Commit Graph

16684 Commits

Author SHA1 Message Date
refractionpcsx2 6013d7172a GS-HW: Drop to CPU CLUT w/e invalidate only if dirty covers whole tex 2023-02-23 18:27:01 +00:00
refractionpcsx2 a7714b2725 MCD: Stop Memcard Folders spamming the console/OSD when saving a game 2023-02-23 18:02:07 +00:00
Stenzek f9dcac8cd0 GS/HW: Make readback-on-close a HW fix
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.

Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
Stenzek 2487322e47 GS/HW: Track which bits are actually written to targets
Fixes Burnout 3 sky getting corrupted when flushing.
2023-02-23 17:25:03 +00:00
Stenzek c7e9c9542e GS/HW: Don't try to dirty targets which don't overlap
The current invalidation code sucks, but at least this stops things
which are blatently wrong from happening.
2023-02-23 10:12:05 +00:00
Stenzek c1bc1af302 GS/HW: Don't mess with the buffer width of the target on invalidate 2023-02-23 10:12:05 +00:00
Stenzek 739f9ec758 GS/HW: Set valid rect on targets created by Move 2023-02-23 10:12:05 +00:00
refractionpcsx2 f70a140f42 GS-HW: Fix Download readbacks and limit FB resizing 2023-02-22 11:50:11 +00:00
refractionpcsx2 a716e69dc0 GameDB: Remove no longer needed SW FMV switch fixes 2023-02-21 16:15:29 +00:00
refractionpcsx2 0c6e1a4d56 GS-HW: Invalidate overlapped target when expanding. 2023-02-21 16:15:29 +00:00
Stenzek faf36ecba6 GS/D3D: Default to D3D11 for Intel 2023-02-21 15:49:59 +00:00
Stenzek 49f2900e1f GS/D3D: Combine driver version lookup for D3D11+D3D12 2023-02-21 15:49:59 +00:00
AKuHAK 8bd522d283 BiosTools: Implement SysGetBiosDiscID function, for Bios Serial used EXTINFO build unique timestamp 2023-02-21 15:24:36 +00:00
AKuHAK e9034a1ba1 Biostools: remove unused external variable BiosZone 2023-02-21 15:24:36 +00:00
Stenzek 03feacd69a GS/HW: Use FB size instead of output size for target lookup
Fixes render target height doubling unnecessarily in Ridge Racer V.
2023-02-21 15:22:09 +00:00
Stenzek 0c9f44d8a4 GS/HW: Don't allow region textures to make sources larger
Currently not handled. Fixes Ridge Racer V intro again.
2023-02-21 15:22:09 +00:00
RedDevilus 39fb64cdcd GameDB: Dark Cloud 2 + Dark Chronicle
I had a dark joke on the fix, but let's not jester about it. The clown now has more colors than just 1.
2023-02-21 14:10:14 +00:00
JordanTheToaster d531a7f1af GameDB: Remove CPU CLUT from Transformers The Game
Something changed and now this just causes rainbow vomit in game and in menus instead of fixing the issue it was originally put in for.
2023-02-21 09:36:49 +00:00
PCSX2 Bot bb7ff414ae PAD: Update to latest controller database. 2023-02-21 02:14:48 +01:00
JordanTheToaster 215f112521 GameDB: Port patch to PAL Transformers ROTF
Ports a patch over to the PAL version to fix the pause menu hud and other parts.
2023-02-19 15:50:05 +00:00
Florin9doi 644766d965 USB: Fix Sega Seamic buttons 2023-02-19 13:15:53 +01:00
JordanTheToaster 1e1a555d3b GameDB: Various fixes
Fixes for Transformers Revenge of the Fallen misaligned bloom and soft shadows and Legend of Kay broken shadow rectangles and misaligned bloom.
2023-02-19 03:53:20 +00:00
refractionpcsx2 c64ae2684d GS-PCRTC: Handle extended height when there's a negative offset 2023-02-19 00:57:52 +00:00
refractionpcsx2 50ed04436d GS-HW: Preserve width of frame textures 2023-02-19 00:57:38 +00:00
Stenzek 2fb9beca52 GS/HW: Use block instead of page pointer for height lookup
Some callers were using blocks, others were using pages before.

Enables target expansion in Stuntman, which slightly improves rendering
without CPU sprite. The full "fix" needs page handling in P8 conversion.
2023-02-19 00:57:24 +00:00
refractionpcsx2 cd4c1e920e GS: Flush targets back to GS memory when swapping renderers 2023-02-19 00:57:01 +00:00
refractionpcsx2 e846ac367a GS-HW: Fix downloads in offset BP and different widths 2023-02-19 00:03:49 +00:00
Mrlinkwii ef31c733ee Gamedb: update Armored Core - Nexus 2023-02-18 15:53:30 +00:00
Stenzek 724aa657f3 Qt: Fix window geometry not saving on exit 2023-02-18 14:50:09 +00:00
kenshen112 0284c35f4c GameDB: Add Fatal Frame 1 / Project Zero final boss game bug fix patch 2023-02-18 05:04:20 +00:00
TheTechnician27 6ce33de287
UI: Update and Add mouseover dialog (#8119) 2023-02-18 01:58:32 +00:00
refractionpcsx2 6ccfa011d4 Pad/Counters: Rearrange Pad/Core updates on VSync
Apparently this gets around some weird input lag issue.
2023-02-18 01:13:39 +00:00
refractionpcsx2 c9078af45e GS: Bump shader cache version 2023-02-17 19:40:16 +00:00
refractionpcsx2 6745428d0c GS-SW: Fix SW texture dumping 2023-02-17 19:06:35 +00:00
refractionpcsx2 925e874ada GS-HW: Fix real 16bit value shuffles 2023-02-17 19:06:35 +00:00
lightningterror 03f0f2f803 GameDB: Add missing db entry for Silent Scope 3.
Korean version.
2023-02-17 16:35:46 +01:00
lightningterror 857360d6b2 GameDB: Add full mipmap with ps2 trilinear to Matrix, The - Path of Neo.
Improves ground textures to match sw renderer.
2023-02-17 16:35:46 +01:00
Stenzek 2dd76c3f12 GS/HW: Force region match on fixed TEX0
Fixes lightmapping in Spinter Cell - Double Agent.
2023-02-17 13:20:04 +00:00
Stenzek 666de3a874 GS/HW: Allow hardware sampling when clamp_max is larger
Fixes some mipmapping issues in GT4.
2023-02-17 13:20:04 +00:00
Stenzek e0e9b64db6 GS/HW: Fix region textures being used when redundant 2023-02-17 13:20:04 +00:00
JordanTheToaster 2f521348c6 GameDB: Add VU Sync hack to Salt Lake 2002
Fixes the awful flickering and missing textures that happens all over the game.
2023-02-17 13:12:33 +00:00
Stenzek 8ac2949a1f GS/HW: Fix incorrect bitfield width in height cache
This lead to duplication and possibly larger-than-intended heights.
2023-02-16 16:44:40 +00:00
Stenzek d0d5d991ce GS/HW: Fix repeat sampler being used for region clamp/repeat
The coordinates are clamped in the shader, but normalized UV of 1 and
bilinear may repeat.
2023-02-16 16:44:40 +00:00
Mrlinkwii 1fc2d7de3c GameDB : remove skipdraw from Need for Speed - Undercover 2023-02-16 15:00:27 +00:00
refractionpcsx2 2598e8d9b9 GS-PCRTC: Fix Anti-blur in screen offset.
No this doesn't mean it won't look blurry, that's a downside of screen offsets in some games, but it might look *less* blurry.
2023-02-16 14:47:09 +00:00
refractionpcsx2 01f65e98e6 GS-PCRTC: Fix up some PCRTC anti-blur behaviour + code cleanup 2023-02-16 14:47:09 +00:00
Ganael Laplanche c5330cf166
Common: FreeBSD fixes. (#8163)
* Fix SIGSEGV handler on FreeBSD

* Fix config dir location on FreeBSD
2023-02-16 09:30:18 +01:00
JordanTheToaster b78796d0c1 GameDB: Add HPO Special to Arthur and the minimoys
Fixes misaligned bloom that looks gross.
2023-02-16 00:32:17 +00:00
RedDevilus da1e9db2c0 GameDB: Ruff Trigger
Rename Europe serial and fix offset and blooming.
2023-02-15 19:18:11 +00:00
RedDevilus 6beb6aa05b GameDB: Bakugan Battle Brawlers
Se Deinterlace to Adaptive TFF. I thought this was fixed but needs to be checked later.
2023-02-15 19:15:49 +00:00