
refractionpcsx2
cd4c1e920e
GS: Flush targets back to GS memory when swapping renderers
2023-02-19 00:57:01 +00:00
refractionpcsx2
e846ac367a
GS-HW: Fix downloads in offset BP and different widths
2023-02-19 00:03:49 +00:00
Mrlinkwii
ef31c733ee
Gamedb: update Armored Core - Nexus
2023-02-18 15:53:30 +00:00
Stenzek
724aa657f3
Qt: Fix window geometry not saving on exit
2023-02-18 14:50:09 +00:00
kenshen112
0284c35f4c
GameDB: Add Fatal Frame 1 / Project Zero final boss game bug fix patch
2023-02-18 05:04:20 +00:00
TheTechnician27
6ce33de287
UI: Update and Add mouseover dialog ( #8119 )
2023-02-18 01:58:32 +00:00
refractionpcsx2
6ccfa011d4
Pad/Counters: Rearrange Pad/Core updates on VSync
...
Apparently this gets around some weird input lag issue.
2023-02-18 01:13:39 +00:00
refractionpcsx2
c9078af45e
GS: Bump shader cache version
2023-02-17 19:40:16 +00:00
refractionpcsx2
6745428d0c
GS-SW: Fix SW texture dumping
2023-02-17 19:06:35 +00:00
refractionpcsx2
925e874ada
GS-HW: Fix real 16bit value shuffles
2023-02-17 19:06:35 +00:00
lightningterror
03f0f2f803
GameDB: Add missing db entry for Silent Scope 3.
...
Korean version.
2023-02-17 16:35:46 +01:00
lightningterror
857360d6b2
GameDB: Add full mipmap with ps2 trilinear to Matrix, The - Path of Neo.
...
Improves ground textures to match sw renderer.
2023-02-17 16:35:46 +01:00
Stenzek
2dd76c3f12
GS/HW: Force region match on fixed TEX0
...
Fixes lightmapping in Spinter Cell - Double Agent.
2023-02-17 13:20:04 +00:00
Stenzek
666de3a874
GS/HW: Allow hardware sampling when clamp_max is larger
...
Fixes some mipmapping issues in GT4.
2023-02-17 13:20:04 +00:00
Stenzek
e0e9b64db6
GS/HW: Fix region textures being used when redundant
2023-02-17 13:20:04 +00:00
JordanTheToaster
2f521348c6
GameDB: Add VU Sync hack to Salt Lake 2002
...
Fixes the awful flickering and missing textures that happens all over the game.
2023-02-17 13:12:33 +00:00
Stenzek
8ac2949a1f
GS/HW: Fix incorrect bitfield width in height cache
...
This lead to duplication and possibly larger-than-intended heights.
2023-02-16 16:44:40 +00:00
Stenzek
d0d5d991ce
GS/HW: Fix repeat sampler being used for region clamp/repeat
...
The coordinates are clamped in the shader, but normalized UV of 1 and
bilinear may repeat.
2023-02-16 16:44:40 +00:00
Mrlinkwii
1fc2d7de3c
GameDB : remove skipdraw from Need for Speed - Undercover
2023-02-16 15:00:27 +00:00
refractionpcsx2
2598e8d9b9
GS-PCRTC: Fix Anti-blur in screen offset.
...
No this doesn't mean it won't look blurry, that's a downside of screen offsets in some games, but it might look *less* blurry.
2023-02-16 14:47:09 +00:00
refractionpcsx2
01f65e98e6
GS-PCRTC: Fix up some PCRTC anti-blur behaviour + code cleanup
2023-02-16 14:47:09 +00:00
Ganael Laplanche
c5330cf166
Common: FreeBSD fixes. ( #8163 )
...
* Fix SIGSEGV handler on FreeBSD
* Fix config dir location on FreeBSD
2023-02-16 09:30:18 +01:00
JordanTheToaster
b78796d0c1
GameDB: Add HPO Special to Arthur and the minimoys
...
Fixes misaligned bloom that looks gross.
2023-02-16 00:32:17 +00:00
RedDevilus
da1e9db2c0
GameDB: Ruff Trigger
...
Rename Europe serial and fix offset and blooming.
2023-02-15 19:18:11 +00:00
RedDevilus
6beb6aa05b
GameDB: Bakugan Battle Brawlers
...
Se Deinterlace to Adaptive TFF. I thought this was fixed but needs to be checked later.
2023-02-15 19:15:49 +00:00