mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Don't defer TC reset until next vsync
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8a08e2fd97
commit
7e64dc2576
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@ -226,7 +226,7 @@ public:
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std::unique_ptr<GSDumpBase> m_dump;
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bool m_nativeres = false;
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bool m_mipmap = false;
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bool m_force_preload = false;
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u8 m_force_preload = 0;
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u32 m_dirty_gs_regs = 0;
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int m_backed_up_ctx = 0;
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std::vector<GSUploadQueue> m_draw_transfers;
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@ -138,10 +138,11 @@ float GSRendererHW::GetUpscaleMultiplier()
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void GSRendererHW::Reset(bool hardware_reset)
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{
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// TODO: GSreset can come from the main thread too => crash
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// m_tc->RemoveAll();
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// Force targets to preload for 2 frames (for 30fps games).
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static constexpr u8 TARGET_PRELOAD_FRAMES = 2;
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m_reset = true;
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m_tc->RemoveAll();
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m_force_preload = TARGET_PRELOAD_FRAMES;
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GSRenderer::Reset(hardware_reset);
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}
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@ -155,21 +156,18 @@ void GSRendererHW::UpdateSettings(const Pcsx2Config::GSOptions& old_config)
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void GSRendererHW::VSync(u32 field, bool registers_written)
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{
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if (m_reset)
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if (m_force_preload > 0)
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{
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m_tc->RemoveAll();
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m_reset = false;
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m_force_preload = true;
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}
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else
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{
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m_force_preload = false;
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std::vector<GSState::GSUploadQueue>::iterator iter;
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for (iter = m_draw_transfers.begin(); iter != m_draw_transfers.end(); ) {
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if ((s_n - iter->draw) > 5)
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iter = m_draw_transfers.erase(iter);
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else
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iter++;
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m_force_preload--;
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if (m_force_preload == 0)
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{
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for (auto iter = m_draw_transfers.begin(); iter != m_draw_transfers.end();)
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{
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if ((s_n - iter->draw) > 5)
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iter = m_draw_transfers.erase(iter);
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else
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iter++;
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}
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}
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}
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@ -1319,7 +1317,7 @@ void GSRendererHW::Draw()
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}
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// SW CLUT Render enable.
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bool preload = GSConfig.PreloadFrameWithGSData | m_force_preload;
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bool preload = GSConfig.PreloadFrameWithGSData | (m_force_preload > 0);
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if (GSConfig.UserHacks_CPUCLUTRender > 0 || GSConfig.UserHacks_GPUTargetCLUTMode != GSGPUTargetCLUTMode::Disabled)
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{
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const CLUTDrawTestResult result = (GSConfig.UserHacks_CPUCLUTRender == 2) ? PossibleCLUTDrawAggressive() : PossibleCLUTDraw();
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@ -107,7 +107,6 @@ private:
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int m_skip = 0;
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int m_skip_offset = 0;
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bool m_reset = false;
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bool m_tex_is_fb = false;
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bool m_channel_shuffle = false;
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bool m_userhacks_tcoffset = false;
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@ -775,16 +775,17 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, con
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// From a performance point of view, it might cost a little on big upscaling
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// but normally few RT are miss so it must remain reasonable.
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const bool supported_fmt = !GSConfig.UserHacks_DisableDepthSupport || psm_s.depth == 0;
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const bool forced_preload = static_cast<GSRendererHW*>(g_gs_renderer.get())->m_force_preload;
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const bool forced_preload = GSRendererHW::GetInstance()->m_force_preload > 0;
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if ((is_frame || preload || forced_preload) && TEX0.TBW > 0 && supported_fmt)
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{
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if (!is_frame && !forced_preload)
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{
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std::vector<GSState::GSUploadQueue>::iterator iter;
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for (iter = static_cast<GSRendererHW*>(g_gs_renderer.get())->m_draw_transfers.begin(); iter != static_cast<GSRendererHW*>(g_gs_renderer.get())->m_draw_transfers.end(); ) {
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for (iter = GSRendererHW::GetInstance()->m_draw_transfers.begin(); iter != GSRendererHW::GetInstance()->m_draw_transfers.end(); )
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{
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if (iter->blit.DBP == TEX0.TBP0 && GSUtil::HasSharedBits(iter->blit.DPSM, TEX0.PSM))
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{
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iter = static_cast<GSRendererHW*>(g_gs_renderer.get())->m_draw_transfers.erase(iter);
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GSRendererHW::GetInstance()->m_draw_transfers.erase(iter);
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GL_INS("Preloading the RT DATA");
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const GSVector4i newrect = GSVector4i(0, 0, real_w, real_h);
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AddDirtyRectTarget(dst, newrect, TEX0.PSM, TEX0.TBW);
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