mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Don't allow region textures to make sources larger
Currently not handled. Fixes Ridge Racer V intro again.
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@ -299,7 +299,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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// to offset the actual texture data to elsewhere. So, we'll just force any cases like this down
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// the region texture path.
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const u32 rw = ((CLAMP.MINU | CLAMP.MAXU) - CLAMP.MAXU) + 1;
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if (rw < (1u << TEX0.TW) || CLAMP.MAXU != 0)
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if (rw < (1u << TEX0.TW) || (CLAMP.MAXU != 0 && (rw <= (1u << TEX0.TW))))
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{
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region.SetX(CLAMP.MAXU, (CLAMP.MINU | CLAMP.MAXU) + 1);
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GL_CACHE("TC: Region repeat optimization: %d width -> %d", 1 << TEX0.TW, region.GetWidth());
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@ -317,7 +317,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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else if (CLAMP.WMT == CLAMP_REGION_REPEAT && CLAMP.MINV != 0)
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{
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const u32 rh = ((CLAMP.MINV | CLAMP.MAXV) - CLAMP.MAXV) + 1;
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if (rh < (1u << TEX0.TH) || CLAMP.MAXV != 0)
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if (rh < (1u << TEX0.TH) || (CLAMP.MAXV != 0 && (rh <= (1u << TEX0.TH))))
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{
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region.SetY(CLAMP.MAXV, (CLAMP.MINV | CLAMP.MAXV) + 1);
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GL_CACHE("TC: Region repeat optimization: %d height -> %d", 1 << TEX0.TW, region.GetHeight());
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