GS-PCRTC: Fix up some PCRTC anti-blur behaviour + code cleanup

This commit is contained in:
refractionpcsx2 2023-02-15 20:26:13 +00:00
parent c5330cf166
commit 01f65e98e6
2 changed files with 21 additions and 11 deletions

View File

@ -355,7 +355,7 @@ public:
bool IsAnalogue()
{
GSVideoMode video = static_cast<GSVideoMode>(videomode + 1);
const GSVideoMode video = static_cast<GSVideoMode>(videomode + 1);
return video == GSVideoMode::NTSC || video == GSVideoMode::PAL || video == GSVideoMode::HDTV_1080I;
}
@ -382,7 +382,7 @@ public:
returnValue.x = 0;
// When interlaced, the vertical base offset is doubled
int verticalOffset = VideoModeOffsets[videomode].w * (1 << interlaced);
const int verticalOffset = VideoModeOffsets[videomode].w * (1 << interlaced);
if (abs(PCRTCDisplays[0].displayOffset.y - verticalOffset) <
abs(PCRTCDisplays[1].displayOffset.y - verticalOffset))
@ -422,7 +422,7 @@ public:
bool FrameWrap()
{
GSVector4i combined_rect = GSVector4i(PCRTCDisplays[0].framebufferRect.runion(PCRTCDisplays[1].framebufferRect));
const GSVector4i combined_rect = GSVector4i(PCRTCDisplays[0].framebufferRect.runion(PCRTCDisplays[1].framebufferRect));
return combined_rect.w >= 2048 || combined_rect.z >= 2048;
}
@ -443,7 +443,7 @@ public:
{
if (PCRTCDisplays[0].enabled && PCRTCDisplays[1].enabled)
{
GSVector4i combined_size = PCRTCDisplays[0].displayRect.runion(PCRTCDisplays[1].displayRect);
const GSVector4i combined_size = PCRTCDisplays[0].displayRect.runion(PCRTCDisplays[1].displayRect);
resolution = { combined_size.width(), combined_size.height() };
}
else if (PCRTCDisplays[0].enabled)
@ -504,20 +504,20 @@ public:
if (combined_rect.z >= 2048)
{
int high_x = (PCRTCDisplays[0].framebufferRect.x > PCRTCDisplays[1].framebufferRect.x) ? PCRTCDisplays[0].framebufferRect.x : PCRTCDisplays[1].framebufferRect.x;
const int high_x = (PCRTCDisplays[0].framebufferRect.x > PCRTCDisplays[1].framebufferRect.x) ? PCRTCDisplays[0].framebufferRect.x : PCRTCDisplays[1].framebufferRect.x;
combined_rect.z -= GSConfig.UseHardwareRenderer() ? 2048 : high_x;
combined_rect.x = 0;
}
if (combined_rect.w >= 2048)
{
int high_y = (PCRTCDisplays[0].framebufferRect.y > PCRTCDisplays[1].framebufferRect.y) ? PCRTCDisplays[0].framebufferRect.y : PCRTCDisplays[1].framebufferRect.y;
const int high_y = (PCRTCDisplays[0].framebufferRect.y > PCRTCDisplays[1].framebufferRect.y) ? PCRTCDisplays[0].framebufferRect.y : PCRTCDisplays[1].framebufferRect.y;
combined_rect.w -= GSConfig.UseHardwareRenderer() ? 2048 : high_y;
combined_rect.y = 0;
}
// Cap the framebuffer read to the maximum display height, otherwise the hardware renderer gets messy.
int min_mag = std::max(1, std::min(PCRTCDisplays[0].magnification.y, PCRTCDisplays[1].magnification.y));
const int min_mag = std::max(1, std::min(PCRTCDisplays[0].magnification.y, PCRTCDisplays[1].magnification.y));
combined_rect.w = std::min(combined_rect.w, combined_rect.y + (max_height / min_mag));
return GSVector2i(combined_rect.z, combined_rect.w);
}
@ -613,16 +613,24 @@ public:
// Only considered if "Anti-blur" is enabled.
void CalculateFramebufferOffset()
{
if (GSConfig.PCRTCAntiBlur && PCRTCDisplays[0].enabled && PCRTCSameSrc)
if (GSConfig.PCRTCAntiBlur && PCRTCSameSrc)
{
if (abs(PCRTCDisplays[1].framebufferOffsets.y - PCRTCDisplays[0].framebufferOffsets.y) == 1
&& PCRTCDisplays[0].displayOffset.y == PCRTCDisplays[1].displayOffset.y)
&& PCRTCDisplays[0].displayRect.y == PCRTCDisplays[1].displayRect.y)
{
if (PCRTCDisplays[1].framebufferOffsets.y < PCRTCDisplays[0].framebufferOffsets.y)
PCRTCDisplays[0].framebufferOffsets.y = PCRTCDisplays[1].framebufferOffsets.y;
else
PCRTCDisplays[1].framebufferOffsets.y = PCRTCDisplays[0].framebufferOffsets.y;
}
if (abs(PCRTCDisplays[1].framebufferOffsets.x - PCRTCDisplays[0].framebufferOffsets.x) == 1
&& PCRTCDisplays[0].displayRect.x == PCRTCDisplays[1].displayRect.x)
{
if (PCRTCDisplays[1].framebufferOffsets.x < PCRTCDisplays[0].framebufferOffsets.x)
PCRTCDisplays[0].framebufferOffsets.x = PCRTCDisplays[1].framebufferOffsets.x;
else
PCRTCDisplays[1].framebufferOffsets.x = PCRTCDisplays[0].framebufferOffsets.x;
}
}
PCRTCDisplays[0].framebufferRect.x += PCRTCDisplays[0].framebufferOffsets.x;
PCRTCDisplays[0].framebufferRect.z += PCRTCDisplays[0].framebufferOffsets.x;
@ -658,6 +666,7 @@ public:
{
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[PCRTCDisplays[display].PSM];
// Software mode - See note below.
GSVector4i r = PCRTCDisplays[display].framebufferRect;
r = r.ralign<Align_Outside>(psm.bs);
@ -669,6 +678,7 @@ public:
}
else
{
// Software Mode Note:
// This code is to read the framebuffer nicely block aligned in software, then leave the remaining offset in to the block.
// In hardware mode this doesn't happen, it reads the whole framebuffer, so we need to keep the offset.
if (!GSConfig.UseHardwareRenderer())

View File

@ -80,10 +80,11 @@ bool GSRenderer::Merge(int field)
GSVector2i fs(0, 0);
GSTexture* tex[3] = { NULL, NULL, NULL };
int y_offset[3] = { 0, 0, 0 };
bool feedback_merge = m_regs->EXTWRITE.WRITE == 1;
const bool feedback_merge = m_regs->EXTWRITE.WRITE == 1;
PCRTCDisplays.SetVideoMode(GetVideoMode());
PCRTCDisplays.EnableDisplays(m_regs->PMODE, m_regs->SMODE2, isReallyInterlaced());
PCRTCDisplays.CheckSameSource();
if (!PCRTCDisplays.PCRTCDisplays[0].enabled && !PCRTCDisplays.PCRTCDisplays[1].enabled)
return false;
@ -96,7 +97,6 @@ bool GSRenderer::Merge(int field)
PCRTCDisplays.SetRects(1, m_regs->DISP[1].DISPLAY, m_regs->DISP[1].DISPFB);
PCRTCDisplays.CalculateDisplayOffset(m_scanmask_used);
PCRTCDisplays.CalculateFramebufferOffset();
PCRTCDisplays.CheckSameSource();
// Only need to check the right/bottom on software renderer, hardware always gets the full texture then cuts a bit out later.
if (PCRTCDisplays.FrameRectMatch() && !PCRTCDisplays.FrameWrap() && !feedback_merge)