mirror of https://github.com/PCSX2/pcsx2.git
GS/TextureCache: Dirty with target PSM/TBW, not the EE write
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@ -1347,13 +1347,23 @@ void GSTextureCache::InvalidateVideoMem(const GSOffset& off, const GSVector4i& r
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}
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else if (GSConfig.UserHacks_TextureInsideRt && t->Overlaps(bp, bw, psm, rect) && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM))
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{
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const SurfaceOffset so = ComputeSurfaceOffset(off, r, t);
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SurfaceOffsetKey sok;
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sok.elems[0].bp = bp;
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sok.elems[0].bw = bw;
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sok.elems[0].psm = psm;
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sok.elems[0].rect = r;
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sok.elems[1].bp = t->m_TEX0.TBP0;
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sok.elems[1].bw = t->m_TEX0.TBW;
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sok.elems[1].psm = t->m_TEX0.PSM;
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sok.elems[1].rect = t->m_valid;
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const SurfaceOffset so = ComputeSurfaceOffset(sok);
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if (so.is_valid)
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{
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if (eewrite)
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t->m_age = 0;
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AddDirtyRectTarget(t, so.b2a_offset, psm, bw);
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AddDirtyRectTarget(t, so.b2a_offset, t->m_TEX0.PSM, t->m_TEX0.TBW);
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}
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}
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#endif
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