GameDB: Add Fatal Frame 1 / Project Zero final boss game bug fix patch

This commit is contained in:
kenshen112 2023-02-16 19:43:04 -07:00 committed by refractionpcsx2
parent 6ce33de287
commit 0284c35f4c
1 changed files with 21 additions and 0 deletions

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@ -11274,6 +11274,13 @@ SLES-50821:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
patches:
"22E91837":
content: |-
author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito.
// Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour.
patch=1,EE,0011f3b4,word,46156032
patch=1,EE,0011f3b8,word,45010002
SLES-50822:
name: "Shadow Hearts"
region: "PAL-M3"
@ -37122,6 +37129,13 @@ SLPS-25074:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
patches:
9883194E:
content: |-
author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito.
// Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour.
patch=1,EE,0011de3c,word,46156032
patch=1,EE,0011de40,word,45010002
SLPS-25075:
name: "Sidewinder F"
region: "NTSC-J"
@ -42458,6 +42472,13 @@ SLUS-20388:
gsHWFixes:
halfPixelOffset: 2 # Reduces blurriness.
disablePartialInvalidation: 1 # Fixes ghost rendering.
patches:
339A0B8C:
content: |-
author=WeirdBeardGame, TellowKrinkle, CheeseyBurrito.
// Wraps sceVu0ScaleVector in if statement to prevent bad divide by zero behaviour.
patch=1,EE,0011f0cc,word,46156032
patch=1,EE,0011f0d0,word,45010002
SLUS-20389:
name: "Endgame"
region: "NTSC-U"